Sorry if this topic exists, I don't see it anywhere. The dial is pretty **** good:
Sorry if this topic exists, I don't see it anywhere. The dial is pretty **** good:
For a 30pt ship with 4 attack and 6/6 hull/shields this dial is surprisingly good. The white 2-turn is the biggest surprise, would have felt better had it been the 3-turn that was white. Would still be a very good deal.
That dial is certainly more decent than lambda's (anything is) but far from what I'd call "pretty **** good". As many people predicted, it's essentially Ghost's dial without a K-turn but with a stop maneuver instead. It's not bad per se, but clearing stress with 2-banks is very cumbersome on a large ship that needs to keep pointing towards the enemy. And at least Ghost can take Hera crew and K-turn. Upsilon cannot.
You could also compare it with YV-666. It's in many ways a similar dial and YV has the added advantage of being able to shoot in 180 degrees and stop twice in a row (with dampeners). Despite this, it's quite infamous for being utterly incapable of shaking anything off it's tail. Once the enemy is behind it, it can destroy it with impunity. Upsilon is going to be dangerous in the initial engagement for sure, but it will be very vulnerable to being flanked all the same.
Edited by Lightrock
Should probably title you topic better
The dial for a fairly cheap 4 Dice ship is great. True if things get behind you it's hard to shake them off but that's true for many ships, including aces that need to not do red turns to token up. At least with the shuttle you can stop to cause bumps and trigger APL etc and.
The fact it has hard white turns will make it a ton more effective than the Lambda which is used as nothing but a Palp platform. At least with this dial the Upsilon can be considered for use as a combat ship in its own right.
That dial is certainly more decent than lambda's (anything is) but far from what I'd call "pretty **** good". As many people predicted, it's essentially Ghost's dial without a K-turn but with a stop maneuver instead. It's not bad per se, but clearing stress with 2-banks is very cumbersome on a large ship that needs to keep pointing towards the enemy. And at least Ghost can take Hera crew and K-turn. Upsilon cannot.
You could also compare it with YV-666. It's in many ways a similar dial and YV has the added advantage of being able to shoot in 180 degrees and stop twice in a row (with dampeners). Despite this, it's quite infamous for being utterly incapable of shaking anything off it's tail. Once the enemy is behind it, it can destroy it with impunity. Upsilon is going to be dangerous in the initial engagement for sure, but it will be very vulnerable to being flanked all the same.
This was is also my thought. I'd say that the hard 2 white is probably slightly better than a 3 hard white and its nice that it has all of the turns available - even if they are red. It's maybe slightly better than I thought it would be but it is still going to suffer when ships get behind it, more so that the YV due to the firing arc. Also worth noting that even though the ghost has a K-turn, it also has a turret slot (and occasionally torps or a docked shuttle) which means you don't always have to worry about its front arc so much anyway.
For 5 points more a Lothal Rebel gets 4 more hulls, a 4 straight, a k-turn and a turret slot. A Nifty docking mechanisem that grants access to a rear arc... Colour me unimpressed with just getting an updated Lambda.
This should have been the dial for Krennics shuttle, the Batwing should have sloops or something. Like a discount Aggressor.
For 5 points more a Lothal Rebel gets 4 more hulls, a 4 straight, a k-turn and a turret slot. A Nifty docking mechanisem that grants access to a rear arc... Colour me unimpressed with just getting an updated Lambda.
This should have been the dial for Krennics shuttle, the Batwing should have sloops or something. Like a discount Aggressor.
You do realize that this thing with sloops would be beyond ridiculous?
Thinking about the ability to place ships beyond the normal setup zone, I don't think this inability to K-turn is that bad. You'll want to keep the shuttle at range for as long as possible, and the ability allows that. Combined with the stop maneuver, I think this ship can really do well with its 4 attack dice.
For 5 points more a Lothal Rebel gets 4 more hulls, a 4 straight, a k-turn and a turret slot. A Nifty docking mechanisem that grants access to a rear arc... Colour me unimpressed with just getting an updated Lambda.
This should have been the dial for Krennics shuttle, the Batwing should have sloops or something. Like a discount Aggressor.
I think its about where it should be. Yes those things are true, but the upsilon has +1AG and 2 tech slots which have had some good additions recently and will probably get some more going forward. If the Upsilon had sloops I would call it about even. The fact it is 5 points cheaper sort of indicated from the outset that it wasn't going to get sloops or a k-turn
I don't think the price diffenrence in 5 points cover the lack of some form of k-turn or sloop compared to the the ghost dial. I am just dissapointed they did not surprise me more. This wave has backwards flying ships, turning on the sot ships, Pre boost dial flying ships and a Tie that can fulfill almost any role... An updated Lampda is just a bit meh.
It also has the command (is that what it's called?) action. I dunno. Viewed in isolation yeah it has a lot of weaknesses, as part of a 100 list I think it's great.
Daaaaang nice.
Now I need to work out whether I really want to order three and run Tripsilons.
To Vassal!
Hah. The first thing I want to try is:
Possibly Ryad instead of Vader, as we have a thing.
