Rules clarification: executing a maneuver

By derekstanggt, in X-Wing

To me a movement is to complete the move that I picked out ifcant make tht move then ships dont move and dont count as moving.

You have to be able to complete a move to move

Now the shuttle and other ships with 0 moves dont move at all they sit that dont count as movement as ship didn't move

Theres a lot less runig in to each other in my games think its called bumping I see a lot of that on YouTube why would u be doing it that way

You.

Are.

Wrong.

This isn't a matter of opinion or interpretation, you have simply not read and understood the rules correctly. Both stop manoeuvres and bumps are covered by the rules of the game, and do not work the way you suggest. If you're playing the way you suggest, you're playing with house rules, whether you intend to or not, and if you're playing that way in tournaments, you're cheating.

To me a movement is to complete the move that I picked out ifcant make tht move then ships dont move and dont count as moving.

You have to be able to complete a move to move

Now the shuttle and other ships with 0 moves dont move at all they sit that dont count as movement as ship didn't move

Theres a lot less runig in to each other in my games think its called bumping I see a lot of that on YouTube why would u be doing it that way

What if you only move an inch or so before hitting something? That still counts as moving, right?

(I agree it's not 'completing' the manoeuvre, but it is 'executing' it).

What if you only move 0.000000001"?

Or do you literally not move the ship if you can't put it exactly where you intended it to go?

In which case, what do you think Captain Oicunn's pilot ability is intended to do?

To me a movement is to complete the move that I picked out ifcant make tht move then ships dont move and dont count as moving.

You have to be able to complete a move to move

Now the shuttle and other ships with 0 moves dont move at all they sit that dont count as movement as ship didn't move

Theres a lot less runig in to each other in my games think its called bumping I see a lot of that on YouTube why would u be doing it that way

What if you only move an inch or so before hitting something? That still counts as moving, right?

(I agree it's not 'completing' the manoeuvre, but it is 'executing' it).

What if you only move 0.000000001"?

Or do you literally not move the ship if you can't put it exactly where you intended it to go?

In which case, what do you think Captain Oicunn's pilot ability is intended to do?

I mean seriously. It's no surprise you find the game weirdly difficult compared to what the rest of us expect - you're literally playing a totally different game.

To me

This is where your problem lies. What a word means to me, or to you, is completely irrelevant. The only thing that matters is what the rules define the word to be.

Yes I literally dont move ship if i can't put it where its intended to go

See this is where different people have different interpretation of rules and how they work

No, it's where you are getting a rule flat out wrong. You ALWAYS move a ship, even if it can't get to where the template would put it.

It moves 'along' the template till it hits another ship and stops there. That's it. That's the rule.

The only times you don't actually move the ship is if your move would make you bump another ship EXACTLY where you already are or you can't fit your ship anywhere past the ship you are already touching.

Or you perform the 0 stop move, but even then in terms of the rules you 'executed a maneuver', and so any effects that would happen after executing a maneuver would kick in.

See this is where different people have different interpretation of rules and how they work

No.

There are people who are doing what the rules say to do, and people who are not.

You are in the latter category.

Until such time as you're at least trying to be in the former category about basic things like this which are clearly defined and instructed in the core game rules reference, it's almost impossible to address deeper concerns and confusions about the rules, because you simply won't be on the same page as the rest of us when it comes to understanding the rules. As long as you're this wrong about things, you're never going to understand the more complex interactions in the rules which deal with exceptions to the core rules, because you aren't playing according to the rules that are being excepted.

What, for instance, do you think Zeb Orrelios crew is for, if it's impossible to ever overlap another ship? What do you think Captain Oicunn's pilot ability does? What do you think Anti Pursuit Lasers and Ion Projectors do? What do you think blocking, as a concept, is?

I dont get blocking at all dont get whole concept

I dont get blocking at all dont get whole concept

That's because you're not playing the game by the rules.

Once you figure out how manoeuvring works when you can't complete the manoeuvre because a ship is in the way, the concept of blocking becomes a lot clearer. Especially when you realise that overlapping a ship costs you your Perform Action step and means you can't shoot the ship you overlapped.

What about Oicunn, Zeb, Anti Pursuit Lasers, Ion Projectors? How do you think that they work?

