[Blog] Armada Dice part II: Squadron to Ship

By chilligan, in Star Wars: Armada

I admit, some of this is older data, but now I've started to analyze it a bit. Previous thread was here

Nice article and I like the way you presented the information. I would like some kind of comparison to each bombers antisquad cabality to try and find the right balance between bombing and antisquad.

Also I noticed that you show 16 tie bombers for an example and show 128 points however that would be 144 points and not 128. 14 is the most amount of Tie Bombers you could have.

Solid article and thank you for taking the time to write it up!

Nice article and I like the way you presented the information. I would like some kind of comparison to each bombers antisquad cabality to try and find the right balance between bombing and antisquad.

Also I noticed that you show 16 tie bombers for an example and show 128 points however that would be 144 points and not 128. 14 is the most amount of Tie Bombers you could have.

Solid article and thank you for taking the time to write it up!

Thanks for the find! It appears I was using 8pts for TIE Bombers, lol! Shows how much I play Empire ... :) It did skew my results significantly, TIE Bombers were top dog before you realized my mistake!

Yeah. The capacity to make it to the target matters. Massed xwings are a meh bomber wing, but are also much more likely to kill their way to a target.

Still, well done.

Specific popular bomber wings would be interesting to run the numbers for. Nobody will really run 13 Ywings. But 2x HWK-13s and 8 Ywings is realistic

Edited by Church14

Yeah. The capacity to make it to the target matters. Massed xwings are a meh bomber wing, but are also much more likely to kill their way to a target.

Still, well done.

Specific popular bomber wings would be interesting to run the numbers for. Nobody will really run 13 Ywings. But 2x HWK-13s and 8 Ywings is realistic

I'm trying to build towards that. To be able to take a list and say "this list can punch X average damage into a single target".

Very nice article. Thank you for sharing and helping kill some time while we wait for the new squadron articles :)

Nice write up

Amazing! Do you use python? One minor thing: Ten Numb doesn't have 2 black dice.

Wow. Your info layout is fantastic and numerically accounting for flotillas in the efficiency was really helpful.

Thanks for sharing!

Amazing! Do you use python? One minor thing: Ten Numb doesn't have 2 black dice.

With 3 big mistakes I'm leaving FFG in the dust. Thanks for the catch :)) !

Wow. Your info layout is fantastic and numerically accounting for flotillas in the efficiency was really helpful.

Thanks for sharing!

Yeah it was surprising for me as well. It will definitely change the way I think about flotillas (especially the second one >:) )

Amazing! Do you use python? One minor thing: Ten Numb doesn't have 2 black dice.

Thanks for the kind words. Yes, I use python. I'll source the code once I'm more satisfied with all the functionalities.

The article seems to point to generic VT-49 having 3 blue as anti ship. Where do they come in this as Antiship?

This is a good article and a solid contribution to the community. I'll admit that when I first saw the title, I had the expectation of another sub-par article on dice, so I am pleasantly surprised.

Your findings are also in line with one comparison that I have looked at in the past, and that is damage of X-wings with BCC plus Jan versus the equivalent points in A-wings, and there's a very slight nod to the A-wings simply because you get two more, but for any given attack, yes, the variance goes down. My sense from seeing how Armada players build over the course of a couple of waves is that most of us prefer to keep the variance down as much as possible and play as smooth and as simple of game as we can.

So great contribution.

One other point, and this stems from having the runner-up to worlds in my local community and as a personal friend, but I really think there's something intangible and hard-to-capture in the numbers about having the right squadrons in your set-up to deal with nearly every situation out there. Sure, there's Jan and the usual Aces in a Rieekan list, but it comes with a good mix of Ace and non-Ace squads and a healthy mix of squadron types. Someone mentioned X-wings being able to shoot their way to a target, and that's definitely a consideration.

Someone mentioned X-wings being able to shoot their way to a target, and that's definitely a consideration.

Not at the moment. Intel is too powergul

One other point, and this stems from having the runner-up to worlds in my local community and as a personal friend, but I really think there's something intangible and hard-to-capture in the numbers about having the right squadrons in your set-up to deal with nearly every situation out there. Sure, there's Jan and the usual Aces in a Rieekan list, but it comes with a good mix of Ace and non-Ace squads and a healthy mix of squadron types. Someone mentioned X-wings being able to shoot their way to a target, and that's definitely a consideration.

Thanks for the kind words!

In my last tournament (and my first big one for Armada), I took 1 HWK, 3X, 3B, 3Y. I sense that it was close to what you are saying, a mix that has the tools to deal with everything.