FULL OF SPOILERS!!! Rogue One discussion!

By DanteRotterdam, in Star Wars: Edge of the Empire RPG

Disney is doing whatever they want. Hyperspace travel is speed of plot, and as long as it is dramatically appropriate, gravity wells don't matter. Everyone has holonet communications and you can have real-time conversations across the galaxy, and even while in hyperspace with just a wrist comm

To be fair, hyperspace has always been "at speed of plot", this isn't unique to Force Awakens or Rogue One, or Star Wars itself.

I've never recalled them ever worrying about gravity wells before, but I don't recall anything in Rogue One that suggested they didn't understand gravity. If you are referring to the scene where the rebel ship rammed the other, and it shoved it into another, and they fell to the planet surface, seemed perfectly reasonable to me. Given inertia of the push, and the mass of the ships and all that.

And let's not forget that real-time conversations across the galaxy was established as far back as Empire Strikes Back, when Vader spoke to the Emperor, and the prequel trilogy had Obi-Wan speaking to Coruscant from Kamino, or however they spell it. So Rogue One isn't really breaking any established rules, they're following ones that have already been established for decades.

And another thing about how quickly the other ships show up when called. It's entirely possible that they went to a "staging area" nearby, and waited for a go signal to continue. If the fleet was expecting they would need to support Rogue 1, and they only left say, a few hours after Rogue 1 did, but they only jumped to say, 1 Light Hour from the Imperial Base. They are far enough out to not ping any sensors, but close enough that the hyperspace jump to cover the remaining distance is almost instantaneous. Since we don't know, in the movie-verse how fast Hyperspace is, all we know is "it's faster than speed of light" And the Rogue 1 crew was on planet for a significant amount of time, hiding, pretending to be Imperials, etc. It's entirely possible that what we see, is an edited down timeframe, and they could've been on the planet for hours at most before the fight starts, and then they fought for a decent amount of time by themselves before the fleet showed up.

So, the fleet jumps to whatever distance is far enough away from the planet to not be picked up, but close enough to jump in when they get an SOS. They get the signal, and boom, they hit their likely already plotted jump coordinates, tear space, and pop out in orbit ready to kick butt. That's a perfectly legit tactic, that real world militaries use all the time. Get the troops as close as you can safely, and keep them there until you need to deploy for live combat. No reason that strategy wouldn't work on a galactic scale.

Edited by KungFuFerret

Unless the plot requires it, movies never correctly account for time. Ever. Clocks jump, actions take much more or much less time than they would in real life, travelling from Point A to Point B moves at the speed of plot, etc. etc. etc.

Every so often, they do. I remember watching Titanic, and the movie stated that it took roughly an hour and a half from impact to full submersion of the ship. And I recall looking at my watch when it hit, and when it sunk, and it synced up pretty well. I think Cameron wanted the audience to experience the same amount of time the people did. I was actually impressed by it. Now, I don't know if that's accurate to the real world time it took to sink, but it was accurate at least to the timeframe established by the movie.

Here, a whole buncha tidbits from the R1 Visual Dictionary !

Star Wars Rebels first introduced “Fulcrum” as the codename of ex-Jedi Ahsoka Tano as a secret agent for the burgeoning Rebellion. But “Fulcrum” is much more than just Ahsoka—the callsign is a position, not a single person, and it turns out that Rogue One’s Cassian is one such Rebel officer who served in the role. The guide refers to one of Cassian’s operational aliases as being “Fulcrum,” a “Recruitment agent in the Albarrio sector.” Given his ties to Rebel Intelligence, presumably Cassian would adopt the name to bring more agents into the wider network of operatives.

Despite being lead by senators, the Star Wars movies do little to show that the Rebel Alliance is more than a military faction, but it turns out that the Alliance hierarchy has two separate branches: High Command, the military wing of interconnected rebel cells, and the Civil Government, lead by Mon Mothma as its Chief of State and governed by a cabinet of six ministers, former members of the disbanded Imperial Senate. We meet some of those ministers in Rogue One, aside from Mon Mothma and Bail Organa. There’s Senator Nower Jebel of Uyter, the Minister of Finance; Senator Vasp Vaspar of the Taldot sector, the Minister of Industry; and Senator Tynnra Pamlo of Taris (a planet familiar to fans of the beloved Knights of the Old Republic video game series), the Minister of Education. The guide doesn’t specific the final minister.