Never understood any that stuff. And to me and my understanding is if you can't move you can't move. it just dont make any sense to run in to something our do a move you can't complete

Never understood any that stuff. And to me and my understanding is if you can't move you can't move. it just dont make any sense to run in to something our do a move you can't complete

But it makes more sense for a ship that was rocketing through space the previous turn to come to a complete dead stop with no penalty the next one? With the way you're playing, I could deliberately choose a maneuver I know would make me bump, stay in the same spot, and still get to shoot the ship I would have bumped into. It's basically a way to take a 0-speed maneuver without having it on your dial. That's incredibly broken.

Don't try to bring theme or applicability into the rules. They exist to make the game play in a balanced and consistent way. Not to be an exacting simulation of what should happen.

To quote Yoda: "THAT is why you fail..."

You came on here recently and said that you are having difficulties with the game and it takes ages to kill anything or win at all.

Well now we know why. With the exception of the VERY basic rules, you are just assuming and applying your own reasons and versions of how things work. Basically, you are playing a 99.999% different game to EVERYONE else who plays X-Wing.

There is no interpretation or opinion. You do what the cards and rules say for you to do. THAT IS IT. This is one of the easiest games I've played BECAUSE they give you everything on the material.

Stop assuming or trying your own ways, and read the rules. Play a game like that and see if that makes killing things easier and quicker for you.

Never understood any that stuff. And to me and my understanding is if you can't move you can't move. it just dont make any sense to run in to something our do a move you can't complete

But it makes more sense for a ship that was rocketing through space the previous turn to come to a complete dead stop with no penalty the next one? With the way you're playing, I could deliberately choose a maneuver I know would make me bump, stay in the same spot, and still get to shoot the ship I would have bumped into. It's basically a way to take a 0-speed maneuver without having it on your dial. That's incredibly broken.

Don't try to bring theme or applicability into the rules. They exist to make the game play in a balanced and consistent way. Not to be an exacting simulation of what should happen.

If it helps, remember that the game is a two dimensional representation of a three dimensional dogfight. When my ship "bumps" yours, perhaps it's not actually colliding (thematically), but instead has to pull up sharply, using up the momentum from the rest of the maneuver and distracting the pilot so that they cannot perform an action.

I mean, why would they have rules for what happens when you hit another ship if you're not supposed to hit another ship?

Like all games I have ever palyed rules need interpretation to how to best go about using them and how to imply them. And whole ruinng in to each other just not how I get maybe i say you should stop before you hit model would be better but you should never loss actions even when so called stressed

First, clear your mind of any interpretations you've accumulated and any expectations of how it should be.

Then, read the Learn to Play booklet, and play a game following that. Then, play again, this time looking in the Rules Reference Guide for each given phase and step in the game, and pay attention to the cross-references at the bottom of each rules segment. This will take some time, but it will be well worth it.

It is critical to understand the movement rules and apply them properly. There is very little need for interpretation in these rules, and once you've played a few games following the rules closely, you'll come to realize this. Your enjoyment of the game will increase dramatically.

Troll is trolly. Sheesh.

To apply your thinking to a game you have played, I'll use this example.

In the fluff, Space Marine bolters fire massive, explosive shells compared to what we have in the real world. So I play them as Strength 5 and AP3 all the time.

Which would be cheating, as it isn't in the rules and I'm just making my own stuff up. That is what you are doing with X-Wing. There are rules, you haven't read them or don't quite get them, so you make up our own stuff.

Which isn't how games work.

Like all games I have ever palyed rules need interpretation to how to best go about using them and how to imply them. And whole ruinng in to each other just not how I get maybe i say you should stop before you hit model would be better but you should never loss actions even when so called stressed

So.

You just flat out ignore the rule book and do wtf you want?

Yeah, OK, troll, bye now.

Guy asks for help with rules.

Community tries to help guy.

Guy makes up reason as to why he doesn't follow any rule in the game that is discussed.

Community finally gives up trying to help guy troll.

Edited by Kdubb

See this is where different people have different interpretation of rules and how they work

**** me dude. Are you this difficult and obtuse in other aspects of your life? Do you interpret the road rules differently to everyone else? What's your take on murder? Ok in some circumstances because of your "interpretation"?