Excellent post Dras. Really sums things up nicely, and while I disagree with some of your conclusions I respect your reasoning.
#teamorangerhymerswitheverything
Excellent post Dras. Really sums things up nicely, and while I disagree with some of your conclusions I respect your reasoning.
#teamorangerhymerswitheverything
The devs must be reading this and going
"How the F*** did we get 12 pages of people arguing about something so simple?"
IMO whats the point of Rapid Launches then if Dras take on it (I use Dras's name because I remember him lol) is accurate? 6 points to drop upto 4 max squadrons to soak up some damage by engaging non intel'd bombers and not be able to attack with them? Seems pricey and something that will only be used for TIE fighters or Z95s.
I hope its the other POV, instead of activating a squadron thats on the board, you place a set aside sqn at distance 1 and then shoot if able.
1) Every one you don't drop, is one you can activate. You don't have to spend all of your squdaron activation dropping squadrons.
2) Don't forget how fast some ships move compared to how fast some Bombers move... Simply getting them into position unmolested is a very powerful option in and of itself.
3) Even if you think that aspect of the card is simple, its still a poorly written card, if for nothing else, as it tells you nothing about what happens to those squadrons when the ship is destroyed. You have to assume , and assumption is the mother of all eff-ups in rules.
So there is Point to it. Even if you don't see it.
The devs must be reading this and going
"How the F*** did we get 12 pages of people arguing about something so simple?"
IMO whats the point of Rapid Launches then if Dras take on it (I use Dras's name because I remember him lol) is accurate? 6 points to drop upto 4 max squadrons to soak up some damage by engaging non intel'd bombers and not be able to attack with them? Seems pricey and something that will only be used for TIE fighters or Z95s.
I hope its the other POV, instead of activating a squadron thats on the board, you place a set aside sqn at distance 1 and then shoot if able.
1) Every one you don't drop, is one you can activate. You don't have to spend all of your squdaron activation dropping squadrons.
2) Don't forget how fast some ships move compared to how fast some Bombers move... Simply getting them into position unmolested is a very powerful option in and of itself.
3) Even if you think that aspect of the card is simple, its still a poorly written card, if for nothing else, as it tells you nothing about what happens to those squadrons when the ship is destroyed. You have to assume , and assumption is the mother of all eff-ups in rules.
So there is Point to it. Even if you don't see it.
A nice well considered ruling.
But you should have named the options Green and Purple .
Then we could have resolved it ......the Drazi way!
A nice well considered ruling.
But you should have named the options Green and Purple .
Then we could have resolved it ......the Drazi way!
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Green inherently means "Go", "Good", "Do This". It is also the colour that our eyes are most designed to differentiate and notice.
It was biasing
I think the Orange interpretation is supported by this coming out at the same time as Fighter Coordination Team. The RLB can drop the squads they shoot and then get pulled along by the FCT. This puts it in the 9 point upgrade range that Dras was talking about as revolutionary. Unload, and get pulled along by FCT for a partial squadron movement distance penalty but not entire elimination of movement or a lot of moving parts.
Or combine it with the 3 point Flight Commander (again for 9 points total) and put "bombers to the face" after movement.
So on its own it isn't a 9 point upgrade but when we look at what it best combos with it becomes one. When you consider that it seems to come with a ship that can take all the options it could be a 12 point upgrade.
The devs must be reading this and going
"How the F*** did we get 12 pages of people arguing about something so simple?"
IMO whats the point of Rapid Launches then if Dras take on it (I use Dras's name because I remember him lol) is accurate? 6 points to drop upto 4 max squadrons to soak up some damage by engaging non intel'd bombers and not be able to attack with them? Seems pricey and something that will only be used for TIE fighters or Z95s.
I hope its the other POV, instead of activating a squadron thats on the board, you place a set aside sqn at distance 1 and then shoot if able.
Dras bills by the hour
The devs must be reading this and going
"How the F*** did we get 12 pages of people arguing about something so simple?"
IMO whats the point of Rapid Launches then if Dras take on it (I use Dras's name because I remember him lol) is accurate? 6 points to drop upto 4 max squadrons to soak up some damage by engaging non intel'd bombers and not be able to attack with them? Seems pricey and something that will only be used for TIE fighters or Z95s.
I hope its the other POV, instead of activating a squadron thats on the board, you place a set aside sqn at distance 1 and then shoot if able.
Dras bills by the hour
![]()
I get paid?
The devs must be reading this and going
"How the F*** did we get 12 pages of people arguing about something so simple?"
