With all the fixes being requested for the game's main ship, it made me wonder if now would be the time for a so-called X-Wing 2.0. I think there are many advantages to a cardboard expansion, especially now that the devs can assess the balance in one Fel swoop now that everything's on the table. The waves are running out of ships, and every new ship doesn't seem to add much more variety with the sheer number ships there are now. Your B-wing and G1-A seem very much alike, your TIE/fos and A-Wings, and every ship is supposed to point and shoot very much the same. If such an expansion was released, I think there could be many benefits in regards to clearing "fix" clutter. We have dozens of cards that change how one specific ship is to behave and in some cases you have to buy the cards that make them better (Imperial and Rebel Aces, Integrated Astromech, Most Wanted Firespray). I'm not saying they shouldn't have done it, but I think now would be a great time to streamline all of the unique ship abilities, tweak point costs, revitalize ships archetypes, and maybe introduce new widespread mechanics. I would gladly pay for $30 bucks of cardboard as long as its a one time deal, and the game has changed for the better.
Here are some things that I hope to see if X-Wing 2.0 comes to fruition.
1. Pilots cards independent of the ship.
Tycho Celchu flew X-Wings and A-Wings, so why not have 2 listed point costs depending on what he's flying? This promotes your list building to really consider not just what, but who you are using in your squad since there can only be one Tycho Celchu.
2. Unique Squadron Titles
These are titles like Rogue Squadron or Phoenix Squadron that can only be applied to a squad that follows a certain formula. Your 3 X-Wings consisting of Luke, Biggs, and Porkins could be granted the Red Squadron title, giving them a unique buff since you went through the trouble of bringing them all together in a 100 point list.
3.Increased weight for ship states
I love the constant internal math associated with considering your moves and actions. Am I in arc or out? Am I in range 1 and stressed? Or am I facing down 2-3 ships clustered together? Ion and Stress are good limiters, but I feel like there should be one more element more common than a crit but less devastating.
Now that you've hear my case, what would you like to see in a supposed X-Wing 2.0 cardboard expansion?