Rougarou - Movement Question (slight spoiler)

By dante42, in Arkham Horror: The Card Game

In the Curse of the Rougarou, the villain moves from location to location. he is supposed to go to the location with the least amount of clues. As he goes he drops clues. Three questions arose:

1) Does an unrevealed location count as a location with the least amount of clues? There are technically zero, but the flip side could contain 40 for all I know.

2) Does a clue on an unrevealed location stay there? Does it get added to the clues when the location is revealed?

3) How would you determine the movement location in case of a tie? I know the "worst option rule" but what is worse? Him running further away, making it harder to get to hime and kill him, but leaving LOTS of clues, or moving relatively shorter distance. Would he avoid investigator spaces? So vague this one is.

In the Curse of the Rougarou, the villain moves from location to location. he is supposed to go to the location with the least amount of clues. As he goes he drops clues. Three questions arose:

1) Does an unrevealed location count as a location with the least amount of clues? There are technically zero, but the flip side could contain 40 for all I know.

2) Does a clue on an unrevealed location stay there? Does it get added to the clues when the location is revealed?

3) How would you determine the movement location in case of a tie? I know the "worst option rule" but what is worse? Him running further away, making it harder to get to hime and kill him, but leaving LOTS of clues, or moving relatively shorter distance. Would he avoid investigator spaces? So vague this one is.

1. Unrevealed counts as zero.

2. Yes, when the location is revealed you would give it the number the location requires plus the ones already on it.

3. In case of a tie (in anything) the lead investigator makes the choice. You do not need to choose the worst option.

The "Grim Rule" only applies when you don't understand a rule, and is only to get gameplay moving again. If you choose the worst option, you'll feel better if you found out you accidentally cheated and made the game easier. If the game gives you a choice, you make choose whatever you want, and like you said in your example, it's hard to even know which is worse.

i always follow the "Grim Rule". Just because, why not?

i always follow the "Grim Rule". Just because, why not?

The Grim Rule
If players are unable to find the answer to a rules or timing conflict in this Rules Reference, resolve the conflict in the manner that the players perceive as the worst possible at that moment with regards to winning the scenario, and continue with the game.
That's the Grim Rule. Using it in other situations just to make the game harder for you is fine, but the Grim Rule it is not. It just makes you hardcore, like wearing your sunglasses at night hardcore. ;)