Vassal module and the crowdsourcing of Bo'Shek's edits, spearheaded by Paul Heaver

By Mu0n729, in X-Wing

Following the spoiler reveal of Bo'Shek, Paul Heaver's 3rd card that he designed thanks to his 3rd World title, this creates an undue pressure on the Vassal module (not really, but bear with me).
Check the reveal here if you haven't seen it:
You see, when wave 6 rolled around and segnor's loops came around, the definition of the dials was made casually without being mindful of the exactitude of the physical dials. This means that however many ships there are in the module right now, the order of the movement must be validated and checked perfectly for when that card will be made available. The choices that have been made for the order of the movements are NOT universal from 1 ship to the other concerning the red ones, especially.
I realized there was a big quality control task ahead of me for the vassal module a few seconds after watching the video above. However, Paul contacted me himself, inquiring about this issue, demonstrating remorse and tact of the utmost quality! Therefore, Paul being the gentleman he is, has graciously walked into contributing to the task of verifying the dial movement order in the vassal module.
In no time (and reserving rebels to Paul, since they have been so good to him), we can crowdsourceplow our way into it!
I've started checking a few ships up a few nights ago, so reply here if you want to reserve your portion of the ships and I'll write you down in this list:
-----
REBELS:
***RESERVED FOR PAUL HEAVER****
Scum & Villainy:
Aggressor (Mu0n): SL3
G1-A Starfighter (Mu0n): no change
Kihraxz (Mu0n): no change
M3-A Interceptor (Mu0n): no change
Protectorate Starfighter (Mu0n): no change
StarViper (Mu0n): SL3
Y-Wing (Mu0n): no change
Z-95 Headhunter (Mu0n): no change
Empire:

Tie Bomber(kdubb): no change

Tie Punisher(kdubb): no change

Tie Striker(kdubb)- Needs correction

Decimator(kdubb): no change

Tie Phantom(kdubb): no change

Tie FO(kdubb): no change

Tie SF(kdubb): no change

Lambda(kdubb): no change

Firespray(kdubb): no change

Tie Defender(kdubb): no change

TAP(kdubb): no change

Tie Adv(kdubb): no change

Tie Interceptor(kdubb): no change

Tie Fighter(kdubb): no change

Edited by Mu0n

I'll take a look tonight if this isn't already over by then

Tie Bomber- Fine

Tie Punisher- Fine

Tie Striker- Needs correction

Decimator- Fine

Tie Phantom- Fine

Tie FO- Fine

Tie SF- Fine

Lambda- Fine

Firespray- Fine

Tie Defender- Fine

TAP- Fine

Tie Adv- Fine

Tie Interceptor- Fine

Tie Fighter- Fine

Edited by Kdubb

Thanks kdubb. People have often spontaneously offered to help with the module over years - this is one of those rare times where it's tied to actual game mechanics rather than the arcane machinations inside the vassal platform, that take too long to explain for it to save time.

I checked all the dials for Rebels, as of 6.2.4, and they are all fine. Even the epic ones (can't wait for BoShek to hose one of those ships). I didn't check Sabine's TIE.