One of the tricky things about prequels is introducing new elements that conveniently then disappear in their successors—and while the Empire has got the convenient excuse of having blown up its Shoretroopers and TIE Strikers on Scarif with the Death Star, the Rebels need a slightly more longwinded explanation for as to why you don’t see U-Wings flying around in the original Star Wars trilogy.

As it urns out, there simply weren’t many of them in the first place. Designed by Incom, the same ship manufacturer that created the X-Wing as a potential starfighter for the Imperial Navy, the U-Wing was the corporation’s last starfighter released before it was nationalized by the Empire, and only received a limited production run. Bail Organa managed to snag a few, donating them to the Alliance as a handful of extra support craft. What we see in Rogue One are likely all the U-Wings the Rebellion possessed.

While The Force Awakens introduced the Church of the Force—a religious organization that, while made up of people who weren’t necessarily force sensitive, followed the teachings left behind by the Jedi Order—it turns out there are more Force-based religions floating around on Jedha, even if the Empire frowns upon such spirituality.

Alongside the Guardians of the Whills that Chirrut and Baze are associated with, the guide mentions several religious groups that see Jedha as a sacred place. There are the Disciples of the Whills (who are presumably protected by the Guardians), the oldest faith on Jedha; the Brotherhood of the Beatific Countenance, an order of silent, concealed monks; and the Clan of the Toribota, less of a religious organization but one that believes Jedha is a spiritually significant planet as its star was purportedly the first star seen by its ancestors.

We don’t know much of how the Imperial occupation led to mass defections of Mon Calamari to the Alliance Navy, but Rogue One’s visual guide offers an intriguing hint as to how the aquatic race gifted a significant amount of capital ships to the Alliance so quickly—the Mon Calamari fleets are actually bits of Mon Calamari cities.

Preparing for the worst with the rise of the Empire, several Mon Calamari cities jettisoned buildings into deep space, that had actually been converted into transports containing thousands of Mon Calamari refugees. Hidden away from the Imperials, the Mon Calamari re-tweaked the transport-buildings into armed capital ships, joining the Alliance to form a major part of their fleet. Fun fact: Admiral Raddus’ ship in Rogue One, named the Profundity, was originally the civic governance tower of the northern Mon Calamari city Nystullum, and Raddus was actually the city’s mayor before joining the Alliance. Brings a whole new meaning to Admiral Ackbar’s flagship being called Home One, doesn’t it?

Ever since Attack of the Clones included the bombshell that the Separatists were the ones who originated plans for the Death Star, fans have wondered how the battlestation went from Geonosian idea to Imperial crown jewel. Turns out, it involves a lot of dead bug people.

When the Geonosians first started planning to build a separatist superweapon powered by a kyber crystal weapon, it was largely kept secret, until Geonosian ruler Poggle the Lesser was captured by Anakin Skywalker during the Clone Wars. After the Clone Wars came to an end and the Empire rose, Wilhuff Tarkin learned of the theoretical weapon and became enamored with it, championing it to Palpatine (who, of course, just so happened to have the Geonosians’ original plans thanks to his alter ego as Darth Sidious). Construction of the physical frame of the weapon began over Geonosis with the help of Geonosian labor.

With the framework done, the only problem remaining was refinement of the kyber crystal energy source to power the facility’s superlaser. In order to keep the weapon secret while it worked on that conundrum, the Empire sterilized the entirety of Geonosis, wiping out its population of billions (a fact previously hinted at in Rebels and Marvel’s Darth Vader comic).

Rogue One prides itself on being a darker take on the galaxy far, far away—a more realitistic, gritty world where the line between brave rebel hero and bloody terrorist are blurred. That darker ethos also carries on into some of the amazingly metal background information in the visual guide, leading to some truly messed-up bits of scenery setting. Two favorites of mine? The first is that the Death Troopers earned their sinister name from a rumored project in Krennic’s Advanced Weapons Research division, supposedly designed about reviving necrotic flesh to fight for the Empire (space zombies!).

