So after hemming and hawing i have decided to add an (pending) entry to the CCL. Hopefully i am not to late and am not stealing any ideas. If so ignore this post
. Also it isn't 100% finished yet. Should be very soon. Couple things i would like help with would be
1. Point costs
2. Pictures for the cards
3. How to post the finished cards
4. Dial
So my entry........
The Missile Boat.
Stats
Attack: 2
Agility: 2
Hull: 3
Shield: 6
Reasoning for the stats. It had only a single laser cannon, was also more maneuverable than the XG-1, had hull comparable to a TIE Fighter (according to wookiepedia), and more shield than a B-Wing.
Right now the dial is almost identical to the ARC. Differences being the 4 straight is white and adding a 3 k-turn. (Help needed here).
Action Bar: Focus, Target Lock, SLAM.
Upgrade Bar: 2 torps, 2 missiles, 1 Bomb.
Cards:
PS 2 generic
PS 4 generic with EPT
PS 6 Ace (ability in the works)
PS 7 Ace (ability in the works)
Upgrades
EPT:
Overconfidence
When attacking you may add 1 crit to your roll. If you do decrease your agility value by 1 (to a minimum of 0) until the end of the round
Points: 2-4
Missile:
Advanced Cuncussion Missile
Attack: 4
Range: 2-3
Attack (Target Lock)
Spend your Target Lock and discard this card to perform this attack. If this attack hits, before dealing damage, you may receive 1 stress token for every canceled hit result to remove that number of shield tokens from the defender
Points: 5
Chaff Missile
Attack: 3
Range: 1-2
Attack (focus):
Discard this card to perform this attack.
If this attack hits you may remove 1 focus or evade token from the defender
Points: ?
Cannon:
Jamming Beam:
Attack: 3
Range: 1-3
If this attack hits, the defender recieves 1 jamming beam token. Then cancel all dice results.
Points: 1
Modification:
Advanced Warhead Launchers
When attacking with an equipped missile or torpedo secondary weapon, after rolling attack dice you may acquire a target lock on the defender.
Points:2-3
Title:
Thrawn's Finest
After performing a SLAM action you may acquire a Target Lock
You must equip a Tractor Beam or Jamming Beam upgrade to this card (paying its squad point cost as normal)
Points: 2
Jamming Beam Reference Card:
During the combat phasen a ship rolls 1 fewer attack dice for each jamming beam token assigned to it. During the Combat phase instead of performing any attacks a ship may remove any number of jamming beam tokens assigned to it.
Well that is what i have so far. Sorry for the long post. As i said all of this is not completely finished and still needs some testing and costing. Help and critique is appreciated.
EDIT: Reason for the post title is Missile Boats were used by Grand Admiral Thrawn to hunt down rogue defenders.
Edited by 4fox100