So, this is gonna be a long post... I have been working on some custom ships for X-Wing for some time now. It started out as an entry to the CCL last year, but it soon grew too large for that. I haven't worked on it in a while, but I found the folder on my desktop today and thought I would share.
As the title suggests, these ships are all droid ships. They are all included in the Scum faction, but I have plans with a friend to create a new faction all together for a sort of sub-game to X-Wing, set in the era of the Republic. He was supposed to be working on the Jedi/Republic faction, but I don't know how much progress he has made. Anyways, without further ado.
Ship 1: Vulture Droid
Ah yes, the iconic Vulture Droid. This one was the easiest to design. Cheap, weak and swarmy. I know everyone is gonna have something to say about being cheaper than a TIE, but I don't care. That is why I made the following upgrades for this thing:
These both make it so the cheapest ship is on par with a TIE in points, while also being close in capability. Sure, you can swarm them more unupgraded, but they die really fast that way.
Ship 2: Tri-Fighter
Before I go on, let me quickly describe a mechanic that the droid ships will be introducing. I am sure you noticed that the droids are lacking the focus action. This makes sense thematically, because a droid can't really "focus". Another thing, that I haven't implemented yet on the card is the "Processing Capacity" special rule. Instead of having normal pilot skills, droids will have a processor capacity value, which will take the place of its pilot skill value on the card. If I ever get around to doing it, I plan on changing the orange pilot skill number to a different color to symbolize this. Essentially what this means for the ships is this:
Whenever a droid ship would accrue a stress, instead reduce its processing capacity value by one, to a minimum of zero. A droid ship with zero processing capacity cannot perform actions or red maneuvers. Whenever a droid ship performs a green maneuver or would remove stress, increase its processing capacity value by one, to a maximum of its printed value.
I plan on making this a reference card for droid ships at some point as well. Basically, the more a droid ship taxes itself, the lower its pilot skill goes. Then it has to do greens to get it back up. Anyways, with that in mind, here are the Tri-Fighter pilots:
This ship is the elite droid ship, and it shows in the pilot abilities for these guys, and also in the upgrade cards that would come in its blister.
(small error there, did you notice it?)
Will post the other two ships below.
Edited by Caboose2900