U-wing in action! Baze actually useful?

By Wraithdt, in X-Wing

Buy 4 and run 4 Blue Squads with FCS/Title :D

Only Baze combo with some merit is Baze and Cpt Rex crew. TL what you want to shoot. Shoot at something else and miss. Cpt Rex gives you a focus for the missed shot. Now you have TL + Focus for your intended target. Its 5 points, so basically the same as Gunner.

Or, ya know, take Expertise for less points and slots and reliably get your Focus effect without having to miss a 2nd in-arc target first; just mind your stress.

Or just take a focus token in the first place.

Baze is useful when you want to spread your shots out, which is basically in combination with stress imposition or HotCop, or not at all.

I'm planning on trying out Baze on OT Han Solo with HotShot CoPilot. I've been toying with who to fly with him and it's mainly been between another big ship or 2 Juke AWings. I'm leaning towards this idea:

Han Solo w/ Adaptability, HotShot CoPilot, Baze Malbus - 53 pts

Kanan Jarrus w/ TLT, Recon Specialist, Chopper, Collision Detector - 47 pts

Idea is to just neuter offense going at both ships. Han shoots first trying to just purposely miss with his ability and strip a focus away from a potential attacker then with Baze, shoots the main target while still stripping a token. When the opponent attacks back, Kanan uses his ability to lower the amount of attack dice coming at Han or Kanan. Just out last the opponent with lots of health and neutering an offense while providing some level of small, but consistent damage with Han and Kanan's TLT. The offensive output is what I'm worried about, but hopefully with these combine abilities, their's will be worse.

Or just take a focus token in the first place.

Baze is useful when you want to spread your shots out, which is basically in combination with stress imposition or HotCop, or not at all.

Well, then you don't get the TL + Focus

isnt Baze counter productive on Norra? she doesnt do much w/o a TL

Most of the time, I was trying ways to get evade onto two out of three ARCs and make Swarm Leader work with ARCs, had to jump through a lot of hoops :lol:

List was:

Norra

PTL

Baze

R3 Astromech

Thane

Lando

M9G8

Braylen

EPT droid

Swarm Leader

Rey Crew

The idea was to shoot at someone with Norra, hopefully getting a focus result, which I could convert into an evade with R3 Astro, and miss entirely with M9-G8 rerolls, then shoot the intended target with TL+F. Which is a ridiculously convoluted way to get an evade token onto Norra without dropping damage potential - if anyone has a better idea I'm open to it!

Thane would Lando and hopefully roll evades for Braylen to convert in to a TL+F +2 dice Swarm Leader attack.

Alas, he never rolled any evades and I ended up using Norra's evades on defence, so I got off a total of +1 swarm leader dice the whole game :D

I just lucked out with the Baze/Biggs interaction, it wasn't intentional.

If anyone has ideas on how to get evade onto a Rebel ship using only ARCs and Biggs, Jan Crew, Lando and R3 Astromech I'm open to ideas!

Only Baze combo with some merit is Baze and Cpt Rex crew. TL what you want to shoot. Shoot at something else and miss. Cpt Rex gives you a focus for the missed shot. Now you have TL + Focus for your intended target. Its 5 points, so basically the same as Gunner.

Or, ya know, take Expertise for less points and slots and reliably get your Focus effect without having to miss a 2nd in-arc target first; just mind your stress.

Only one of the U-wing pilots have an EPT. Also, I kind of like the Baze + Rex combo on a Resistance Sympathizer for 43 points. I know its not the greatest thing but I'm just trying to make Baze work somehow.

Only Baze combo with some merit is Baze and Cpt Rex crew. TL what you want to shoot. Shoot at something else and miss. Cpt Rex gives you a focus for the missed shot. Now you have TL + Focus for your intended target. Its 5 points, so basically the same as Gunner.

Or, ya know, take Expertise for less points and slots and reliably get your Focus effect without having to miss a 2nd in-arc target first; just mind your stress.

Only one of the U-wing pilots have an EPT. Also, I kind of like the Baze + Rex combo on a Resistance Sympathizer for 43 points. I know its not the greatest thing but I'm just trying to make Baze work somehow.

you really shouldn't trouble yourself over Baze

it's not like he's some super cool combo piece with some hidden potential waiting to be unlocked. He's just a sh*tty gunner

Edited by ficklegreendice

Used Baze once. Didn't trigger a single time against a 3 ship list. And that Uwing was the last ship on the table for me even.

