This is exactly the argument for changing the current system.
You don't like objectives?
I love objectives.
The problem with playing them and crafting your fleet with the specific goal of winning an objective in mind is that the current system favors the team-death match style of play.
Well, we have a disagreement on the definition of the term "death match" then.
Your definition of team-death match isn't kill as many of the opponent's pieces as you can to score the most points?
In a Death Match, that is the sole and only consideration.
If your Enemy is alive at the end, you have lost. Makes no difference what it takes and what you lose... You win only by completely destroying your enemy.
Points don't mean anything in a Death Match. Which is why Armada is not inducive of Death Match Play... You may still want to destroy your enemy to score points, but you're doing it to score points... Not as your sole consideration.
Armada further discourages it by giving you alternate ways of scoring said points - Objectives.