The Thing in the Woods - Fanmade Scenario Adventure

By lmartin91, in Arkham Horror: The Card Game

UPDATE - Ready to Print and Play for playtesters. I have tested it quite a bit and refined a lot of things. The scenario is challenging but not un-beatable. If players let Wilbur escape to Whately farm, it gets really challenging so don't let that happen! Parley a Wild Dogs to use it to slow Wilbur down.

Other tips, be sure to take Dr. Armitage to Sentinel Hill with you to fight Wizard Whately as fight checks against him use willpower and not fight.

Feast of crows is designed to swoop in on Investigators, then they test agility (3). If they fail, it eats the top two cards of your deck. If you fail any check against it, including this one, it is placed in an adjacent location. Since it has hunter, this becomes a real nuisance. The only way to kill it is to pass the agility test to keep it in your threat area.

Here are the pdfs

Rules

https://drive.google.com/open?id=0B6O1RgvAqE9DLXZHWkJTRDRnbk0

everything below this line is old.

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Can someone help me with the spoiler tags, I can't remember what the markup code is.

The first act involves just investigating some cattle mutilations and disappearances. Either you find out wilbur's plan to steal the necronomicon or you catch him the act. Once revealed Wilbur makes every attempt to evade the investigators and make it back home to care for his brother. If he is caught in the act, he has 5 moves to make but if he stills it, only 3. Once revealed, his special encounter cards are shuffled into the deck. I took the spells he knows in Call of Cthulhu rpg (cause blindness, lame animal (which combos nicely if you have wild dogs as an ally) and wither limb. They have surge so that if he's killed, you just pass them over.

The consequence of him making it there is that wilbur's chantings is put into play, making the dunwhich horror have more health in the end battle. Also, the investigators now have to track him down still to get the banish spell (wilbur's diary) key item. They will have to fully investigate whately farm to reveal him there (which has a shroud of 4 and whenever you successfully investigate, test fight (3). If you fail, old man whately chases you off the farm. Slowing you down more eating up actions to move again.

If wilbur is killed the dunwhich horror breaks lose and its encounter cards are shuffled into the deck. Eventually cold spring glen and sentinel hill are revealed with Wizard Whately conducting the ritual up on the hill. It's trickey to get to as you can see on cold spring glen. Investigators that have the diary translated can use it at sentinel hill to perform the ritual. The final battle is a combo between some fighting and one banishing.

The Horror itself has progress tokens to track when its visible and when its gone, you can't use the banish spell on it or attack it. Which is where the powder of iban-ghazi comes into play. Use it to keep it around longer. The calm night removes tokens representing it disappearing into the night.

I'm still ironing out the kinks as it was very challenging to right a set of Agenda and Act that play with the right timing of clues and doom.

ACT AND AGENDA OUTLINE

Act 1a - Spend 2 clues per Investigator as a group to advance.

Act 2a - You discover Wilbur is searching for the Necronomicon and you need to track him down. Spawn Dr. Armitage at Miskatonic, Dr. Morgan at Science building and spawn Rivertown.

Agenda 1a - Advance 7 Doom.

Agenda 2a - Wilbur has stolen the Necronomicon. Spawn Dr. Armitage at Miskatonic University. Dr. Morgan at the Science Building and Wilbur Whately at Rivertown. Shuffle the Wilbur whately encounters into the encounter deck.



Act 2a - Spend 2 clues per investigator as a group. These clues must be gained from Arkham locations.

Act 2b - Spawn Wilbur at Miskatonic, shuffle the wilbur encounter cards into the encounter deck.

Agenda 2a - Advance if Wilbur makes it to Whately Farm or 6 Doom is reached.

Agenda 2b - If Wilbur was not killed, place Wilbur's chantings into play next to the Agenda. If Wilbur was killed, each investigator heals 2 health and 2 sanity.



Act 3a - Kill Wilbur to advance.

Act 3b - Each Investigator heals 2 health and 2 sanity. Shuffle the Dunwhich Horror encounter cards into the encounter deck.

Agenda 3a - Advance at 7 doom

Agenda 3b - Spawn Wizard Whately with 2 doom on him at Sentinel Hill and spawn Cold Spring Glen.


