Would this be acceptable as a fix to the Punisher?

By Holmelund, in X-Wing

Punisher-Title-0 pts (Yes the name needs work)
Any Torpedo, Missile or Bomb upgrade costs 2 less pts pr. upgrade.

To much?

This was pretty much my fix as well.

It would certainly help.

Another thought I had was a Punisher only System Upgrade: At the start of the combat phase, you may acquire a Target Lock. 0 points. It would be huge for the generic Punishers. Not really that good for the named ones though.

I always feel when I look at the Punisher, it should be able to fire more than one missile a turn. So I thought I had was:

Punisher Title. MK.2. After you perform an attack that hits, you may acquire a TL on an enemy ship at range 1 of the defender. You may perform an attack against that ship. You may not attack again this round.

I would definitely make this title 2 points at least. Its a pretty powerful ability.

How about something like: Tie Punisher advanced tageting systems: Tie Punishers don't pay any cost to fire a secondary weapon. So no need for target locks, Focus or discarding carsds to actually fire missiles and torps.

I'm working on a Punisher Aces pack for the CCL.

My current take on a Punisher fix is a title that allows a punisher to acquire a TL at the start of the combat phase on a target at R3 and in-arc, and another mod or title that lets them drop two bombs in the same turn.

Punisher-Title-0 pts (Yes the name needs work)
Any Torpedo, Missile or Bomb upgrade costs 2 less pts pr. upgrade.

Too much?

I don't think the cost of ordnance is the main problem with the punisher, but this would help
Edited by Babaganoosh

How about something like: Tie Punisher advanced tageting systems: Tie Punishers don't pay any cost to fire a secondary weapon. So no need for target locks, Focus or discarding carsds to actually fire missiles and torps.

Smart Ordnance System (SOS)

System, Tie Punisher only

Cost??

You may treat the 'Attack: (Target Lock)' and 'Attack: (Focus)' headers as the 'Attack' header. When an equipped Torpedo or Missile instructs you to discard a Target Lock or Focus token you may choose to keep it.

Edited by pickirk01

That would be really awesome, because the new LF mod helps if you are willing to sac offense with chimps or LRS, but you still end up with a very expensive boat when you pimp it out with FCS, EM + ordinance to make those multiple slots you are buying worthwhile.

EM would be free, auto-include.

Getting homing missiles + one other would be affordable. So 4 shots at a cheap price.

Free Seismic Charges! 4 Seismics! Seismics for EVERYONE!!! Wait, Seismics for no one...

Ions for everyone...

Edited by kris40k

I understand every ship has fans, but as those fans clammor for a fix many of the suggestions translate to: "My favorite ship should be more OP than any other ship."

How about something like: Tie Punisher advanced tageting systems: Tie Punishers don't pay any cost to fire a secondary weapon. So no need for target locks, Focus or discarding carsds to actually fire missiles and torps.

I agree the Punisher needs some love, but giving it Ordnance Tubes is not an acceptable answer. Reduced point cost to equip munitions? Sure. Assistance with Target Locks? Fair enough. Turn a TIE variant into a mini-Raider? You can't be serious.

I did not say it shold not spend its missiles, just you don't have to pay a target lock/focus to do so (But I can see that on those few missiles where the card itself needs to be discarded, that the fix suggestion needs some better wording.)

It would be interresting to test unlimited missilles/torps on them though, they pop so fast you often don't get to fire the stuff you brought anyways.

Punisher-Title-0 pts (Yes the name needs work)

Any Torpedo, Missile or Bomb upgrade costs 2 less pts pr. upgrade.

To much?

I'd say yes as it makes a few things free and a number of other things nearly free. Fill up the slots and that's 12 points saved on upgrades.

From my own CCL Punisher topic...

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Edited by Rakaydos

More like micro Raider, since you don't fire 3 missiles at once on top of the primary...

Punisher-Title-0 pts (Yes the name needs work)

Any Torpedo, Missile or Bomb upgrade costs 2 less pts pr. upgrade.

To much?

I'd say yes as it makes a few things free and a number of other things nearly free. Fill up the slots and that's 12 points saved on upgrades.

That would be nicely priced and would be an awesome slot of cards laid out next to the mat; but if you can't get them off before the ship goes up in flames, it's simply unrealized good intentions.

The Punisher should either fire more ordinance per round or be tougher to remove from the board.

Once per turn, after defending you can lock and perform an attack to the attacker ship.

Or "after defending, you can assing one face down damage card to your ship to recover up to 3 shields"

The fix is to send everyone who bought a punisher a gunboat as an apology.

