This is not Magic !

By ozmodon, in Star Wars: Destiny

I actually find the commons very useful; I'm 6 decks in and haven't found a card yet that looks completely unplayable. Compare a pack of Destiny to a pack of MTG and you'll appreciate just how playable Destiny's commons and uncommons are relative to it.

I was talking about that these cards are trash after second display as you have already each of them.

Nobody will trade uncommons against commons and so they are useless if you have already two of each common card!

Unless you have more than 1 deck.

I actually find the commons very useful; I'm 6 decks in and haven't found a card yet that looks completely unplayable. Compare a pack of Destiny to a pack of MTG and you'll appreciate just how playable Destiny's commons and uncommons are relative to it.

I was talking about that these cards are trash after second display as you have already each of them.

Nobody will trade uncommons against commons and so they are useless if you have already two of each common card!

Unless you have more than 1 deck.

Or you want to have a deck a friend who hasn't bought the game can play.

Actually, if you want this game to thrive and grow, being similar to MTG isn't all that bad. MTG is the most successful game of all time in the CCG market and maybe other games too. If this game tries to emulate MTG a little and has even 25% of the success MTG has had it will be a homerun for all of us that enjoy Destiny. If they could get their product to shelves as reliably as Wizards/Hasbro does that would be even better. :)

...said every failed WoW clone (and Magic clone, for that matter) in history.

Some business models are successful and worth emulating. Some are successful because of unique situations that are impossible to replicate.

Look at "Let the Wookiee win. It is a prime example of the lack of common sense and Magic like thinking.

But the card has common sense... You just don't like the card. As soon as I read the card i understood it's limitations.

Tip of the day: if you don't like a card don't use it.

Actually, if you want this game to thrive and grow, being similar to MTG isn't all that bad. MTG is the most successful game of all time in the CCG market and maybe other games too. If this game tries to emulate MTG a little and has even 25% of the success MTG has had it will be a homerun for all of us that enjoy Destiny. If they could get their product to shelves as reliably as Wizards/Hasbro does that would be even better. :)

...said every failed WoW clone (and Magic clone, for that matter) in history.

Some business models are successful and worth emulating. Some are successful because of unique situations that are impossible to replicate.

What a wonderfully nebulous response. So the alternative to seeking success is... ?

Sounds like the OP basically just doesn't like 'Let the Wookie Win' - which is totally valid - it's a situational card and if you think it's too hard to pull off then it's not for you and doesn't fit your playstyle - cut it and find something else.

Personally I don't think the card is great either - it suffers from 'Browbeat Syndrome' (based on the MtG card)- any card that gives your opponent a choice is always going to see competent opponents choose the option you don't want them to choose.

But it's not the fault of the game itself, or the core design of it.

Sounds like the OP basically just doesn't like 'Let the Wookie Win' - which is totally valid - it's a situational card and if you think it's too hard to pull off then it's not for you and doesn't fit your playstyle - cut it and find something else.

Personally I don't think the card is great either - it suffers from 'Browbeat Syndrome' (based on the MtG card)- any card that gives your opponent a choice is always going to see competent opponents choose the option you don't want them to choose.

But it's not the fault of the game itself, or the core design of it.

This is an anecdotal response I admit, but I just had my ass handed to me yesterday by that card. It was the perfect situation for it really. I had a nightsister with no shields and 5 damage on her. I activated her as my first action and rolled her dice and the dice for her attached immobilize. My opponent immediately followed up with LTWW, Boosh. Either toss my 2 shields and 2 ranged damage or kill the night sister.

Every CCG is going to have cards that are variable in usage. You could certainly play in a style that would force this kind of thing more often, but having played a great deal of CCGs I can say that this kind of thing is pretty part for the course. Both the call on LTWW and being that there are some cards in a set that are less likely to see play as people get their hands on more cards. In particular, those cards rated as common being less used (hence why they're common). It's a CCG model, I'm not seeing anything I'm surprised by as of yet.

Edited by VermillionDe

Sounds like the OP basically just doesn't like 'Let the Wookie Win' - which is totally valid - it's a situational card and if you think it's too hard to pull off then it's not for you and doesn't fit your playstyle - cut it and find something else.

Personally I don't think the card is great either - it suffers from 'Browbeat Syndrome' (based on the MtG card)- any card that gives your opponent a choice is always going to see competent opponents choose the option you don't want them to choose.

But it's not the fault of the game itself, or the core design of it.