Act 4a - Investigate Whately Farm. Spend 2 clues per Investigator to advance. 2 of these clues must come from Whately Farm and 2 from Dunwich.

Act 4b - Spawn Wizard Whately at Sentinel Hill. Shuffle the Dunwhich Horror encounter cards into the encounter deck if it has not been done yet.


Agenda 4a - Advance at 9 doom

Agenda 4b - The gate is opened, resolutions go here.

Act 5a - Stop Wizard Whately from summoning Yog-sothoth and destroy the dunwhich horror.

Act 5b - Resolutions go here.

Card List

Starting Encounter Deck
*Treachery
-Black Tar x2
-Foetid yellow ichor x2
-Overwhelming Stench x2
-Evil Eye x1
-Wail of the Whipporwills x2
-Feast of Crows x3

*Enemies
-Acolyte x2
-Wild Dogs x3
-Gobbling Oooze x2

Set Aside:
-Wilbur's chantings - change (stop adding health tokens if Wilbur is killed)

Set Aside: Assets and Allies
-Dr. Armitage
-Dr. Morgan
-Banishing Tome - change (test intellect (3):

Set Aside:
-Dunwhich Horror change (add aloof) and *If the dunwich horror spawns at your location, suffer 1 horror.
-Wizard Whately
-Wilbur Whately
-Detached Tentacle x3

Set Aside: Wilbur Encounters Deck (added after Wilbur is revealed) If Wilbur is not in play, these cards gain surge.
-Wither Limb x2
-Lame Animal x2
-Cause Blindness x2
-Implant Fear ?? (cannot use talents this turn) (as of yet to be made card)


Set Aside: Dunwhich Encounters (add after wilbur is killed or Wizard whately is revealed)
-The Stars are Right x2
-Freak Weather x2
-Retreate to the hills x2
-Terrorize the town x1
-It feeds x2

-The Horror Attacks x3
-Calm Night x4
-Monstrous Footprint x1

I've made some minor adjustments to some of the cards but they aren't updated yet.

special thanks to Robin Graves for the collaboration. Looking forward to getting some feedback and/or ideas, and thoughts.

Edited by lmartin91

I'll write a longer reply later when I have more time, for now: phenomenal work. I'm excited to look at it in more detail. Thank you for all the effort you put in and for sharing it with the community.

Cool!

Edited by ForAiur

Where did you find / how did you create all those nice pictures of the farms etc? Stunning work!

Where did you find / how did you create all those nice pictures of the farms etc? Stunning work!

I used gimp. The painstaking part of cropping out all the individual images is done, now I can make new cards on the fly.

Lovely work. Would love to give this a whirl.

Jason

Yes phenomenal. I can see myself downloading and giving it a shot in the future.

Perhaps this coming weekend, I will finalize some small updates, and scale the cards to 2.5 x 3.5, with 9 on a sheet for printing.

I have had trouble in the past with exporting images with GIMP and then when I print them, they don't print the correct size. Are there any photo people in here that could help with that and troubleshoot?

Edited by lmartin91

Perhaps this coming weekend, I will finalize some small updates, and scale the cards to 2.5 x 3.5, with 9 on a sheet for printing.

I have had trouble in the past with exporting images with GIMP and then when I print them, they don't print the correct size. Are there any photo people in here that could help with that and troubleshoot?

I'll surely try this scenario as soon as the sheets for printing will be available :) . It seems to be an excellent work.

Absolutely, very intrigued by this, and excellent work on the cards! Thanks for sharing all your hard work! Will definitely be getting these printed once someone can give me idiot proof instructions for printing these off at the correct size!

Absolutely, very intrigued by this, and excellent work on the cards! Thanks for sharing all your hard work! Will definitely be getting these printed once someone can give me idiot proof instructions for printing these off at the correct size!

Don't worry, I'll be uploading pdf's with the correct sizing soon. Including cut lines :)

Good work man!

Any new projects on the horizon?

Good work man!

Any new projects on the horizon?

Defiinitely! I just need to finish playtesting and put the finishing touches on this. Probably be done this weekend. I bought the Mansions of Madness Call of Cthulhu RPG book. Thinking about adapting one of the adventures. Maybe the Sanitorium. Stuck on an island with a bunch of mental patients taking over the asylum. Sounds fun.

