*Disclaimer: I am not mad, merely a Physicist...*
So for those of you not scared of the title, I am beginning an effort to generate a set of statistics to help judge Imperial Assault unit cards better. This obviously isn't easy but I am beginning small, first by taking into account simply attack power without rerolls and most likely rolls, health as a fraction of points and speed as a fraction points. Then onto categorising surges before moving onto rerolls and working when one should reroll and the best dice to reroll. There will need to be some ham-fisting of scores, for instance it is very difficult to simulate Battlefield Leadership, so some human judgement will be required. I intend to make all this data available to the community.
"But, Fez, what does this all mean?!" I hear one of you cry. Well the intention is to rank each unit, then using very crude heuristic analysis and many days, have a computer generate the best Imperial Assault list. Simple really? The ultimate form of net-decking, a list literally built using the internet. I intend to log my progress in this thread. All those interested are more than welcome to follow and I will be releasing any source code as and when it is in a fit state for people read.
*Disclaimer #2: Being a physicist, I have little to none coding training, although it is my day-to-day job...*
So there we have it! This is a call for interest and anyone who would like to discuss these ideas. After all, scientific discovery is only advanced by the work of the many!
Fez