Order of Maneuver, Action and extra Maneuver during Combat

By Darfaan, in Star Wars: Force and Destiny RPG

I hope you can help...
I specifically want to ask about WHEN you can use the extra Maneuver, purchased through spending 2 Strain, in regards to combat.

From what I have read in the core books, you have a Maneuver and an Action, you can also spend 2 strain to gain an extra Maneuver. Can these happen in any order?
Is the following example possible?:
In the case where a Player Character first uses a Maneuver to either Engage or Aim or trigger a Talent like Saber Swarm, then uses an Action by making a successful Lightsaber check... THEN... and this is the main crux of the query... the PC can spend 2 Strain to gain an extra Maneuver, where the PC can then disengage from combat up to a Short Range distance, or Medium Range if using Force Leap as a Maneuver.

Is the example above possible?

The player gets to choose the order. They can do first maneuver, action, second maneuver if they'd like, all the while sprinkling incidentals in-between. It's up to them, and it's what helps add strategy to their decisions.

Disengaging from melee might be its own maneuver, though I could be confusing it with D&D. I'm away from my books at the moment.

Disengaging from melee might be its own maneuver, though I could be confusing it with D&D. I'm away from my books at the moment.

No you have it right, both Engaging and Disengaging are Maneuvers (ie. Moving to or from Engaged to Short is a Maneuver).

I hope you can help...

I specifically want to ask about WHEN you can use the extra Maneuver, purchased through spending 2 Strain, in regards to combat.

From what I have read in the core books, you have a Maneuver and an Action, you can also spend 2 strain to gain an extra Maneuver. Can these happen in any order?

Is the following example possible?:

In the case where a Player Character first uses a Maneuver to either Engage or Aim or trigger a Talent like Saber Swarm, then uses an Action by making a successful Lightsaber check... THEN... and this is the main crux of the query... the PC can spend 2 Strain to gain an extra Maneuver, where the PC can then disengage from combat up to a Short Range distance, or Medium Range if using Force Leap as a Maneuver.

Is the example above possible?

Thank you to you both

I hope you can help...

I specifically want to ask about WHEN you can use the extra Maneuver, purchased through spending 2 Strain, in regards to combat.

From what I have read in the core books, you have a Maneuver and an Action, you can also spend 2 strain to gain an extra Maneuver. Can these happen in any order?

Is the following example possible?:

In the case where a Player Character first uses a Maneuver to either Engage or Aim or trigger a Talent like Saber Swarm, then uses an Action by making a successful Lightsaber check... THEN... and this is the main crux of the query... the PC can spend 2 Strain to gain an extra Maneuver, where the PC can then disengage from combat up to a Short Range distance, or Medium Range if using Force Leap as a Maneuver.

Is the example above possible?

Actually no, because you couldn't use the maneuver to both disengage and move. You need a maneuver to disengage, you need a maneuver to move so if you use your first maneuver then your action, you are left with one maneuver, meaning you can only disengage , using the enhance :jump you need to make a move maneuver so you cannot use until after you have disengaged. You cannot use enhance jump to jump straight out or straight into combat. Source was episode 88 order 66 with a question answered by Sam Stewart specifically about free running but force jump was mentioned. So if you were engaged in one combat and wanted to jump to another combat your first maneuver you have to disengage, then use the jump action to move between the combats , then use your last maneuver to engage the next combat. Essentially you can't engage/disengage and move unless you have a talent like hawk bat swoop which allows you to move to engaged as part of an attack.

Thank you Syrath

What you say makes perfect sense. Luckily I have HBS as part of my Ataru Striker Tree.

So, if I am currently engaged in combat at the start of my turn and I use my first maneuver to activate Saber Swarm, then use my Action to perform a Light Saber Check... if I roll enough Advantage to Disarm Foe (I have crossguard) or if I break the weapon my opponent is using... would I then need to Disengage, or would I be able to perform Force Leap as a second maneuver?

