X-pertise

By Tailsgod, in X-Wing Squad Lists

Version 1- A rounded list that gives a bit more survivability after Biggs goes down

Wedge Antilles (29)

Expertise (4)
BB-8 (2)
Integrated Astromech (0)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Poe Dameron (31)
Push the Limit (3)
R5-P9 (3)
Autothrusters (2)
Total: 100

Version 2- A more Alpha strike list, Wedge is almost guarenteed to kill something in this list

Wedge Antilles (29)
Expertise (4)
Advanced Proton Torpedoes (6)
BB-8 (2)
Integrated Astromech (0)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Wes Janson (29)
Veteran Instincts (1)
Flechette Torpedoes (2)
R2 Astromech (1)
Integrated Astromech (0)
Total: 100

Expertise almost seems like a way to use Advance Protons. Anyways that second list looks fun, i might take Chips on Wedge to get those 6 hits. Good job on both.

Could do wedge with R7-T1, that way he can boost into range 1 with a TL and fire the APT.

Could do wedge with R7-T1, that way he can boost into range 1 with a TL and fire the APT.

Tempting, and with formation flying being key with Biggs higher mobility is less of a thing...

I feel like that works best in list two because List one stresses survival after Biggs and list two stresses quick killing,

Problem is the in arc thing.... then again if they are shooting at Biggs anyway...

Edit: X-pertise Mch III

Wedge Antilles (29)

Expertise (4)
Advanced Proton Torpedoes (6)
R7-T1 (3)
Integrated Astromech (0)
Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)
Integrated Astromech (0)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Total: 100
Edited by Tailsgod

Xwings were my first choice for expertise as well. I wish I could fit an APT in, but I went with a new take on the old Trench Run Trio instead. Throw back Determination-Biggs for anti-Kylo work.

Trench Run Gang (99)

Wedge Antilles (36) - X-Wing

Expertise(4)

R7-T1 (3)

Integrated Astromech (0)

Luke Skywalker (36) - X-Wing

Expertise (4)

R2-D2 (4)

Integrated Astromech (0)

Biggs Darklighter (27) - X-Wing

R2-D6 (1)

Integrated Astromech (0)

Determination (1)

*EDIT* - Expertise not Expose.

Edited by Phelan Boots

Xwings were my first choice for expertise as well. I wish I could fit an APT in, but I went with a new take on the old Trebch Run Trio instead. Throw back Determination-Biggs for anti-Kylo work.

Trench Run Gang (99)

Wedge Antilles (36) - X-Wing

Expose (4)

R7-T1 (3)

Integrated Astromech (0)

Luke Skywalker (36) - X-Wing

Expose (4)

R2-D2 (4)

Integrated Astromech (0)

Biggs Darklighter (27) - X-Wing

R2-D6 (1)

Integrated Astromech (0)

Determination (1)

I'm going to guess you mean Expertiese instead of expose lol but I like it very thematic!

Lol, yes expose was a place holder, as Aurora hasn't updated yet.

Xwings were my first choice for expertise as well. I wish I could fit an APT in, but I went with a new take on the old Trench Run Trio instead. Throw back Determination-Biggs for anti-Kylo work.

Trench Run Gang (99)

Wedge Antilles (36) - X-Wing

Expertise(4)

R7-T1 (3)

Integrated Astromech (0)

Luke Skywalker (36) - X-Wing

Expertise (4)

R2-D2 (4)

Integrated Astromech (0)

Biggs Darklighter (27) - X-Wing

R2-D6 (1)

Integrated Astromech (0)

Determination (1)

*EDIT* - Expertise not Expose.

Also, I was getting really lucky with Expertise, and used it pretty much every turn. Being able to get full modifiers each turn on Wedge and Luke was pretty devestating. Especially since I chose to give him initiative, I was taking target locks with full knowledge of my enemy. Howlrunner exploded in the opening salvo, as she's want to do.

Edited by Phelan Boots

There are some great ideas here. I'm saving this for future ideas.