First impressions: needs some serious editing; it's rife with spelling and grammatical errors and a bunch of the cards don't use proper formatting/rules templating.

Also, why name it The Thing in the Woods when it's clearly based on The Dunwich Horror?

First impressions: needs some serious editing; it's rife with spelling and grammatical errors and a bunch of the cards don't use proper formatting/rules templating.

Also, why name it The Thing in the Woods when it's clearly based on The Dunwich Horror?

The Thing in the Woods is another novel that, allegedly, the story of The Dunwich Horror is inspired by.

It is likely a smart move to not call it "The Dunwich Horror" as that would be too easily confused with the official "Dunwich Legacy". I know I'd make that mistake at least once if reading something in the forums about it. This gives it a clear separation.

Fantastic Job. The THING grows!

@Xenu's Paradox - Totally Agree! I've playtested several times now and have tweaked alot of things. I want to do some more testing today. If you could help with the rules formatting and point out the correct way to word things, that would help a ton. Once it's finalized, then I'll upload in 9x9 pdf format for printing. I don't want people to have to print more than once. I know I spelled Dunwhich wrong several times instead of Dunwich and that will be corrected.

Also, SuperMarino is correct in exactly why I named it the way I did. I can post the updated cards in text format here if that would help with the discussion. Here is an example.

I changed the obstacles so that they can be removed. They are quite the pain in the butt.

Black Tarry Substance
-Attach to your location.
-Spawn 1 clue at this location.
-Investigate: Willpower (2): Gain 1 clue and 1 specimen then take 1 direct horror.
-Reaction: When this clue is discovered, remove this card from play.
-Move: Test Fight (2): If you pass you may move from this location. If you fail, you must spend an additional action to move.

and I changed the Wild Dogs so you his ability to keep Wilbur from moving has a limited number of uses.

Wild Dog x3
-Fight: 2
-Health: 2 -Horror: none
-Agility: 3
-Damage: 2 -Horror damage: 0
-Keywords: Prey - Lowest Willpower
-Parley: Willpower (2): If you pass, gain Wild Dog as an ally.
-If Wild Dog is an ally, enemies lose 'aloof'
- Exhaust wild dogs and deal 1 damage to it. Wilbur Whately does not move this turn. Use this only if you are at the same location as Wilbur.

Dogs tend to bark at people they know are scared of them, which is why the prey on lowest willpower. Then that player has to overcome and out alpha the dog to get them to become an ally. Wilbur is on a mad dash for home and the battle becomes a chase through the locations. It's pretty fun actually. And when Wilbur takes damage, the detached tentacles spawn and try to slow you down. By dealing damage to the dog, it's like he's battling Wilbur and keeping him from moving so the dog takes 1 damage. Then you can use this 2 times.

Edited by lmartin91

Scenario is ready to print and playtest. I have updated the Original post here. There are links to the pdf's and a notepad with the rules, acts and agendas. Looking forward to hearing people's experience with this!

Thanks a lot for your work. I downloaded the pages and maybe I'll be able to test it this weekend; I hope to get some free moments in the following Christmas madness :)

Are there somewhere images for the back of the encounter cards?

Hey, once again, excellent work, I am planning to head over to a print shop at some point (though Christmas may get in the way in the short term...) and have a go soon!

One quick question about the scenario Chaos Token reference card. For the stone tablet Token, you have all monsters moving towards the investigators, that's all fine. But then it says enemies already at the same location as an investigator engage them. Now, if they are there, and ready, unless there are aloof enemies I haven't spotted, they should be engaged already. So, does this mean that exhausted enemies immediately ready themselves? Just trying to understand the intention behind the wording, thanks!

@General Zodd - Yes, I meant for them to ready and engage if they were exhausted.

Thanks a lot for your work. I downloaded the pages and maybe I'll be able to test it this weekend; I hope to get some free moments in the following Christmas madness :)

Are there somewhere images for the back of the encounter cards?

I'll upload a page with the encounter backs.

There are some errors that need fixing and clarifications are needed. Thanks to Noaloha for pointing these out. Please wait for update this weekend before printing. Thanks.