My local group and I have been talking about the idea of a maximum amount of stress a ship can handle safely. If you, for instance, have 3 stress in the end phase you are fine, but if you have 4 or more stress in the end phase you would take damage equal the number of stress tokens past 3. So if you have 5 stress you take 2 damage. This made me think that the real purpose behind Inspired Recruits (being that its not faction specific) is to help mitigate stress once this hypothetical rule comes out.