Punisher-Title-0 pts (Yes the name needs work)

Any Torpedo, Missile or Bomb upgrade costs 2 less pts pr. upgrade.

To much?

I'd say yes as it makes a few things free and a number of other things nearly free. Fill up the slots and that's 12 points saved on upgrades.

That would be nicely priced and would be an awesome slot of cards laid out next to the mat; but if you can't get them off before the ship goes up in flames, it's simply unrealized good intentions.

The Punisher should either fire more ordinance per round or be tougher to remove from the board.

Although it only leaves the missile slots open you could put on a Seismic Torp, Extra Munitions, and two Seismic Charges on for free. Thinking about that on Deathrain where it would effectively be four "free" barrel rolls while the Torps could clear out obstacles.

heavy frame please. So good.

I personally think this is one of the top three ugliest ships in the game (in a minor part, due to it's size on a small base) - but that does not stop me wanting to see it be viable.

Despite it's practically identical ordinance capacity to the TIE Bomber, it should also have a distinctly different play-style.

I understand every ship has fans, but as those fans clammor for a fix many of the suggestions translate to: "My favorite ship should be more OP than any other ship."

How about something like: Tie Punisher advanced tageting systems: Tie Punishers don't pay any cost to fire a secondary weapon. So no need for target locks, Focus or discarding carsds to actually fire missiles and torps.

I agree the Punisher needs some love, but giving it Ordnance Tubes is not an acceptable answer. Reduced point cost to equip munitions? Sure. Assistance with Target Locks? Fair enough. Turn a TIE variant into a mini-Raider? You can't be serious.

TIE/p II

TIE Punisher only. Title

When instructed to remove a target lock token, you may instead receive two stress tokens to maintain the target lock.

3 points

Defensive Systems

When an enemy ship acquires a target lock on you, you may immediately acquire a target lock on the attacker.

System Upgrade 1 point

I think the fix is to give it Deadeye some way. Like a Tie Punisher-only System Upgrade or Title that gives it an EPT.

I think conditions cards would be the way to go:

(You may only have one EQUIPMENT condition card assigned to a ship at any one time)

Advanced Payload: (Bombs)

At the start of the game, assign this condition card to one (Action) Bomb you have equipped. When rolling to determine damage, you may spend a focus token you have assigned to your ship to change all (focus) results to (hit) results.

High Yield Warheads:

At the start of the game, assign this condition card to one Missile or Torp you have equipped. At the compare result step, if there are two or more un-cancelled hit or critical results, you may change all hit results to critical results before resolving damage.

Multi-Spectrum Loadout: (Not sure about the name here)

At the start of the game, assign this condition card to a ship. You may then place a torp or missile upgrade card on this card. It must cost equal to or less than a missile or torp card you have equipped to the assigned ship.

Action: You may swap one missile or torp card equipped to your ship with that on the condition card.

Then for fun:

"Reaper" Unique - 6 points - 4 attack

(Target Lock): Discard this card to perform this attack. If the defender is a large base ship, before dealing damage, for every un-cancelled critical hit, you may add an additional hit result.

Allow it use of Reinforced Deflectors or give it a small ship equal?

Also:

Title:
Officer Training - Imperial Only - 0 points

Add the EPT icon to your action bar. You cannot equip this card if your upgrade bar already includes the EPT icon and/or if your pilot skill is 4 or less.

This helps:

Lt. Lorrir

Fel's Wrath

Kir Kanos

Deathrain

Redline

Night Beast

Winged Gundark

Dark Curse
Backstabber
Epsilon Leader
Krassis Trelix
Colonel Jendon
Captain Kagi

Edited by Viktus106

Most of the suggested fixes after the OP do not address its main issue.

These are (imho) its high cost and low survivability.

The thing cannot move, so it stands to reason that it needs to be tough.

It is gigantic, but pays the same for munitions as everyone else..

Title:

Officer Training - Imperial Only - 0 points

Add the EPT icon to your action bar. You cannot equip this card if your upgrade bar already includes the EPT icon and/or if your pilot skill is 4 or less.

This helps:

Lt. Lorrir

Fel's Wrath

Kir Kanos

Deathrain

Redline

Night Beast

Winged Gundark

Dark Curse

Backstabber

Epsilon Leader

Krassis Trelix

Colonel Jendon

Captain Kagi

This. Fantastic.

Most of the suggested fixes after the OP do not address its main issue. These are (imho) its high cost and low survivability. The thing cannot move, so it stands to reason that it needs to be tough. It is gigantic, but pays the same for munitions as everyone else..

This. Problem WELL stated.