The Gunner/Hotshot Co-pilot crew combo is always a powerfull option.
Upsilon shuttle dial revealed
The Gunner/Hotshot Co-pilot crew combo is always a powerfull option.
These days, it's a lot better off on a PWT ship. I'd pay the extra points to have RAC toting those two crew around any day if I wanted them part of my squad over an UPS.
Edited by RStanThe Gunner/Hotshot Co-pilot crew combo is always a powerfull option.
The Upsilon is a terrible platform for it. You want it to be high PS for it to be at its best.
Vader/Gunner/FCS, on the other hand...
The Ups dial just showcases how "bad" the TIE/SF's dial is.
but Poe said that it could really move lol
The last sentence:but what makes use of Targeting Synchronizer exactly? I can't seem to see anything in bold on the cards or as part of the target lock info stating that another ship can use that target lock (surely the wording, if this is the case, would be simpler like "other ships in range can use this target lock as if it was their own").
If a game effect instructs that ship to spend a target lock , it may spend your target lock instead.
Thank you for the reply. So because it's a new sentence it can be taken separately in this case, therefore exactly as you quote - other ships meeting the criteria may use that target lock as their own.
For Homing Missiles with the Attack (Target Lock) text, it simply means that the wording is changed so that another ship with Homing Missiles (which would normally require them to Attack a ship that's been TL'd by the HM carrying ship) can now target any ship that is targeted by the TargSynch owner?
The Ups dial just showcases how "bad" the TIE/SF's dial is.
but Poe said that it could really move lol
Yes, the SF dial missed the mark of the TIE's description and the movie quote, but perhaps Poe's statement in the movie was intended to be sarcasm by the script writers....I mean, he isn't a very good actor, so maybe that's why it didn't come across as such in the film.
Major Stridan equipped with Advanced Sensors and Targeting Synchronizer carrying a Weapons Engineer and a Fleet Officer
Backdraft with title, Mk II Engines, Crack Shot and Collision Detector
PS1 TIE/sf with title, Mk II Engines and Accuracy Corrector so that it can max out hits when it fires out the rear arc (or when it fires out both arcs, as per the title).
By putting Advanced Sensors on Major Stridan, he can more easily coordinate with his escorts, since he can grant them a free action before moving away. The Weapons Officer combined with Targeting Synchronizer mean that both TIEs can make use of the Upsilon's target locks, and can do so even if they end up at range 3, thanks to Major Stridan.
Backdraft gets crackshot to really make that crit out the back count, if someone tries to get on their six, and Collision Detector because it's free.
Hey, thanks for putting something interesting together even if my wallet would hate it
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I'm still learning the cards and synergy etc, but what makes use of Targeting Synchronizer exactly? I can't seem to see anything in bold on the cards or as part of the target lock info stating that another ship can use that target lock (surely the wording, if this is the case, would be simpler like "other ships in range can use this target lock as if it was their own"). For removing the stress from Fleet Officer and turns, I guess you're just running straight up green moves to clear them or are you using specific timing with the free actions and green/red moves? (use Adv Sens to get a Free Action Target Lock, run a red move if that's what's needed, wait a turn, run a green move to clear stress then resume with a normal Action if needed?)
Magnus Grendel covered Targeting Synchronizer already. As for the rest of it - you're asking the wrong person for actual good strategy and tactics!
Advanced Sensors was really there to make sure that actions that benefit the wingmates could be performed while they were definitely still in formation prior to movement. With them all being different pilot skill levels, and the possibility of needing to peel one off for a flanking move, that seemed prudent. Particularly with the option of running the Coordinate action prior to movement to give one of the TIEs a free action. Fleet Officer was really more of a, "hey, it gives two focus tokens, and there are two wingmates, and I've got the crew slot open, so..." To be honest, I really didn't think about it much farther than that!