A few odd questions about IPKC

By Old Stormtrooper, in Star Wars: Edge of the Empire RPG

Imperial Peace Keeping Certificate.... Is this just a throwback from WEG? I haven't found anything on it for FFG (I'm not complete on my books yet). It's nice for Bounty Hunters as it allows them Restricted weapons/items as long as they are registered or am I remembering incorrectly?

How did IG-88 and 4-LOM get theirs? Aren't droids property in the eyes of the Empire? We're looking at a couple of droids (PC) that want to be Bounty Hunters and have an IPKC. I would like to keep things as accurate as I can and make things fit with minimal Handwavium.

Hopefully something that will be covered in No Disintegrations , later this winter.

Imperial Peace Keeping Certificate.... Is this just a throwback from WEG? I haven't found anything on it for FFG (I'm not complete on my books yet). It's nice for Bounty Hunters as it allows them Restricted weapons/items as long as they are registered or am I remembering incorrectly?

How did IG-88 and 4-LOM get theirs? Aren't droids property in the eyes of the Empire? We're looking at a couple of droids (PC) that want to be Bounty Hunters and have an IPKC. I would like to keep things as accurate as I can and make things fit with minimal Handwavium.

Expect more in an upcoming book, but yes, it's a throwback for now.

It's mostly an ID card that recognizes the bounty hunter as a legal law enforcement operator/contractor within the Empire. It allows the hunter to collect on legal bounties in Imperial space. This can also include regional and local bounties, but typically not private bounties. Without a IPKC you can still collect legal bounties, but doing so usually comes with fees and penalties making the unlicensed collection of bounties not really worth the effort. Unlicensed collections are probably a nice bonus for some schlub moisture farmer that gets lucky and accidentally bags a bounty head hiding in his barn, but a "professional" hunter wouldn't be able to make a living without the IPKC.

The IPKC of course also acts as an ID in the case of the hunter getting into a public fraykus, and presumably has some kind of insurance attached. So like if the hunter gets into a big shootout with the bounty head he can have appropriate ID to sort it all out with the local cops afterward (or if the damage is excessive and the hunters fault... you know, not).

The "carry restricted weapons" thing is (like all things) relative,and can vary wildy from planet to planet. Some may allow you to carry anything, others might allow you to carry more than what's normally allowed, others might just count the IPKC as a local carry permit, not allowing any more than a local is allowed, but letting you skip the bureaucracy. And of course others might only recognize it as a license to collect bounty heads and otherwise expect you to follow all local laws with no exception. This can also extend beyond weapons as well. Armor, sensor and imaging gear, military equipment of any kind, all can be restricted on a planet if there's reason. (Think of things like how nature documentary crews often get their night vision gear confiscated in countries that are concerned about terrorists, revolutionary groups, and spies a lot [because only a spy needs night vision gear[).

Bottom line: It can allow you to handwave permission to carry nicer hardware if you like, but despite what the players might argue it's not an automatic license to walk around with four disruptor rifles and a tactical nuke.

As for the droid licenses... I don't know. But a reasonable explanation is the droids are technically covered by their owner's IPKC, or are otherwise classified as the responsibility of a valid law enforcement or Imperail certified entity. So like 4-LOM is actually considered Zuckass property, and it's the bugman that's got the IPKC. Likewise IG-88 might have an IPKC that recognizes him as an "autonomous fugitive recovery system" registered to someone/thing else.

I was curious about this as well. After digging thru the CRB I finally found some mention of it.

Page 57 - Edge of the Empire Core Rulebook

Player Characters are almost certainly going to be either Guild or Independent Hunters. However, regardless of what type of Bounty Hunter is played, the character will need to have a current and legitimate Imperial Peace-Keeping Certificate (IPKC). This is the specific license that all Bounty Hunters are required to have on file with the Empire in order to operate as professionals. Without such documentation and status, a Bounty Hunter is little more than a kidnapper and, possibly, a murderer. Any character with the Bounty Hunter career automatically gains an IPKC — unless the player would prefer his character not start with one. Although this may seem like an odd choice, it could make for a particularly compelling story or character background.

Hopefully they'll go more in dept in the new book

I was going to say, I recall reading it in the core rulebook for Edge and that Bounty Hunters are assumed to start with one. Whether it does anything more than allow you to be a bounty hunter legitimately there is no information, seems to (currently) just be fluff until maybe No Disintegrations comes out.

I was curious about this as well. After digging thru the CRB I finally found some mention of it.

Page 57 - Edge of the Empire Core Rulebook

Player Characters are almost certainly going to be either Guild or Independent Hunters. However, regardless of what type of Bounty Hunter is played, the character will need to have a current and legitimate Imperial Peace-Keeping Certificate (IPKC). This is the specific license that all Bounty Hunters are required to have on file with the Empire in order to operate as professionals. Without such documentation and status, a Bounty Hunter is little more than a kidnapper and, possibly, a murderer. Any character with the Bounty Hunter career automatically gains an IPKC — unless the player would prefer his character not start with one. Although this may seem like an odd choice, it could make for a particularly compelling story or character background.

Hopefully they'll go more in dept in the new book

Thanks! I must have blocked that out or something.

Imperial Peace Keeping Certificate.... Is this just a throwback from WEG? I haven't found anything on it for FFG (I'm not complete on my books yet). It's nice for Bounty Hunters as it allows them Restricted weapons/items as long as they are registered or am I remembering incorrectly?

How did IG-88 and 4-LOM get theirs? Aren't droids property in the eyes of the Empire? We're looking at a couple of droids (PC) that want to be Bounty Hunters and have an IPKC. I would like to keep things as accurate as I can and make things fit with minimal Handwavium.