IMO whats the point of Rapid Launches then if Dras take on it (I use Dras's name because I remember him lol) is accurate? 6 points to drop upto 4 max squadrons to soak up some damage by engaging non intel'd bombers and not be able to attack with them? Seems pricey and something that will only be used for TIE fighters or Z95s.
I hope its the other POV, instead of activating a squadron thats on the board, you place a set aside sqn at distance 1 and then shoot if able.
Dras bills by the hour
![]()
I get paid?
Yeah, some rules lawyers take payment differently though.
I charge a contingency fee. And boy is payday going to be nice when FFG is forced to make a ruling on RLBs
My fees are up there too.
Get to stepping FFG.
So, the Hate and Mail I get is... Payment?
I can't feed my Toddler with Hate. Not without generating a little SithLord...
So, the Hate and Mail I get is... Payment?
I can't feed my Toddler with Hate. Not without generating a little SithLord...
well I just read "a little shitlord" and bursted out laughing at work.
Thx Dras.
I really appreciate the breakdown into two 'plausible' interpretations. Since I would be the closest thing we have to an 'event organizer' in my chunk of prairie, I can use those to determine what we'll do until the FAQ arrives. I really appreciate seeing the impossible removed and the carved possible remains laid clearly.
I shall talk with my group about orange or purple and we'll stick with that until the actual gospel arrives. I'm glad the tone of conversation here has resolved more peacefully in time for the holidays.
I've completely jumped on Stevens definition.
I have no idea what any of you are talking about....
You figure it out, I'ma go paint defenders in my underwear.
ORANGE all the way baby!
Mogrok's explanation was exemplary. It just seems simpler, more logical and more fun. And plus, you could pretty much do the same thing if Rhymer and his bombers were just flying alongside the carrier when they are activated with a squadron command. So, in effect, for 6 points the card gives you a free carrier ride and that's it. Seems sensible to me.
The PURPLE option would be unnecessarily complicated and the restriction on movement rather pointless since they're not activated anyway. Then some other ship activates them and all of a sudden they effectively have 2 moves in one turn. Weird.
Edited by Jambo75A most excellent exposition , thanks Dras!
After reading all this I am inclined to go with Orange. Just seems more plausible from a game perspective to me.
i imagine (not sure if someone said this yet) the reason it says Would is because you can deploy some fighters and activate others outside of the ship. Speculation, but it makes sense.
The mechanics of this card should have been in the game with the core box.
At least this card should have been released with the Gladiator - with the ability to use it, of course.
But ... now we got it.
Carriers are finally able to carry their squadrons into battle. I like this very much - even if it may cause a lot of discussion.
The only pity fact is that Gladiators can't use it.
Fluff-wise a Gladiator is a rapid launch carrier.
I hope at some point in time the Gladiator will get this ability as well.
The PURPLE option would be unnecessarily complicated and the restriction on movement rather pointless since they're not activated anyway.
Not pointless at all. Squadrons can be moved by Fighter Coordination Team whether they have been activated or not.
The last sentence on the card prevents this.
The PURPLE option would be unnecessarily complicated and the restriction on movement rather pointless since they're not activated anyway.
Not pointless at all. Squadrons can be moved by Fighter Coordination Team whether they have been activated or not.
The last sentence on the card prevents this.
Yes, but that's not all.
Under the PURPLE option, a ship can use one "squadron point" to deploy an unactivated squadron, and then another point to activate said squadron normally.
The last sentence on the card means any such activation would be limited to attacking only.
I'm reading the Purple text myself. I agree with Dras that both interpretations can be supported, but I think Purple is the intended reading.
They should of just went with you may deploy the sqaudron using your sqaudron command at distance 1, but the sqaudron can not move their speed.
They should of just went with you may deploy the sqaudron using your sqaudron command at distance 1, but the sqaudron can not move their speed.
Unfortunately, "Deploy" both Answers some questions, and generates more questions.
There's a lot of other things that, personally, I'd have worded differently... But it doens't help us work out what is intended now...
I just played a game using this upgrade on an AFII, and all I can say is if this card proves to be PURPLE , I doubt many people will spend 6 points on it. We played as ORANGE and it seemed just about worth the investment for transporting 2 B-wings.
There's a big drawback to this card and that is you lose a number of activations during setup. Like the Fighter Ambush objective this can put you at a notable disadvantage.
Edited by Jambo75I'd have to agree with jambo. If its ruled as PURPLE then i probably wont ever use this card. PURPLE is how i played it last night and wow it was underwhelming....literally the only benefit i got out of it was i dodged a couple squadron attacks from an ISD since he managed to get both my Ewings and Hera in arc so he shot them instead of my ship.