Just got a Liberty, first attempt at a list for it.

By Destraa, in Star Wars: Armada Fleet Builds

Not sure how effective it might be, and I don't yet have any GR-75s, so working with what I've got to set this up. Thoughts?

+++ Rieekan Liberty (Star Wars Armada v17) (397pts) +++

++ Standard (Rebel Fleet v29) (397pts) ++

+ CR90 Corvette (104pts) +

········CR90 Corvette A (53pts) [Turbolaser Reroute Circuits (7pts), •Jaina's Light (2pts)]

········CR90 Corvette A (51pts) [Turbolaser Reroute Circuits (7pts)]

+ MC30c Frigate (79pts) +

········MC30c Torpedo Frigate (79pts) [Assault Proton Torpedoes (5pts), Intel Officer (7pts), Ordnance Experts (4pts)]

+ Squadrons (44pts) +

········A-Wing Squadron (11pts)

········Rules: Counter 2

········A-Wing Squadron (11pts)

········Rules: Counter 2

········A-Wing Squadron (11pts)

········Rules: Counter 2

········A-Wing Squadron (11pts)

········Rules: Counter 2

+ Objectives +

········Assault Objective [Most Wanted]

········Defense Objective [Hyperspace Assault]

········Navigation Objective [intel Sweep]

+ MC80 Liberty-Class Cruiser (170pts) +

········MC80 Battle Cruiser (170pts) [Gunnery Team (7pts), Leading Shots (4pts), Spinal Armament (9pts), XX-9 Turbolasers (5pts), •General Rieekan (30pts), •Lando Calrissian (4pts), •Mon Karren (8pts)]

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Just to make a few suggestions:

Admonition is the first title that you should play with an MC30. I don't think it goes well with the list, and I think if you're going to bid that close to 400, you should have the fifth activation. Dropping the MC30 for a Corvette-B and a Flotilla, possibly with Expanded Hanger Bay, and at that point Bright Hope ensures that you can bank a squadron token and then activate all 4 squadrons on round 2. That will significantly upgrade your squadron game. Tycho is another 5, and definitely worth the points, probably utterly necessary if you're only going to go 4 squadrons. If you fly those Corvettes well, they'll do a great job against a lot of big targets. You might also want to try the same list with Madine instead of Rieekan. When I play Rieekan, I'm looking to trade out small ships for much larger ones. With Madine, I'm looking to arc dodge and avoid damage altogether.

Best of luck

I would have opted for transports if I had any, but don't which is why I opted for the fast striking MC30. The Mon Kerran itself should be getting enough of a focusing it can slide in and deliver its payload, and if I'm playing on my hyperspace assault objective, I can give it a prime entry point.

SFO on the MC30. Otherwise, great build!

SFO on the MC30. Otherwise, great build!

Curious as to the suggestion on SFO over IO. Could you elaborate?

Gonna be honest here, I missed that there was an IO on there somehow...

That said, IO is generally a poor choice on the MC30T. The Torp is your heavy hurt: if you're gonna strip defense tokens, before the MC30 hits is generally the time to do it. By the time the MC30 is exploding up on your grill, you're gladly hemorrhaging defense tokens to stay alive anyway.

SFO, by letting you CF very aggressively and nav even more responsively than a 1-command ship, is effectively a +1 die upgrade to any arc one time... for one point. Plus other command flexibility like Slicer and Bad Driving Insurance.

Gonna be honest here, I missed that there was an IO on there somehow...

That said, IO is generally a poor choice on the MC30T. The Torp is your heavy hurt: if you're gonna strip defense tokens, before the MC30 hits is generally the time to do it. By the time the MC30 is exploding up on your grill, you're gladly hemorrhaging defense tokens to stay alive anyway.

SFO, by letting you CF very aggressively and nav even more responsively than a 1-command ship, is effectively a +1 die upgrade to any arc one time... for one point. Plus other command flexibility like Slicer and Bad Driving Insurance.

Gonna be honest here, I missed that there was an IO on there somehow...

That said, IO is generally a poor choice on the MC30T. The Torp is your heavy hurt: if you're gonna strip defense tokens, before the MC30 hits is generally the time to do it. By the time the MC30 is exploding up on your grill, you're gladly hemorrhaging defense tokens to stay alive anyway.

SFO, by letting you CF very aggressively and nav even more responsively than a 1-command ship, is effectively a +1 die upgrade to any arc one time... for one point. Plus other command flexibility like Slicer and Bad Driving Insurance.

I mainly have it as flotilla insurance myself, since it can close quickly and seal the deal.

Then H9's at the upgrade you're looking for.