Does anyone have advice on how to set up 2 vs. 2 team games (600 points max per side, with each player bringing a max 300 point list)? There was a previous thread discussing the rules used at Worlds, but the big question that I didn't see an answer for was how to handle objectives and initiative.
My group here (Cincinnati) played a team game last night and it was a blast, but with more ships and points on the board, some objectives definitely seemed unbalanced. So we decided to not use objectives at all, but rather to flip first activation throughout the game. Team with lowest points total got to decide before we started whether to go first on the 1st, 4th, and 5th turns, or the 2nd, 3rd, and 6th turns. The idea being that going first during the 4th and 5th turns is most beneficial, giving some reward to the team that won the bid.
Any additional thoughts on planning 600 point team matches? We'll be exploring custom objectives next (a modified Station Assault, for example, sounds like fun).