The second insane reveal from the Rogue One visual guide is of the “Decraniated,” a caste of cyborgs on Jedha that serve a variety of roles on the planet—gruesomely created out of horrendously wounded people who are stripped of their individuality during the surgical process, which also leaves them with most of their heads missing. It’s freaky as hell.

"The first is that the Death Troopers earned their sinister name from a rumored project in Krennic’s Advanced Weapons Research division, supposedly designed about reviving necrotic flesh to fight for the Empire (space zombies!)."


That's a nice nod to what the name meant in the EU.

Edited by Tom Cruise

Here, a whole buncha tidbits from the R1 Visual Dictionary !

Star Wars Rebels first introduced “Fulcrum” as the codename of ex-Jedi Ahsoka Tano as a secret agent for the burgeoning Rebellion. But “Fulcrum” is much more than just Ahsoka—the callsign is a position, not a single person, and it turns out that Rogue One’s Cassian is one such Rebel officer who served in the role. The guide refers to one of Cassian’s operational aliases as being “Fulcrum,” a “Recruitment agent in the Albarrio sector.” Given his ties to Rebel Intelligence, presumably Cassian would adopt the name to bring more agents into the wider network of operatives.

Despite being lead by senators, the Star Wars movies do little to show that the Rebel Alliance is more than a military faction, but it turns out that the Alliance hierarchy has two separate branches: High Command, the military wing of interconnected rebel cells, and the Civil Government, lead by Mon Mothma as its Chief of State and governed by a cabinet of six ministers, former members of the disbanded Imperial Senate. We meet some of those ministers in Rogue One, aside from Mon Mothma and Bail Organa. There’s Senator Nower Jebel of Uyter, the Minister of Finance; Senator Vasp Vaspar of the Taldot sector, the Minister of Industry; and Senator Tynnra Pamlo of Taris (a planet familiar to fans of the beloved Knights of the Old Republic video game series), the Minister of Education. The guide doesn’t specific the final minister.

One of the tricky things about prequels is introducing new elements that conveniently then disappear in their successors—and while the Empire has got the convenient excuse of having blown up its Shoretroopers and TIE Strikers on Scarif with the Death Star, the Rebels need a slightly more longwinded explanation for as to why you don’t see U-Wings flying around in the original Star Wars trilogy.

As it urns out, there simply weren’t many of them in the first place. Designed by Incom, the same ship manufacturer that created the X-Wing as a potential starfighter for the Imperial Navy, the U-Wing was the corporation’s last starfighter released before it was nationalized by the Empire, and only received a limited production run. Bail Organa managed to snag a few, donating them to the Alliance as a handful of extra support craft. What we see in Rogue One are likely all the U-Wings the Rebellion possessed.

While The Force Awakens introduced the Church of the Force—a religious organization that, while made up of people who weren’t necessarily force sensitive, followed the teachings left behind by the Jedi Order—it turns out there are more Force-based religions floating around on Jedha, even if the Empire frowns upon such spirituality.

Alongside the Guardians of the Whills that Chirrut and Baze are associated with, the guide mentions several religious groups that see Jedha as a sacred place. There are the Disciples of the Whills (who are presumably protected by the Guardians), the oldest faith on Jedha; the Brotherhood of the Beatific Countenance, an order of silent, concealed monks; and the Clan of the Toribota, less of a religious organization but one that believes Jedha is a spiritually significant planet as its star was purportedly the first star seen by its ancestors.

We don’t know much of how the Imperial occupation led to mass defections of Mon Calamari to the Alliance Navy, but Rogue One’s visual guide offers an intriguing hint as to how the aquatic race gifted a significant amount of capital ships to the Alliance so quickly—the Mon Calamari fleets are actually bits of Mon Calamari cities.

Preparing for the worst with the rise of the Empire, several Mon Calamari cities jettisoned buildings into deep space, that had actually been converted into transports containing thousands of Mon Calamari refugees. Hidden away from the Imperials, the Mon Calamari re-tweaked the transport-buildings into armed capital ships, joining the Alliance to form a major part of their fleet. Fun fact: Admiral Raddus’ ship in Rogue One, named the Profundity, was originally the civic governance tower of the northern Mon Calamari city Nystullum, and Raddus was actually the city’s mayor before joining the Alliance. Brings a whole new meaning to Admiral Ackbar’s flagship being called Home One, doesn’t it?