Cheers for your time

No, Hawk Bat Swoop is an action so you could start at range, use your action to Hawk Bat Swoop first you make your attack as part of this action , this also allows you to engage your opponent on a successful force roll, so assuming you for enough pips you then can move from short range to engaged as part of that action. Then a maneuver to disengage putting you again at short range , leaving you a second maneuver left to move somewhere.

No, Hawk Bat Swoop is an action so you could start at range, use your action to Hawk Bat Swoop first you make your attack as part of this action , this also allows you to engage your opponent on a successful force roll, so assuming you for enough pips you then can move from short range to engaged as part of that action. Then a maneuver to disengage putting you again at short range , leaving you a second maneuver left to move somewhere.

But not if I began my turn using a Maneuver to activate Saber Swarm?

Yes, you could:

1: Maneuver to activate Saber Swarm

2: HBS to engage and attack target

3: 2 Strain + Maneuver to disengage (and end the turn at Short Range)

OR

1: HBS to engage and attack target

2: Maneuver to disengage

3: 2 Strain for something else?

Or, you know, do a different maneuver before HBS.

Or you could:

1, Maneuver to activate Saber Swarm

2, HBS to engage and attack

3, Force Leap as a maneuver to medium range

Or You could

1, Force Leap as a maneuver from extreme to long

2. Force Leap as a maneuver from long to short

3 HBS as an action to engage and attack.

Also Setinels with Sentry can totally Dresdan or Batman it up with talents.

You cannot use enhance jump to jump straight out or straight into combat. Source was episode 88 order 66 with a question answered by Sam Stewart specifically about free running but force jump was mentioned.

From what I understand, one of the hosts specifically calls out being able to use the Force Leap Action to move range bands in addition to engaging/disengaging the target as the sole work-around for the engage/disengage limiter. Sam Stewart does not call him out on that at all.

It's discussed a little further in this topic I started.

https://community.fantasyflightgames.com/topic/236059-question-regarding-latest-order-66-podcast/#entry2524547

Edit: I am a derpface, you have already posted in that topic.

Edited by GroggyGolem

You cannot use enhance jump to jump straight out or straight into combat. Source was episode 88 order 66 with a question answered by Sam Stewart specifically about free running but force jump was mentioned.

From what I understand, one of the hosts specifically calls out being able to use the Force Leap Action to move range bands in addition to engaging/disengaging the target as the sole work-around for the engage/disengage limiter. Sam Stewart does not call him out on that at all.

It's discussed a little further in this topic I started.

https://community.fantasyflightgames.com/topic/236059-question-regarding-latest-order-66-podcast/#entry2524547

Edit: I am a derpface, you have already posted in that topic.

Edited by syrath

Ok... I got it... it makes sense really.
A maneuver is needed to disengage and a separate maneuver is needed to Force Leap. My GM says that I can try and disengage with a Force Leap, but the NPC can push or strike to get the PC off balance and cause harm. So, not advisable.

You cannot use enhance jump to jump straight out or straight into combat. Source was episode 88 order 66 with a question answered by Sam Stewart specifically about free running but force jump was mentioned.

From what I understand, one of the hosts specifically calls out being able to use the Force Leap Action to move range bands in addition to engaging/disengaging the target as the sole work-around for the engage/disengage limiter. Sam Stewart does not call him out on that at all.

It's discussed a little further in this topic I started.

https://community.fantasyflightgames.com/topic/236059-question-regarding-latest-order-66-podcast/#entry2524547

Edit: I am a derpface, you have already posted in that topic.

That call was Phil saying you can use jump as an action thereby using your action to enable you to move ranges so allowing you to disengage with maneuver 1 , jump as your action and then using your maneuver to engage in another combat. The exact response was in a question of whether you could move from one engagement to another in the same round (using the upgraded free running maneuver), they then pointed out that engaging/disengaging was 2 maneuvers so the only way round it was to use your action to somehow move, since in this instance the action is being used for hawk bat swoop that means using jump to squeeze in that third "maneuver" isn't possible. Other examples that would work is if you started as an explorer and used the signature ability, there are a few other options.

