Been very focused on getting ready for tourney play, maybe too much. I'm at the point where I'm second guessing decisions way too much.
So, I'm aiming for a fleet that is simple, responsive, and can dish out some hurt. After months of basking in the sweet embrace of FCTs and Flight Commanders, I'm officially sick of pushing 8+ squadrons. In a tournament setting, I find it exhausting. I'm not brave enough to go squadronless though, so there's a bit of a screen. Lando is the difference between a 4 of bid or no bid.
So, I'm curious as to some feedback on the list design, and then maybe some things to look out for that this fleet might have a hard time with.
As always, thanks for any advice!
Regional v4
Faction: Rebel Alliance Points: 400[396]/400
Commander: Mon Mothma
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault? Fire Lanes?
Navigation Objective: Superior Positions
[ flagship ] MC80 Command Cruiser (106 points)
- Mon Mothma ( 30 points)
- Home One ( 7 points)
- Lando Calrissian ( 4 points) **
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
= 162 total ship cost
CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost
CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost
CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost
4 YT-2400s ( 64 points)
Fleet created with Armada Warlords