Ever since Attack of the Clones included the bombshell that the Separatists were the ones who originated plans for the Death Star, fans have wondered how the battlestation went from Geonosian idea to Imperial crown jewel. Turns out, it involves a lot of dead bug people.

When the Geonosians first started planning to build a separatist superweapon powered by a kyber crystal weapon, it was largely kept secret, until Geonosian ruler Poggle the Lesser was captured by Anakin Skywalker during the Clone Wars. After the Clone Wars came to an end and the Empire rose, Wilhuff Tarkin learned of the theoretical weapon and became enamored with it, championing it to Palpatine (who, of course, just so happened to have the Geonosians’ original plans thanks to his alter ego as Darth Sidious). Construction of the physical frame of the weapon began over Geonosis with the help of Geonosian labor.

With the framework done, the only problem remaining was refinement of the kyber crystal energy source to power the facility’s superlaser. In order to keep the weapon secret while it worked on that conundrum, the Empire sterilized the entirety of Geonosis, wiping out its population of billions (a fact previously hinted at in Rebels and Marvel’s Darth Vader comic).

Rogue One prides itself on being a darker take on the galaxy far, far away—a more realitistic, gritty world where the line between brave rebel hero and bloody terrorist are blurred. That darker ethos also carries on into some of the amazingly metal background information in the visual guide, leading to some truly messed-up bits of scenery setting. Two favorites of mine? The first is that the Death Troopers earned their sinister name from a rumored project in Krennic’s Advanced Weapons Research division, supposedly designed about reviving necrotic flesh to fight for the Empire (space zombies!).

The second insane reveal from the Rogue One visual guide is of the “Decraniated,” a caste of cyborgs on Jedha that serve a variety of roles on the planet—gruesomely created out of horrendously wounded people who are stripped of their individuality during the surgical process, which also leaves them with most of their heads missing. It’s freaky as hell.

This was on my "I'll eventually get it" list.

This article bumped to my, "I want this!" list.

A little earlier, I got an email from Amazon reminding me of a credit that's due to expire that I received as part of a class action settlement. I thought to check Amazon. They had the Visual Guide for $18 (as opposed to SRP of $30). Then I checked the credit: $8.50.

The book will be on my doorstep Friday.

How about the Rebels appearing on Eadu in the span of minutes after they received the command to head there, all the way from Yavin 4...

That's ok, hyperspace has always just been a plot device.

Not at all. We have absolutely NO idea how long it took Jyn and company and their U-Wing to reach Eadu from Jedha. That could have been hours, could have been a day. Then add the time between when they crash and when the rebel attack wing arrives and that could be several more hours scaling the cliffs of Eadu. More then enough time for the team from Yavin 4 to reach Eadu.

Edited by Forresto

Did anyone else notice that at the end battle the ion torpedoes were red, I'm triggered.

Yup, main killer and source of injuries in the modern Mideast Wars are IEDS, RPG's, Grenades. IED's being the big one. Sniping takes up 2'nd.

Wow. I didn’t know that Role Playing Games were so dangerous!?!

;)

I hope you realize that RPG is also shorthand for Rocket-Propelled Grenade. :-/ I do sincerely hope you are joking with me.

How about the Rebels appearing on Eadu in the span of minutes after they received the command to head there, all the way from Yavin 4...

That's ok, hyperspace has always just been a plot device.

Its things like this that make me wonder if the big battle above the planet was what they added in with the reshoots. What with the U-wing suddenly appearing alongside Blue Squadron while fighting on the planet and other bits and pieces, I have the suspicion that originally it was JUST Blue Squadron that turns up, that they maybe even went with Rogue One up the edge of the system then waited for a signal or a set time to launch their attack, flying through the shield gate like we see in the film, and launching their attack. Just a theory, doubt we'll ever know for certain.

