Return of the Wooden Spoon

By BowTieSwarm, in X-Wing Battle Reports

I played my first game back after a long time away from x-wing.

Had a tournament at a nearby Goodgames store. 100 point squadron tournament for which i dusted off my original 100 point squad list that I built when the game was in the very early waves. This is why a lot of the now obvious builds are missing from the following list.

My List

Vader with swarm tactics
Tie Academy
Tie Academy

Turr Phennir with squad leader
Alpha Tie Interceptor

100 points exactly.


I was worried that there would be a low turn out as many hadn't responded to the facebook page for the event mostly only stating they were interested. I was happy when I saw that 11 players had lobbed up. I was a little optimistic about my chances as last time i'd used the list i'd picked up a fourth place. The day would teach me one valuable lesson. Arms races are something you should keep up with.

Round One
I drew against a pretty cool younger guy who ran two hammerhead looking rebels ships i'd never seen before (keep in mind i'd been away for about seven or eight waves) that he told me were K-wings. I knew they would be massive gun boats. So I deployed the usual game plan get in behind them. I heard my least favourite term '360 degree firing arc'. A combination of that and some well used bombs saw me lose Turr. I managed to keep the pressure on and was rewarded when my opponent flew a K-wing off the table. I lost a few more ships including vader. It got down to an academy pilot and the Alpha Interceptor against the remaining K-wing. the main play came when the K-wing dropped cluster mines next to an asteroid to block my chasing interceptor. Luckily I judged the distance and managed to get some well places moves and with a hard turn of 1 and an boost the Interceptor dodged the asteroid and mines to join the academy pilot at range one to shoot down the K-wing. Both my ships had one hull point a piece

Win 100 - 70

Round Two

The next round saw me up against a tooled up Ghost and A-wing. This game was a straight white wash. The clever placement of Asteroids and debris and the amazing Ion shots saw my Squadron reduced to playing bumper cars with Asteroids. The opponent was brilliant. The biggest moment in the game was his awing long range destroying my Alpha squadron pilot. A hit and a crit and I rolled four blanks. Crit was double damage and boom goes the interceptor.

Loss 0 - 100

Round Three

I drew against an elite rebel list. The opponent was running three ships. Poe backed up by an Arc fighter and with the ever annoying Biggs. I still don't know why he deployed Poe so far away from the action but i sacrificed a Tie academy to slow Poe down and even managed to remove some shields. Meanwhile in a pretty solid display i was able to swarm biggs and blow him away. Some attrition kicked in and I lost ship but managed to chase down the Arc fighter. In the end the game got down to Vader vs Poe. Sadly despite my best efforts I could not kill Poe and his greater movement allowed him to dictate the combat. If I was had my time over I probably would have moved the fight to another part of the field. But in the end he took the round.

Loss 61 - 100

Final Round

I drew against the one list I wanted to avoid the whole day and that was the B-wing heavy list. The opponent was a great bloke and If you have to get whooped it certainly helps to have an opponent you can at least have a laugh with. I managed to only kill the support head hunter. I was proud of my aggressive blocking tactics that allowed me to rob him of options but in the end there just was not enough on my part to whittle down those B-wings and their tanky shields.

Loss 12 -100.

Things i've learned
One start reading a lot of the fantasy flight reviews of their ships to familiarise myself with the new ships
Two remake my list to make it get another pilot or some missiles in there
Three disengage and move to a better location if the current location is not favourable.

Man...

Plain Interceptors, Vader without title...

You are a hero, sir.

My english is a bit rudimentary to offer deep insights, but let's try to be helpful.

You have lost a lot of mechanics of the game. If you were able to put in problems your rivals with such a rudimentary squad, you are probably a decent player, so you will learn and adapt fast.

I don't know if it's best if you go for "meta" list that are simpler while you learn (maybe a crackshot TIE swarm?) or adapt your squad progressively (just add Push The Limit and Autothrusters to interceptors, and it's a different world)

My advices is to spend 45euros/dollars and get TIE Defender+ Imperial Veterans. The TIE Defender with the new titles is a very powerful and forgiving ship (IMPERIALS with shields!!) and with 2 of these and whatever you want, you will have something "competitive" while getting updated.

My english is a bit rudimentary to offer deep insights, but let's try to be helpful.

You have lost a lot of mechanics of the game. If you were able to put in problems your rivals with such a rudimentary squad, you are probably a decent player, so you will learn and adapt fast.

I don't know if it's best if you go for "meta" list that are simpler while you learn (maybe a crackshot TIE swarm?) or adapt your squad progressively (just add Push The Limit and Autothrusters to interceptors, and it's a different world)

My advices is to spend 45euros/dollars and get TIE Defender+ Imperial Veterans. The TIE Defender with the new titles is a very powerful and forgiving ship (IMPERIALS with shields!!) and with 2 of these and whatever you want, you will have something "competitive" while getting updated.

Thanks man I appreciate the feedback. Well to further sound ridiculous my play history was this 'Purchased the core set when it first came out, and a added a few more ships to enter a tournament the next day. Played and came fourth'. This is the list I ran in that tournament and then through things getting in the way I didn't play for a long time. So I was coming back the game eight waves later and using only what I had. I have a mixed feeling of pride and disappointment for not doing better, and yet not totally upset for the amount of damage I was able to put out.

I think the one thing I have going for me is that i'm pretty good at judging distances and anticipating my opponents moves whilst making moves that many would not make. I think half of the success I had was simply down to adapting quickly and learning how the ruin the enemy plans. For example those academy Ties have this changing role where each takes turns in being a blocker. I will deliberately run one into the flight path of an enemy ship and then team up the other one with vader to attack the blocked ship. I have another thread in the x-wing list section where I am rebuilding the squad. My next purchase will be the Imperial Aces squad and i'm researching the newer ships. I am also keen to look into getting the defenders. The First Order Ties are attracting some of my attention and I just purchased the Force Awakens core set.

I am going to keep playing because I love it and want to see if I can do better with some newer resources.

When i read your history this came to mind...

CL6G-d7WsAALsdX.jpg

I will take a look to your post in squad lists.

But welcome back, and fear no shame. I will always cheer people who still flies Interceptors.

When i read your history this came to mind...

CL6G-d7WsAALsdX.jpg

This is easily the funniest thing i've seen all day.

Cheers man i'm just waiting on an order to come in at the game store. Hopefully my next battle report will be more successful.

Sure, naked interceptors are now terrible.However, you'd be my hero if you could win a Regionals with such a wave 2 list...