This is an anecdotal response I admit, but I just had my ass handed to me yesterday by that card. It was the perfect situation for it really. I had a nightsister with no shields and 5 damage on her. I activated her as my first action and rolled her dice and the dice for her attached immobilize. My opponent immediately followed up with LTWW, Boosh. Either toss my 2 shields and 2 ranged damage or kill the night sister.

Every CCG is going to have cards that are variable in usage. You could certainly play in a style that would force this kind of thing more often, but having played a great deal of CCGs I can say that this kind of thing is pretty part for the course. Both the call on LTWW and being that there are some cards in a set that are less likely to see play as people get their hands on more cards. In particular, those cards rated as common being less used (hence why they're common). It's a CCG model, I'm not seeing anything I'm surprised by as of yet.

Well that's an easy answer. If the Nightsister dies, her dice go away anyways. So just remove the dice and hope she lives to do more damage.

~D

Well that's an easy answer. If the Nightsister dies, her dice go away anyways. So just remove the dice and hope she lives to do more damage.

~D

I mean, I get that. But it was still painful.

Yeah. Totally don't get the common sense or Magic reference. This seems like a pretty standard "player disagrees with ruling and threatens to rage quit" situation. Happens every day. Nothing to see here.

If you play a "choose one of two options" cards, make sure that both options will hurt your opponent. Otherwise, the opponent will choose the benign option every time. Seems pretty straightforward.

Exactly this. Someone call a "waaah"mbulance.

If this were magic, it would actually have been worded right in the first place to indicate the requirement to actually do one of the abilities if that were the case.

Let the Wookie Win is situational card. Treat it as such. If it always worked, it should cost more due to the flexibility.

I am a long time fan of FFG. I own and have played many of their games. With the ruling on how some cards are played, it looks like a page right out of Magic. I even went as far as to tell some of my long time magic players that and they were like no way. Then I showed them the faq and they were well **** that's the way they want it.

I get Magic has been popular but some of the messed up game mechanics are why some of us never played it and long time players are looking for something that isn't so screwed up.

I have already spent over $200 dollars on this and am one more sh*tty magic like ruling away from dropping it. So please, I know it sounds hard but just use some common sense. Don't turn this into Magic!

Why did you abandon your first thread where you were seemingly appeased by the answer provided only to start this thread? Let it go.

Browbeat (its a Magic Card. look it up) cards have NEVER been better than a card that simply does what YOU want it to because your opponent has all the decision making. Theyll simply choose the effect that best helps them and doesnt help you. Only Mustafar is tolerable because thats an actual clock added to the game.

I accept the ruling and can make it work. I am saying don't go down the road of Magic. I knew if I posted why I thought that they were starting to skirt the grey line of Magic game mechanics that the message would be lost.

I accept the ruling and can make it work. I am saying don't go down the road of Magic. I knew if I posted why I thought that they were starting to skirt the grey line of Magic game mechanics that the message would be lost.

That would be because know one even knows what you are trying to say and you haven't really responded to anyone to clarify your message. I still don't know what your beef is with the game

I accept the ruling and can make it work. I am saying don't go down the road of Magic. I knew if I posted why I thought that they were starting to skirt the grey line of Magic game mechanics that the message would be lost.

Please clarify.... you aren't making any sense.

Magic is wildly successful among many age groups and demographics, I really have no idea why you wouldn't want to emulate that.

And Destiny's mechanics and Magics are completely different (hello dice as a clear and obvious one), so clearly they won't be "Magic's game mechanics".

So confused about what exactly you hate so much in Magic that you see here. I really think you are seeing rulings you don't agree with and saying "hey I didn't agree with Magic's rulings either! Clearly this is the same thing! Pull out the pitchforks!".

But it's not the same. Not at all.

Actually, if you want this game to thrive and grow, being similar to MTG isn't all that bad. MTG is the most successful game of all time in the CCG market and maybe other games too. If this game tries to emulate MTG a little and has even 25% of the success MTG has had it will be a homerun for all of us that enjoy Destiny. If they could get their product to shelves as reliably as Wizards/Hasbro does that would be even better. :)

...said every failed WoW clone (and Magic clone, for that matter) in history.

Some business models are successful and worth emulating. Some are successful because of unique situations that are impossible to replicate.

WoW and Magic clones mainly fail due to investment not because they are leaps and bounds better. Magic has players with thousands of dollars invested into it and will not try anything new due to this reason alone. They continue to buy boosters because the price is still reasonable and if they played a clone they would have to put a the same amount of money into it that they would be spending anyway.

