Hi Team!
So I was looking over the Web Adventure, Lure of the Lost, and the example of Sarenda following her Compassion and giving stimpacks to villagers and getting -1 conflict for it.
One of the players in my game has his strength/weakness as Caution/Fear, and I simply can NOT figure out a scenario to reward roleplaying this.
Is he meant to specifically state how he's being caution in a situation, or mention his mounting fear when fighting in a dark-side strong cave?
I'm just a little lost on how to reward or engage roleplaying this strength/weakness combo and was wondering if anyone had any ideas to offer.