From what I understand, engagement only requires a separate maneuver when performing move maneuvers. Something like the Force Leap action, at least how it seems based on RAW, looks to be able to bypass that requirement of a separate move maneuver for engagement, considering it is not a move maneuver.

I'd love to see a dev response on the matter and there is a question that's already been put in to them. It would make sense thematically if one could engage as well as move range bands with a Force Leap, as that is what is done in the films.

So I'm the one who asked the Devs the question on this. I also asked the question of Freerunning that Sam answered on the O66 Podcast.

In the O66 episode Sam said that (paraphrasing) Freerunning is a modified version of using the Move manoeuvre to change range bands. This excludes it from being used as part of an Engage/Disengage Move manoeuvre.

So then that leads to the questions:

"Is a Force Leap Action a modified Move manoeuvre? Can it only be used to change location and not to Engage/Disengage? Or is it an Action of its own and is outside the rules of the Move manoeuvre?"

I asked a much longer version of that over a week ago and still have not gotten a response. As soon as I do I will put it in the Developer Answered Questions thread for everyone.

My understanding of the wording Sam Stewart used, you can either engage or disengage which takes a maneuver, or you can use a move maneuver (something that allows you to change range bands) engaging and disengaging is not changing a range band or moving within short range, whereas jumping, and free running are, and you can engage/disengage or move as a maneuver but you cannot do more than one of these as part of the same maneuver unless you have a talent or ability that says you can. The force jump maneuver allows you a psuedo move maneuver to be used as an action.

I've got the exact rule that covers this. Currently I'm looking at Edge of the Empire core page 200

MOVE

This maneuver allows the character to move within his environment. The game defines several different broad types of movement. When characters move they do ONE of the following .

Change range increment.........

Engage or disengage from an opponent.......

Moving within short range......

I've left out the descriptions but the first of these further defines the change range increment and does not mention moving from or engaged. For f&d the page is 208.

The problem comes about when you look at the Jump description which says you can take a force leap action , he may make an Enhance power check. He may spend a pip of jump horizontally to any location in short range. It says a little more but nothing relevant here. The question I would ask if you can jump to any where in short range why not out of engaged to somewhere else. You would still need to use a maneuver to engage back into combat, but there is nothing to say you cannot jump out of engaged to a short range location.

Sam's answer however seems to indicate that unless otherwise specified by the talent or ability, this is still an example of MOVE -change range increment as above, which means it does not allow you to engage or disengage. Its main benefit when used as a maneuver (when doing the same movement move can do) is the range upgrade and the ability to ignore terrain, or moving upward (again with the correct upgrade). In normal terrain and moving horizontally, it has no benefit over the standard move maneuver, which doesn't actually feel right to me, but this is the way it was described by Sam in the episode.

Edited by syrath

Most of what Sam Stewart talked about was the free running talent and not force leap, therefore it's hard to say if what he said actually applies to force leap. The books state that while engaged is a subset of short range, it is still a range band. Force leap allows you to leap range bands and is not classified as a move maneuver. Strictly by RAW, it seems there is nothing stoping you from force leaping range bands as well as into and out of engaged. If there's a reason it shouldn't work, it's not in the rules as written and is something the devs would be adding into the rules by way of their response (tho we don't know for sure as there hasn't been a reply yet).

Regardless, this will be my last post on the matter until we hear a response from the devs. Every GM has the right to run games the way that fits for their tables and I do not wish for others to think I'm trying to enforce my interpretation of the rules.

Actually it allows you to move to a location within short range or with the upgrade medium range. Junp actually does not specify you can move to engaged ( ie it is worded identical to the same move maneuver. In other words you would still be at short range to another engagement requiring a maneuver to engage. To put simply by the wording of both move and jump - another location in short range - does not engage you with a target. Logically though that does not automatically apply to disengaging, but I can see that as being a rule, just not exactly specified.