Well someone also mentions that Admiral Raddus had left with the fleet to go prepare for battle, and since everybody knew the target was Scarif that's probably where he went. It's possible he positioned the fleet nearby to wait for a good opportunity to strike. We have no idea how long it takes for Rogue One to get to Scarif either, they may have arrived shortly before the fleet.

o

Disney is doing whatever they want. Hyperspace travel is speed of plot, and as long as it is dramatically appropriate, gravity wells don't matter. Everyone has holonet communications and you can have real-time conversations across the galaxy, and even while in hyperspace with just a wrist comm

To be fair, hyperspace has always been "at speed of plot", this isn't unique to Force Awakens or Rogue One, or Star Wars itself.

I've never recalled them ever worrying about gravity wells before, but I don't recall anything in Rogue One that suggested they didn't understand gravity. If you are referring to the scene where the rebel ship rammed the other, and it shoved it into another, and they fell to the planet surface, seemed perfectly reasonable to me. Given inertia of the push, and the mass of the ships and all that.

And let's not forget that real-time conversations across the galaxy was established as far back as Empire Strikes Back, when Vader spoke to the Emperor, and the prequel trilogy had Obi-Wan speaking to Coruscant from Kamino, or however they spell it. So Rogue One isn't really breaking any established rules, they're following ones that have already been established for decades.

I phrased it badly. When the U-wing left Jeddek it was in atmosphere, and it is the first time we ever saw a ship jump to hyperspace while in the gravity well of a planet. one of the major plot points of TFA was reverting from hyperspace in the planet's atmosphere to avoid the shields. Thus, it seems not that Gravity wells do not affect hyperspace travel anymor

Yes, real time conversations existed via the Holonet. But before SW:Rebels, The rebellion had no access to instantaneous communication (as far as we knew). If it were possible I think the rebellion would have found a way to make sure the Rebel Strike force lead by Han Solo on the forest moon of Endor had some way of communicating with the Rebel Fleet. Which would have allowed the rebel fleet to hyper in, as soon as the shields were down

Yes, real time conversations existed via the Holonet. But before SW:Rebels, The rebellion had no access to instantaneous communication (as far as we knew). If it were possible I think the rebellion would have found a way to make sure the Rebel Strike force lead by Han Solo on the forest moon of Endor had some way of communicating with the Rebel Fleet. Which would have allowed the rebel fleet to hyper in, as soon as the shields were down

It's also very possible that after Yavin the Empire cracked down really hard on the holonet and the Alliance couldn't use it as freely as it did during Rebels. Also it's possible (and quite likely, IMO) that the holonet network near Endor was either shut down or super controlled to mantain secrecy so the team on Endor didn't have the means to contact the fleet.

Yes, real time conversations existed via the Holonet. But before SW:Rebels, The rebellion had no access to instantaneous communication (as far as we knew). If it were possible I think the rebellion would have found a way to make sure the Rebel Strike force lead by Han Solo on the forest moon of Endor had some way of communicating with the Rebel Fleet. Which would have allowed the rebel fleet to hyper in, as soon as the shields were down

It's also very possible that after Yavin the Empire cracked down really hard on the holonet and the Alliance couldn't use it as freely as it did during Rebels. Also it's possible (and quite likely, IMO) that the holonet network near Endor was either shut down or super controlled to mantain secrecy so the team on Endor didn't have the means to contact the fleet.

maxresdefault.jpg

The Empire was jamming readings on the shield. "How could they be jamming us if they didn't know...we were coming."

Edited by Nytwyng

I hope you realize that RPG is also shorthand for Rocket-Propelled Grenade. :-/ I do sincerely hope you are joking with me.

Yes, I was joking. You quoted the smiley I had put way down at the bottom of my post, but did you actually see it?

When you mentioned RPGs as being dangerous, the first thought that leapt to my mind was “Role Playing Games”. I knew the usage that you had in mind, but I thought it was funny that my mind went to a different source for that initialism.

I didn’t want to explain the joke, because a joke isn’t funny if you have to explain it. But I did try to make it clear that I was joking, hence the smiley.

Sigh…. :(

I phrased it badly. When the U-wing left Jeddek it was in atmosphere, and it is the first time we ever saw a ship jump to hyperspace while in the gravity well of a planet. one of the major plot points of TFA was reverting from hyperspace in the planet's atmosphere to avoid the shields. Thus, it seems not that Gravity wells do not affect hyperspace travel anymore

I think gravity wells affect hyperspace jumps, but they are dangerous (think upgrades for a higher chance of a Despair). It's only something you try for a very good reason - to jump inside the killer planet's shields or to jump away to safety while facing certain death as the world explodes around you.

