I’m completely new to EotE and I’m putting together my first campaign. I’m hoping to get some input from the more experienced GM’s here to help point out things I’ve missed or might be to approach differently. Here’s what’s going on so far:
- It’s going to be an EotE campaign with characters from the other 2 systems allowed. I’m going to have all characters use obligation in addition to Duty/Morality if applicable. Starting obligation, of course, will be encouraged to represent backstory for the PC’s.
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The PC’s are part of a ship’s crew under the Captain, who is an NPC. At the start of the campaign the PC’s are in a local detention facility after the cantina they were waiting for the Captain in was raided by local security forces.
- Because the Captain has a not-so-great past with the Empire, the PC’s are being held until Imperial forces arrive.
- The contact that the Captain was meeting with discovered the crew’s detention after the Captain failed to arrive for the meet. Because the contact is old friends with the Captain, he instigates the PC’s escape because, hey, he needs a crew to haul his merchandise. Do the PC’s take on obligation as a result?
- After the escape, the PC’s discover the Captain was killed. Hopefully, the PC’s decide to follow through with the job the Captain was arranging, because, hey, smuggling bacta is crazy lucrative. This might be tied to the obligation above?
- Clues turn up that suggest what happened to the Captain was more than a simple “bust gone wrong” as the "facts" become increasingly more suspicious. Would this result in obligation to the Captain who took these “societal rejects” in as his crew, giving them stability in a war-torn galaxy?
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Would all this obligation be too much?
- Each PC has their normal starting obligation; then they get obligation to the Captain’s “friend” and contact who set up a small bacta smuggling operation. Then finally, the obligation to learn the truth about their Captain’s fate.
Finally, as you may have guessed, the main campaign arch is to be a mystery/investigation plot. Does anyone have experience running and building such a campaign? I understand the basics in that I need to design plot points that are fluid so they can be worked into the player’s actual path of travel. I don’t want to force that path.
I look forward the feedback. Running this game is going to be a blast, I really enjoy how the game system is designed.