Expect more in an upcoming book, but yes, it's a throwback for now.

It's mostly an ID card that recognizes the bounty hunter as a legal law enforcement operator/contractor within the Empire. It allows the hunter to collect on legal bounties in Imperial space. This can also include regional and local bounties, but typically not private bounties. Without a IPKC you can still collect legal bounties, but doing so usually comes with fees and penalties making the unlicensed collection of bounties not really worth the effort. Unlicensed collections are probably a nice bonus for some schlub moisture farmer that gets lucky and accidentally bags a bounty head hiding in his barn, but a "professional" hunter wouldn't be able to make a living without the IPKC.

The IPKC of course also acts as an ID in the case of the hunter getting into a public fraykus, and presumably has some kind of insurance attached. So like if the hunter gets into a big shootout with the bounty head he can have appropriate ID to sort it all out with the local cops afterward (or if the damage is excessive and the hunters fault... you know, not).

The "carry restricted weapons" thing is (like all things) relative,and can vary wildy from planet to planet. Some may allow you to carry anything, others might allow you to carry more than what's normally allowed, others might just count the IPKC as a local carry permit, not allowing any more than a local is allowed, but letting you skip the bureaucracy. And of course others might only recognize it as a license to collect bounty heads and otherwise expect you to follow all local laws with no exception. This can also extend beyond weapons as well. Armor, sensor and imaging gear, military equipment of any kind, all can be restricted on a planet if there's reason. (Think of things like how nature documentary crews often get their night vision gear confiscated in countries that are concerned about terrorists, revolutionary groups, and spies a lot [because only a spy needs night vision gear[).

Bottom line: It can allow you to handwave permission to carry nicer hardware if you like, but despite what the players might argue it's not an automatic license to walk around with four disruptor rifles and a tactical nuke.

As for the droid licenses... I don't know. But a reasonable explanation is the droids are technically covered by their owner's IPKC, or are otherwise classified as the responsibility of a valid law enforcement or Imperail certified entity. So like 4-LOM is actually considered Zuckass property, and it's the bugman that's got the IPKC. Likewise IG-88 might have an IPKC that recognizes him as an "autonomous fugitive recovery system" registered to someone/thing else.

I was under the impression that 4-LOM was his own droid and teamed up with Zuckass when it suited him. Probably doesn't make much difference anyway.

It just seems odd with autonomous droids with IPKCs and how they got them. Maybe I just have a hang up with IG-88 calling anyone "master".

Imperial Peace Keeping Certificate.... Is this just a throwback from WEG? I haven't found anything on it for FFG (I'm not complete on my books yet). It's nice for Bounty Hunters as it allows them Restricted weapons/items as long as they are registered or am I remembering incorrectly?

How did IG-88 and 4-LOM get theirs? Aren't droids property in the eyes of the Empire? We're looking at a couple of droids (PC) that want to be Bounty Hunters and have an IPKC. I would like to keep things as accurate as I can and make things fit with minimal Handwavium.

Expect more in an upcoming book, but yes, it's a throwback for now.

It's mostly an ID card that recognizes the bounty hunter as a legal law enforcement operator/contractor within the Empire. It allows the hunter to collect on legal bounties in Imperial space. This can also include regional and local bounties, but typically not private bounties. Without a IPKC you can still collect legal bounties, but doing so usually comes with fees and penalties making the unlicensed collection of bounties not really worth the effort. Unlicensed collections are probably a nice bonus for some schlub moisture farmer that gets lucky and accidentally bags a bounty head hiding in his barn, but a "professional" hunter wouldn't be able to make a living without the IPKC.

The IPKC of course also acts as an ID in the case of the hunter getting into a public fraykus, and presumably has some kind of insurance attached. So like if the hunter gets into a big shootout with the bounty head he can have appropriate ID to sort it all out with the local cops afterward (or if the damage is excessive and the hunters fault... you know, not).

The "carry restricted weapons" thing is (like all things) relative,and can vary wildy from planet to planet. Some may allow you to carry anything, others might allow you to carry more than what's normally allowed, others might just count the IPKC as a local carry permit, not allowing any more than a local is allowed, but letting you skip the bureaucracy. And of course others might only recognize it as a license to collect bounty heads and otherwise expect you to follow all local laws with no exception. This can also extend beyond weapons as well. Armor, sensor and imaging gear, military equipment of any kind, all can be restricted on a planet if there's reason. (Think of things like how nature documentary crews often get their night vision gear confiscated in countries that are concerned about terrorists, revolutionary groups, and spies a lot [because only a spy needs night vision gear[).

Bottom line: It can allow you to handwave permission to carry nicer hardware if you like, but despite what the players might argue it's not an automatic license to walk around with four disruptor rifles and a tactical nuke.

As for the droid licenses... I don't know. But a reasonable explanation is the droids are technically covered by their owner's IPKC, or are otherwise classified as the responsibility of a valid law enforcement or Imperail certified entity. So like 4-LOM is actually considered Zuckass property, and it's the bugman that's got the IPKC. Likewise IG-88 might have an IPKC that recognizes him as an "autonomous fugitive recovery system" registered to someone/thing else.

I was under the impression that 4-LOM was his own droid and teamed up with Zuckass when it suited him. Probably doesn't make much difference anyway.

It just seems odd with autonomous droids with IPKCs and how they got them. Maybe I just have a hang up with IG-88 calling anyone "master".

Yes, 4-LOM is what's classified as an Emancipated droid. This is an actual status that can be legally given to droids by a previous owner.