Edited by Goseki1it has an ept on kylo and 2 tech slots 1 for pattern analysier, it now has a 1 hard that you can take an action on then take a stress (or take an ept like PTL or expert handling/daredevil) on a large ship, this dial with its slots is fantastic for empire ships (since it is more than a palpshuttle, less expensive than the deci, and cheaper than the firespray for so much better everything)
Also for giggles think about this
Starkiller base pilot
starkiller base pilot
Patrol leader
40 health to chew into
Hah! I'd not thought of that ridiculousness. Triple Upsilons with FCS and other stuff also looks ridiculously fun too.
Hah! I'd not thought of that ridiculousness. Triple Upsilons with FCS and other stuff also looks ridiculously fun too.
My list is:
Upsilon x3 with FCS, Hypercomm, and one of them is Dormitz. 36 HP, decent dial, good mods, starting somewhere near the middle of the board, and probably engaging turn one with two to three tokens on one of them and three to four on the other.
I just hope that many of this monster manage to fit in my storage and wallet...
Holy bejeebus that thing has a speed 1 turn.
Yes, it's red, but still!
It would appear that the Batwing squadron is officially "go".
Hah! I'd not thought of that ridiculousness. Triple Upsilons with FCS and other stuff also looks ridiculously fun too.
My list is:
Upsilon x3 with FCS, Hypercomm, and one of them is Dormitz. 36 HP, decent dial, good mods, starting somewhere near the middle of the board, and probably engaging turn one with two to three tokens on one of them and three to four on the other.
I just hope that many of this monster manage to fit in my storage and wallet...
My personal list is going to be 2 upsilons for quality of shots
kylo ren
Expose +fcs+engine upgrade+gunner+ Operation spec+ hyperwave comm scanner
Dormitz
fcs+engine upgrade+gunner+ Operation spec+ hyperwave comm scanner + hyperwave comm scanner (yes two of them)
Set up at ps 12 (so dead last) set kylo ren dead ahead (give him 2 evade from dormitz's hypercomm scanner) of target to kill and formitz near the edge, dormits goes first and boost forward, Kylo ren moves forward and expose, for 5 dice at 2-3 or 6 dice at range 1, kylo attacks with naked dice if he hits cool if he misses kylo gets a TL+focus and gets to attack again with 5-6 dice with full mods, dormitz gets to attack next more than likely at range 3 with a focus (from operation specialist if at range 1-2 from kylo if he missed his shot), he gets to shoot and rinse repeat. Next turn have dormits scoot forward a little and Co-ord kylo into a boost and kylo starts to turn around into death donuts or co-ords expose into a 0-stop
Double buzzsaw upsilons
Heh yeah that looks fun.
My two-ship list is RAC/Ren with Palp and Hux. Super reliable damage.
No way to turn around means no sale, fortunately I wasn't expecting anything else and had no plans to buy one.
Hah! I'd not thought of that ridiculousness. Triple Upsilons with FCS and other stuff also looks ridiculously fun too.
My list is:
Upsilon x3 with FCS, Hypercomm, and one of them is Dormitz. 36 HP, decent dial, good mods, starting somewhere near the middle of the board, and probably engaging turn one with two to three tokens on one of them and three to four on the other.
I just hope that many of this monster manage to fit in my storage and wallet...
My personal list is going to be 2 upsilons for quality of shots
kylo ren
Expose +fcs+engine upgrade+gunner+ Operation spec+ hyperwave comm scanner
Dormitz
fcs+engine upgrade+gunner+ Operation spec+ hyperwave comm scanner + hyperwave comm scanner (yes two of them)
Set up at ps 12 (so dead last) set kylo ren dead ahead (give him 2 evade from dormitz's hypercomm scanner) of target to kill and formitz near the edge, dormits goes first and boost forward, Kylo ren moves forward and expose, for 5 dice at 2-3 or 6 dice at range 1, kylo attacks with naked dice if he hits cool if he misses kylo gets a TL+focus and gets to attack again with 5-6 dice with full mods, dormitz gets to attack next more than likely at range 3 with a focus (from operation specialist if at range 1-2 from kylo if he missed his shot), he gets to shoot and rinse repeat. Next turn have dormits scoot forward a little and Co-ord kylo into a boost and kylo starts to turn around into death donuts or co-ords expose into a 0-stop
Double buzzsaw upsilons
Indeed. The "I'm Batman" suddenly-appearing Kylo Ren. is nasty. Getting Range 1 is hard, even with that move - a tactician might be an effective trick - because stressing your target will help keep tabs on them, because you avoid them pulling the nasty K-turn behind you trick.
No way to turn around means no sale, fortunately I wasn't expecting anything else and had no plans to buy one.
Engine upgrade+pattern analyzer
Kylo ren w/ daredevil+engine upgrade+pattern analyzer now you can do a 180 ish
not eveything can be upfront on a silver platter
Seriously, what were people expecting? Does this mean every ship without a k-turn /sloop/talon is **** and not worth playing?
Seriously, what were people expecting? Does this mean every ship without a k-turn /sloop/talon is **** and not worth playing?
In fairness, most ships without a Koiogran, Segnor's Loop, or Talon Roll have either a turret slot (HWK), turreted primary weapon (VT-49), or an extended auxiliary arc (YV-666).
Flying a ship with only a forward arc and no 'turn-about' move was currently only found on the Lambda (which didn't even have a reliable white turn and was essentially just intended to be a support crew carrier).
On the other hand, as a result of this restriction, you get a hell of a big stick if you can wield it accurately - 3 4-dice, FCS-equipped attacks and a serious amount of hitpoints.