Destiny will live or die by how it treats its fans. Unlike Magic who can make a brand new set without anything from the past sets in it and still sell millions of boosters. Destiny on the other hand needs to appease the people who will buy the product because it is Star Wars. And that is where Destiny differs from Magic. How many of us can honestly say that they would buy 3 booster boxes of a Rogue One only set? I might but a strong part of me says no. I buy every single Star Wars Black Series 6 inch action figure and between 2-4 of each troop that they put out. I am finding it really hard to bring myself to buy some of the Rogue One troops mainly because I haven't seen the movie yet to tell if I will like them or not.

I remember when Magic first came out and the rush I had when I opened starter sets and booster packs. Then came Decipher CCG and I had that same feeling. I haven't had that feeling for any other booster/blind bag gimmick until I went to the pre-release and opened up boosters there. Yes this game is similar to Magic (with the exception of the dice), but it is Star Wars which means it has large shoes to fill and a lot of fans to please. I just pray that with its current success of selling out at distributor level that FFG does not go the Dice Masters route and create 5 spinoff games and over saturate the market to kill the game before it takes off.

Plus, there's only so many ways a person can word an action, effect, choice, options, or whatever you want on/in a card game. On top of that, Magic has about 16,505 cards (as of 12/07/2016 and I am not sure if that's including reprints/etc.) so it's going to be REALLY hard to create a card game (or any game) that doesn't take at least SOMETHING from one of those cards.

~D

I accept the ruling and can make it work. I am saying don't go down the road of Magic. I knew if I posted why I thought that they were starting to skirt the grey line of Magic game mechanics that the message would be lost.

I'm with the others here... It would be helpful if you could better articulate your message. Are you talking specifically to the players? Or the Designers? Are you angry with how people explained the mechanics of the card in question? Are you upset specifically with a card that is situational and might have no effect depending on when you play it?

If you actually want a serious response... (Which many would be happy to give you), you are going to have to be specific.

I buy every single Star Wars Black Series 6 inch action figure and between 2-4 of each troop that they put out. I am finding it really hard to bring myself to buy some of the Rogue One troops mainly because I haven't seen the movie yet to tell if I will like them or not.

I'm with you here dude... I DID buy every black series figure up until I didn't see them in the films. I never bought Constable Zuvio and the only figure from Rogue One I've purchased so far is Krennic, because as far ads I'm concerned he looks the part enough for my taste... even if I end up hating the film, he's still an Imperial Officer. Could even paint his face blue if I so desired lol!

Running out of shelf space though so I think I'm gonna have to put the buying on hold.

If I put a gun to your head and another to your stomach. Then I put down the one I had pointed at your head and say I'm going to now pull the trigger. You say oh thank God I'm going to pick the one you had to my head because it no longer matters. I pull the trigger and you get shot. Now while you are on the ground with a stomach wound you can praise God all you want that you didn't get shot in the head. My hole point is don't abandoned common sense.

If I put a gun to your head and another to your stomach. Then I put down the one I had pointed at your head and say I'm going to now pull the trigger. You say oh thank God I'm going to pick the one you had to my head because it no longer matters. I pull the trigger and you get shot. Now while you are on the ground with a stomach wound you can praise God all you want that you didn't get shot in the head. My hole point is don't abandoned common sense.

I think you grossly misunderstand how Magic is played.

If I put a gun to your head and another to your stomach. Then I put down the one I had pointed at your head and say I'm going to now pull the trigger. You say oh thank God I'm going to pick the one you had to my head because it no longer matters. I pull the trigger and you get shot. Now while you are on the ground with a stomach wound you can praise God all you want that you didn't get shot in the head. My hole point is don't abandoned common sense.

We ask for a clear, concise, specific description of your problem with the game and that is what we get? What are you even talking about at this point? Please make some sense or just stop posting.

So if I point a gun at your head and another at your leg do you automatically have to pick to get shot in the head just because you are already paralyzed below the waist and won't feel getting shot in the leg?

But yeah thanks for the terrible analogy and in no way through this entire thread explaining your position in a real way despite half a dozen posters asking you to do so.

Edited by ScottieATF

The weird thing about this is LTWW is actually much more interesting this way: it's not just a direct damage spell, it's something that's going to torment your opponent into taking a self inflicted wound of their own choosing. It's a bit situational to get that effect, but it's also very cheap to play and hey, at the very worst you can use it to reroll your dice.

OP is basically wasting our time now.

I'm still confused as to what the issue is, how it's 'like MtG's mechanics' and why it's a problem...