Hi guys,
im going to test something out this weekend. My gaming group are finishing their core campaign, and want to start the return to Hoth campaign.
My idea is, if they lose the last Core campaign mission, they cant use their heroes in the Return to hoth campaign, because they are captured. if they want to use them, I play the side mission 'Captured' with those heroes. I sort of use it as a way to reset all their abilities, as they are weary and lost their strength, if they fail, they cannot use their heroes. If they win, they can use their heroes again in the Hoth mission
if they obtained hero rewards from the core hero specific side missions, i would remove the side mission from the new hoth deck and maybe make their reward a 4xp purchase.
as for the captured mission, i just need to know what a good threat level and XP to put the heroes on inbetween the campaign. (not too much, not too little)
if the heroes choose not to rescue their heroes. i will make them pop up in the story, if there is a mission with rebel intelligence agents or rescue captured rebels.
what do you guys think
Edited by Spidey NZ