i was just wondering for human ships crew we have in the book trained 30 vetren 40 crack 50 etc now for example a ork ship do you use this table or do u use the ork basic bs and for each levle of skill over trained simply add +10 ??
xenos crew levles
I don't see why it would be different for the xenos. They use the same attribute scale as the rest of us.
i mean a basic competent crew for humans is BS30 now for a competent orc crew do we use BS30 or do we use there base BS in there stats for example BS18 or for eldar BS 48 for the base competent score ( rough numbers i dont have my book handy)
Orks are interesting, given that they usually fire guns just to make noise, and if the bullets hit something it's a bonus. If they hit an enemy, give that ork a pat on the back.
But races like Eldar, Tau and many lesser xenos will have enough variety in their cultures to fit a whole ship with appropriate stats, or maybe hire in some mercs from another race to patch up weaknesses.
Generally, they'd use the standard stats for their skill-level, but if it feels wrong then the GM can adjust the baseline. Orks would probably have less BS, but wither lots of Fel, or bigger bonuses to Hit and Run/boarding. Eldar have the standard statline, Unnatural Agility and lower Toughness don't really apply to ship-combat.
Just use the stats for whatever commander or officer is responsable for it to determine that sort of thing. So, for Orks, open up the Rogue Trader rulebook or Creature Anathema, and just use the Ork statblock right out of there (with, possibly, a few skills added on for Doks or Meks).
I statted up Ork and Eldar ship officers for my own game. I'll post the Ork ones, since they're in question at the moment:
Flash Kaptin (Ork Freeboota Officer)
WS BS S T Ag Int Per WP Fel
50 20 5:5 4(8):5 32 28 32 29 25
Movement: 3/6/9/18 Wounds: 20
Skills: Awareness, Barter, Command, Common Lore (Ork) +10, Pilot (Flyers or Spacecraft), Intimidate +10, Speak Language (Ork, Low Gothic)
Talents: Bulging Biceps, Crushing Blow, Furious Assault, Iron Jaw, True Grit, Flash Trikks*
Traits: Brutal Charge, Mob Rule**, Resistance (Heat, Cold, Radiation), Sturdy, Unnatural Toughness (x2)
*One of the following Trikks:
Nob: +10 to Boarding Actions and Hit and Run attacks
Ship’s Mek: Tech Use at +10 tests involving Ork vessels
Ship’s Dok: Crew Population and Morale losses are both reduced by 1, to a minimum to 1.
Best Gunna: Void Tactician talent
Speed Freek: +20 to Pilot tests made at full speed or higher, -10 to tests involving less than half speed
**Recieves +10 to WP for Fear and Pinning tests for each Ork within 10m
Boss Kaptin (Ork Freeboota Leader)
WS BS S T Ag Int Per WP Fel
60 21 5(10):5 4(8):5 35 30 36 34 28
Movement: 3/6/9/18 Wounds: 24
Skills: Awareness, Barter +10, Command +10, Common Lore (Ork) +20, Pilot (Flyers or Spacecraft), Intimidate +20, Speak Language (Ork, Low Gothic)
Talents: Air of Authority, Bulging Biceps, Crushing Blow, Furious Assault, Iron Jaw, True Grit, Boss Trikks*
Traits: Brutal Charge, Mob Rule**, Resistance (Heat, Cold, Radiation), Sturdy, Unnatural Toughness (x2)
*One of the following Trikks:
Warboss: +30 to Boarding Actions, +20 to Hit and Run attacks (Hit and Runs may choose a critical between 1 and 6)
Big Mek: Tech-use at +20 involving Ork vessels. Also grants ship a bizarre and improbable component, such as Tellyportas, Aimin’ Bitz, or a Best Shoutin’ Bridge (treat as relevant Archaeotech component)
Mad Dok: Crew Population and Morale losses are both reduced by 3, to a minimum to 1.
Kaptin’s Taktiks: May devote an extended action to granting weapon systems +20 to hit with a “speshul plan.” Also grants Scrutiny skill.
RocketPropelledGrenade said:
I statted up Ork and Eldar ship officers for my own game. I'll post the Ork ones, since they're in question at the moment:
THey look good, thanks for sharing. I am sure these stats will come in handy in the near future