I was wondering how interested people would be in having a scalable difficulty for each scenario? Seems like an easy enough thing they could implement. Several ways it could work:
-More/less punishing Mythos events
-More/less monster spawns
-Stronger/weaker monsters
-Better/worse rewards from successful exploration
-Better/worse starting items
-Harder/easier checks
-Harder/easier map setup (ie objectives further away from each other)
I feel like if they included scalable difficulty it could get us more mileage out of each scenario, especially as a challenging exercise, instead of just experiencing the story.
Thoughts?