When I watched R1 I was watching the jump scene very closely, having been warned about it. There's actually an argument that the U-wing was very near to or just arrived at orbit when it jumped. The debris of the DS laser strike was erupting around the U-wing, but then we pan out to a shot of the debris actually shooting up into space well beyond orbit.

So give Han a handful of upgrades and give Cassian perhaps a couple? Thus, it's something you can try but you wouldn't be doing it unless it's for a very good reason.

I phrased it badly. When the U-wing left Jeddek it was in atmosphere, and it is the first time we ever saw a ship jump to hyperspace while in the gravity well of a planet. one of the major plot points of TFA was reverting from hyperspace in the planet's atmosphere to avoid the shields. Thus, it seems not that Gravity wells do not affect hyperspace travel anymore

I think gravity wells affect hyperspace jumps, but they are dangerous (think upgrades for a higher chance of a Despair). It's only something you try for a very good reason - to jump inside the killer planet's shields or to jump away to safety while facing certain death as the world explodes around you.

When I watched R1 I was watching the jump scene very closely, having been warned about it. There's actually an argument that the U-wing was very near to or just arrived at orbit when it jumped. The debris of the DS laser strike was erupting around the U-wing, but then we pan out to a shot of the debris actually shooting up into space well beyond orbit.

So give Han a handful of upgrades and give Cassian perhaps a couple? Thus, it's something you can try but you wouldn't be doing it unless it's for a very good reason.

here is the problem with Near atmosphere hyperjumps. Instead of trying to explain how they can be accomplished, think of how they affect tactics in the universe. and where if they used that ability it could of changed how things happened

What would have prevented the Rebels in ESB from just amassing their ships inside the planetary shields and hypering out?

ANH, Han solo has to fly in the Falcon past the Imperial ship

In TPM, the same could have been done with the Nubian Royal Starship, and it would never had needed to run the blockade. it prevents the ability to effectively blockade a planet.

And why couldn't Han had use the trick in TFA, in RotJ?

and in R1, I saw it twice, and I distinctly saw the lack of the Black of space before the jump. So using the "kicked up all the debris out of the atmosphere" is not valid

Not to mention the "I haven't made the calculations" followed by "Don't care, we got plot armor!" When Han solo could have done that in ANH. So many times now the Disney star wars has contradicted details in Pre-Disney Star wars and it is starting to annoy me that assumptions that I have made are now turned around with a careless regard for established continuity

Edited by kinnison

I find the TFA move as an extremely dangerous manouver done because of desperation and possible by disconnecting the safety features of the hyperdrive. It's also possible that it is a new development in hyperdrive technology discovered in the 30 years since the battle of Endor.

What we see in R1 seems the same manouver in reverse: they start inside a gravity well instead of exiting inside one. Again it's a desperate manouver, and probably the jumpo they made was extra short, i guess they exited hyperspace a minute or two later to plot a normal jump.

It also explains why we never see that again in the prequels and original trilogy, and also later on Scarif. It's an emergency manouver for truly desperate times.

In both case i'd translate that as flipping destiny points to allow something impossible.

Edited by Lareg

The simple response is still that its so ridiculously dangerous, that you would never form a plan around actually using that maneuver.

Really you just have to see it as an movie pacing/editing thing. They want to keep the pace dramatic, but don't want to take the extra few minutes to depict them getting far enough away, so they cut corners.

I'm really more concerned with how fast hyperspace trips seems to be now. Distance seems to be no issue. Fighters from Yavin 4 were scrambled to attack that research outpost so quickly. Again, its just a matter of the pacing of the movie not really allowing for day-week long voyages.

well they never showed how long it took on journey even back in New Hope.

The problem is that they don't even acknowledge that as an issue and have fun putting planets all over the galaxy from Yavin. If Eadu was a bit closer everything would work, and if Scarif was on the northern Hydian Waym, say near Mirial, rather than near Cristophsis it would be much more believable.

But back in TPM Maul arrrived from Colruscant to Tatooine in a single day.