He's pretty terrible, especially considering lists are usually 3 or 2 ships nowadays. He's a bit better on a turreted ship I'm sure, but I see no reason not to pay the 2 point tax for Gunner. 2 Points is really not asking much to guarantee you are always doing what you want with your second shot (or in a lot of cases, even getting one).

Lots of crew duds in these wave 10 expansions for Rebels. Baze, Bistan, Bodhi Rook and Rex all seem relatively poor (especially Baze and Rex). Jyn I think is decent, but is probably a bit too match up dependent which in the past with similar cards has meant minimal competitive play, although the value of token passing shouldn't be underestimated. Cassian is the best of the lot, and I'm interested to see if he gets used much. It might just turn out that in a lot of cases, intel agent does enough for the lists that want that sort of ability, but for cheaper.

I almost think FFG wanted all these crew to be pretty mild since Rebels are getting a +6 to their already large crew numbers- quantity over quality. Imperials, which have a good bit fewer Imperial specific crew, are adding crew which seem to be much stronger, essentially doing the opposite- getting quality over quantity.

Jyn Erso crew will probably go best on either Ahsoka Tano captured TIE or Heff Tobber with Cassian crew alongside. With the increase of HotShot CoPilots, Poe would really like some extra focus and if you're not facing a HotShot CoPilot, you can build him with R5-P9 and Sensor Cluster to take more advantage of Jyn.

Looking at the U-wing on the table (from your pics) it does make sense it is a large base.

Question now becomes, should I buy one or two?

4.

25 point big base generic with Fcs... could replace BBBBZ.

wouldn't count on 4 generic FCS being a thing anymore

if Bs couldn't hash it, the U is only a very minor improvement on their statline

hell, if anything I think the Zeta S would be a shoo in for the 4 FCS spam given higher PS and aux arc while keeping the B's roll and a dial that is more than serviceable despite how people poopoo on it

Han Solo w/ Adaptability, HotShot CoPilot, Baze Malbus - 53 pts

Kanan Jarrus w/ TLT, Recon Specialist, Chopper, Collision Detector - 47 pts

Drop the TLT for a Dorsal or Auto, theres your 4pts for Jammer.

TLT on Kanan is kinda dumb since he wants to be in range1-2 for his ability, why would you put an expensive gun that only works at range2 or denies his ability?

Edited by Vineheart01

I normally only put on TLT if I have docked shuttle to power the second shot. ABT is decent for covering the flanks and rear for only 2 points.

That does make a lot more sense and promotes a longer survival time which is what this list is built for. I just used TLT for more consistent damage and because I've always seen TLTs on Kanan, but without the Phantom docked, then I gotta get that feel of "auto-take" outta my head without it.

Given what we know now, is it worth it to buy two U-Wings or is 1 still enough for 99% of the lists out there?

Given what we know now, is it worth it to buy two U-Wings or is 1 still enough for 99% of the lists out there?

On paper, Us seem by far the weakest next to Ks and ARCs, but ive been surprised before

Getting mine morrow

Edited by ficklegreendice

Given what we know now, is it worth it to buy two U-Wings or is 1 still enough for 99% of the lists out there?

I think 1 is enough (for me at least). It has a lot of unique cards and several of the non-unique cards come in doubles.

It is a support ship rather than a front line ship and I think spending too many points on U-Wings would leave you with too much support and not enough muscle.

Then again, that was my first impression of the ARC too and ARC-ARC-Biggs seems pretty strong now, so what do I know? ;)

They really are putting the 'Wings' in X-Wing. Can't wait.

I sure am going to love being able to put this on my table... HEL-YAH!!!

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May I ask something a bit off-topic? I see your oponent has its ships magnetized, but instead of directly putting the magnet in the hull is like an "articulated peg extension". I was thinking of doing this myself cause seems safer than removing the attached ship's "peg-slot" but I would like to know if this is stable when tilting the ships or if it has some disadvantage I don't see. Anyone know this?

May I ask something a bit off-topic? I see your oponent has its ships magnetized, but instead of directly putting the magnet in the hull is like an "articulated peg extension". I was thinking of doing this myself cause seems safer than removing the attached ship's "peg-slot" but I would like to know if this is stable when tilting the ships or if it has some disadvantage I don't see. Anyone know this?

My magnets are glued to a bit of clear plastic tube that i slot onto both the base and stem of the miniatures. This way I don't have to snip bases and it can work with every new release as I can just take the magnet tubes off and put them on another ship instead of having to magnetise my entire fleet.