So I keep running into a problem making Ackbar lists. Namely, he doesnt seem good currently. The Regionals data so far hasn't shown any strong Ackbar contenders (in that i did a CTL-F search for "Ackbar" in the thread and couldn't see anything place super high), and the HMC80 seems to keep falling by the wayside. As opposed to like half my store (who got in for the Big Triangles), i got into this game to play with squadrons and Mon Cal Cruisers (Why YES I did read a lot of the X-Wing series growing up, how can you tell?). I understand that the Ackbar Conga Line was both boring and bad for the game, and rightfully died to Small Ship Swarm. I'm not trying to bring that back (and i don't want to). But the problems I'm seeing with Ackbar are many:
To get the most benefit out of him, you want more ships. A fleet of 2 MC30s and 3 CR90s is a better use of Ackbar's ability than an MC30, MC80, and an Assault Frigate with him. But I want to fly the MC80 because come on, rolling 5-6 red dice is amazing, even if doesnt always work out the desired way. Just launching crazy amounts of damage from that distance seems great and fun, but 3 ship fleets are not easy things to fly anymore, especially with all the fighters around. The current hotness of 2 "Killer" ships (LMC80s, MC30s, Assault Frigates) and 2-3 flotillas is not great with Ackbar, because you have 2 ships that arent helping his cause in any way. The flotillas are great at pushing squadrons, but you need Ackbar to use his ability to get the most out of paying 38 points for him. If you only have 2 ships that can attack, i paid 17 points per ship to get 2 Enhanced Armaments that i can only use if i DONT double arc something.
The Double Arcing is also the problem. Every other commander/ship wants you to double arc a guy if you can, just to pour damage into him, neutering his defense tokens. But if I'm Ackbarring, barring Advanced Gunnery, I'm not hitting a ship twice in one turn (hence when everyone is going to be like "take CR90s", that doesnt address the fact that you give up the front arc for a slightly stronger side arc. Its 2 shots becoming 1, for a grand total of less dice that can be all taken in one defense token swoop.)
And you need fighters (Your guy's meta may not, but mine does. Im also not going to Regionals without fighters in a list, as that doesnt seem to be a way to win or do well AT ALL) or some way to handle fighters. Which was half the reason Rogue was invented, so you dont necessarily need to push the fighters with your ships and they can focus on other things. So you need to find a way to include THOSE, too.
The smartest/best way i can see to Ackbar is to try to fire out of both side arcs at the same time with a ship. It gives you effectively +4 red dice (2 per side) which, while luck dependent, is still the best way i can see. But trying to slash BEFORE Reinforced Blast Doors was suicidally crazy. Now, its less so, but its still not a super crazy good plan. Best way i can see is line up my MC80 to attempt to slash and then focus fire on one ship (with all my other ones) to try to remove it before it can block my path through his ships. I might also want to slow down and NOT go speed 2 running across the battlefield the whole time, but I'm not sure about that either.
So in a long winded way, how do you guys Ackbar in the current meta? I want him to be good, and I want to use an HMC80, but it is not easy to figure out a list and HOW to pilot it.