Screed + Kallus + Impetuous is a nice "welp, I fluffed my top target last time, so I'll just ensure it now" insurance. You may not need it, but it's there. I honestly think OE on Raider I would be enough. Two black with rerolls has a solid chance of flipping a crit. Spread Impetuous and Kallus between a pair of them, and you've got a nice little trap going.
Screed's New Favorite Toy
Hmm, so what does Rapid Launch do?
Rapid Launch Bays - 6 points (Offensive Retrofit slot)
Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card.
Squadron Command: For each squadron you would activate with this command, you may instead place 1 of your set-aside squadrons within distance 1. It cannot move this activation.
Screed will ensure you get that black crit.
On one Anti-Squadron Attack.
Out of the probably Half-Dozen you're making.
...
"Score".
I guess.
Wrong
text said:
"while attacking a squadron, you may spend one black die with crit icon to toggle its activation slider to the activated side"
Edited by NairoDRapid Launch looks interesting. Wonder if it's worth using with regular TIEs en-mass. If the enemy has significant AA fire from their ships you just hold the TIEs back instead of deploying them.
I'm thinking rapid launchers is better for rebels ATM, only because their squads tend to be slower. Floatillas barfing out b-wings at range 1 is gonna hurt.
Screed will ensure you get that black crit.
On one Anti-Squadron Attack.
Out of the probably Half-Dozen you're making.
...
"Score".
I guess.
Wrong
text said:
"while attacking a squadron, you may spend one black die with crit icon to toggle its activation slider to the activated side"
How am I wrong?
All I said was that Screed will let you get One Crit, Guaranteed... Its hardly his favourite toy - you're relying on luck for the rest of the Hit/Crits to come up...
So, Instigator, 1-2 squads, OE, Flechette and initiative can make squadron battle very interesting (and miserable for opponent).
Essentially the only ships Flechettes can be used on are:
Assault Pelta
Raider 1
VSD1(*)
GSD2(*)
GSD1(*)
(*) - against named squadrons only with Agent Kallus.
Not to nitpick, but both Raiders get black anti-squad natively, as do ISD-1s, and I-2s can carry Kallus. Edit, never mind, no Ordnance, carry on.
Edited by GiledPallaeonSo, Instigator, 1-2 squads, OE, Flechette and initiative can make squadron battle very interesting (and miserable for opponent).
Essentially the only ships Flechettes can be used on are:
Assault Pelta
Raider 1
VSD1(*)
GSD2(*)
GSD1(*)
(*) - against named squadrons only with Agent Kallus.
Not to nitpick, but both Raiders get black anti-squad natively, as do ISD-1s, and I-2s can carry Kallus.
This is true, but none of the mentioned ships may take an ordnance upgrade, therefore they can't take flechette torpedoes.