Edited by Lareg

here is the problem with Near atmosphere hyperjumps. Instead of trying to explain how they can be accomplished, think of how they affect tactics in the universe. and where if they used that ability it could of changed how things happened

What would have prevented the Rebels in ESB from just amassing their ships inside the planetary shields and hypering out?

ANH, Han solo has to fly in the Falcon past the Imperial ship

In TPM, the same could have been done with the Nubian Royal Starship, and it would never had needed to run the blockade. it prevents the ability to effectively blockade a planet.

And why couldn't Han had use the trick in TFA, in RotJ?

and in R1, I saw it twice, and I distinctly saw the lack of the Black of space before the jump. So using the "kicked up all the debris out of the atmosphere" is not valid

Rebels fleeing Hoth: It's dangerous. This suggests it's very dangerous. The Rebels actually thought they would lose more ships attempting a very low-altitude jump then the losses facing the SD's with ion cannon support.

Han fleeing Tattooine: We see him plotting the jump. That could take a couple of "rounds". Plus, the normal "safe jump distance" (think no upgrades) isn't just barely reaching orbit, but you need to fly a bit away from the world to lessen its gravity well affect on your ship.

TPM Blockade: Same as above. Safe jumping isn't done at near orbit, but a fair distance from the planet.

Using TFA Han Jump in RotJ?: TFA makes in clear (imho) that Han has never tried jumping so close to a planet before. Because, it's extremely dangerous. Near suicidal. Perhaps he brought the idea up but it was quickly shut down since it could quickly mean the end of Luke, Han, Leia, and the commando team. PLUS, RotJ was a stealth mission. The plan was to make like Imperials and thus safely fly down to Endor. A ship caught on sensors jumping directly to just above Endor would of course brought a large Imperial response.

R1 Daylight: I agree there was daylight. That's why I said, "very near or just arrived at orbit" as the jump was made. So, the U-wing makes the jump not quite at orbit, not yet in the darkness of space, with a couple upgrades to the Astrogation check. Why? Because Cassian is a smart guy and thought the dangerous gravity well jump was less dangerous then certain death. If you accept gravity well jumping is somewhere between very dangerous and certain death, it's all good.

I'm really more concerned with how fast hyperspace trips seems to be now. Distance seems to be no issue. Fighters from Yavin 4 were scrambled to attack that research outpost so quickly. Again, its just a matter of the pacing of the movie not really allowing for day-week long voyages.

I agree with not liking how they seem to be compressing hyperspace speeds. It takes a lot away from the Millenium Falcon being the fastest ship in the galaxy. After all, do I care if my trip takes 10 minutes or 20? Perhaps as a military. But not enough to brag about it as a Smuggler. Now taking a 6 day journey and cutting it to 3? That makes a world of difference militarily, economically, and criminally.

Blame JJ Abrams. I don't hate him like some, but he gets an 'F- minus minus' in Astronomy for sure. His astronomical stuff in Trek and Star Wars isn't just poetic license, it's more like poetic hallucinogens...

I get Star Wars is space opera but it's still space and a smidgen of how it actually works hardly detracts from a space opera story.

well they never howed how long it took on journey even back in New Hope.

Not specifically, no. But they did put some scenes in the middle there, to show that it did take at least some time. The movie doesn’t tell us exactly how much, but it could easily have been days.

The problem is that they don't even acknowledge that as an issue and have fun putting planets all over the galaxy from Yavin. If Eadu was a bit closer everything would work, and if Scarif was on the northern Hydian Waym, say near Mirial, rather than near Cristophsis it would be much more believable.

Yeah, well…. Sigh….

But back in TPM Maul arrrived from Colruscant to Tatooine in a single day.

Again, the movie didn’t specify, but they also didn’t show a lot happening between him leaving one planet and then arriving on the next.

That kind of story telling would have helped us understand how long it might take, and how much risk there was that they were willing to gamble, in order to get there faster.

Yes Brad you're right, ANH showed some of Luke's training on the falcon, and it can be easily imagined that was just the end of a longer session. So a few days.

uhm i forget, how much time passed between meeting Anakin on Tatooine and winning the race? was it a single day or a couple?

Also in both cases Han and Maul were travelling one of the main hyperroutes of the galaxy and that probably accounts for a very quick travel time.