I'm wondering what thought people have put into advancing their deck over the course of a full campaign. There isn't much to play around with at the moment, as the card pool is small, and the campaign is short, but ideas may have started to form.
At the moment, I'm pondering the worth in keeping hold of the non-class specific skill cards long-term, once other cards appears that allow you to gain a +2 to their related skill.
For example, if I have Guts in my deck to help Roland out with his low Sanity, is it worth replacing one or more of them with the Elder Sign Amulet as it can pull double duty. It comes with 2 Willpower symbols, just like Guts, but could also be played for the +4 Sanity instead. You lose the card draw, but is the flexibility better?
Similarly the following cards prompt the same thought process:
Police Badge, Shotgun, Disk of Itzamna, Will to Survive, Stand Together and "I'm Outta Here!"
When I'm upgrading a deck, do I ditch assets and events to make room for these, or is it better to view them like upgrading a Skill to be more flexible?