How would you make Han Solo worth it?

By Jamborinio, in Star Wars: Armada

It's nice that he isn't an auto-include otherwise Han would be in every battle the Rebels ever fought! That's Jan's job! :lol:

I love this thread! I usually play generic squads because it's so hard to justify spending the extra points. Han costs as much as two X-wings, which have 8 anti-squad dice, 2 anti-ship dice, 10 hull, and lock down a greater area. So to make Han worth it, you would need to find a strategy that makes him better that 2 X-wings. These kind of discussions are very helpful.

So basically what I'm hearing is that if you can get Han to shoot twice and scoot, you get 8 (better) fighter dice or 4 anti-ship dice, without losing hull. Hmm... :)

Meanwhile, an opponent with 2 X-wings is trying to use both together to lock down Han, because they might do well head-to-head(s). He'll still be tough to kill with those two braces, though.

As an Imperial Player, I always imagined if I swapped to the other side, the Falcon would be on the table a lot in my games. The guidelines I’ve noticed with Han to make him effective seem to be..

Double Tap. Han going last, then first allows you to drop 2 black and 2 blue on a ship, or 4 black and 4 blue on a fighter. You want to maximize this.

Don’t fly alone. Han needs to go last to double tap. Something like Han, Dash, yt2400, Hera/Ghost, 2x Xwings, Rogue Squadron gives you 3 full fighter activations before he has to activate, giving you the chance to go last. Its just like bidding to go 1 st . That happens in the build phase.

Grit is his fail safe. Ideally, Han could swoop in on a Bwing (for example), fire last, do 0-4 damage, fire again, doing 0-4 damage, and in that barrage kill the Bwing. But what if he doesn’t? That is where Grit comes to play. Don’t stay, get out of there.

Han should be parked on a asteroid. In the middle of it. Where he can double tap out of it safely.

Just because he can go first, he almost never should unless it gives you something tangible. Using a rule to use the rule is dumb. Most of the time going first should be to get away from what is going to get you, and to give him his shot before he goes away. Otherwise, use him to finish fights, not initiate them.

As an Imperial Player, I always imagined if I swapped to the other side, the Falcon would be on the table a lot in my games. The guidelines I’ve noticed with Han to make him effective seem to be..

Double Tap. Han going last, then first allows you to drop 2 black and 2 blue on a ship, or 4 black and 4 blue on a fighter. You want to maximize this.

Don’t fly alone. Han needs to go last to double tap. Something like Han, Dash, yt2400, Hera/Ghost, 2x Xwings, Rogue Squadron gives you 3 full fighter activations before he has to activate, giving you the chance to go last. Its just like bidding to go 1 st . That happens in the build phase.

Grit is his fail safe. Ideally, Han could swoop in on a Bwing (for example), fire last, do 0-4 damage, fire again, doing 0-4 damage, and in that barrage kill the Bwing. But what if he doesn’t? That is where Grit comes to play. Don’t stay, get out of there.

Han should be parked on a asteroid. In the middle of it. Where he can double tap out of it safely.

Just because he can go first, he almost never should unless it gives you something tangible. Using a rule to use the rule is dumb. Most of the time going first should be to get away from what is going to get you, and to give him his shot before he goes away. Otherwise, use him to finish fights, not initiate them.

Edited by Jambo75

As an Imperial Player, I always imagined if I swapped to the other side, the Falcon would be on the table a lot in my games. The guidelines I’ve noticed with Han to make him effective seem to be..

Double Tap. Han going last, then first allows you to drop 2 black and 2 blue on a ship, or 4 black and 4 blue on a fighter. You want to maximize this.

Don’t fly alone. Han needs to go last to double tap. Something like Han, Dash, yt2400, Hera/Ghost, 2x Xwings, Rogue Squadron gives you 3 full fighter activations before he has to activate, giving you the chance to go last. Its just like bidding to go 1 st . That happens in the build phase.

Grit is his fail safe. Ideally, Han could swoop in on a Bwing (for example), fire last, do 0-4 damage, fire again, doing 0-4 damage, and in that barrage kill the Bwing. But what if he doesn’t? That is where Grit comes to play. Don’t stay, get out of there.

Han should be parked on a asteroid. In the middle of it. Where he can double tap out of it safely.

Just because he can go first, he almost never should unless it gives you something tangible. Using a rule to use the rule is dumb. Most of the time going first should be to get away from what is going to get you, and to give him his shot before he goes away. Otherwise, use him to finish fights, not initiate them.

I love it, in theory, but then if the imperials activate first and send 4 Ties or Interceptors boosted with flight controllers and/or howlrunner then you're probably looking at a dead Han regardless of best laid plans.

Well let’s look at what just happened to make that happen.

You seem to be saying that you need a ISD1, 4 Ties or Interceptors, perhaps Howlrunner, and Flight controllers, and devote a Dial order to, and Bid well enough to get First Player, to kill a 26 point Han.

And you feel the Rebel player got the bad end here?

I don’t think I can agree. Sounds like a bargain for the Rebel player.

As an Imperial Player, I always imagined if I swapped to the other side, the Falcon would be on the table a lot in my games. The guidelines I’ve noticed with Han to make him effective seem to be..

Double Tap. Han going last, then first allows you to drop 2 black and 2 blue on a ship, or 4 black and 4 blue on a fighter. You want to maximize this.

Don’t fly alone. Han needs to go last to double tap. Something like Han, Dash, yt2400, Hera/Ghost, 2x Xwings, Rogue Squadron gives you 3 full fighter activations before he has to activate, giving you the chance to go last. Its just like bidding to go 1 st . That happens in the build phase.

Grit is his fail safe. Ideally, Han could swoop in on a Bwing (for example), fire last, do 0-4 damage, fire again, doing 0-4 damage, and in that barrage kill the Bwing. But what if he doesn’t? That is where Grit comes to play. Don’t stay, get out of there.

Han should be parked on a asteroid. In the middle of it. Where he can double tap out of it safely.

Just because he can go first, he almost never should unless it gives you something tangible. Using a rule to use the rule is dumb. Most of the time going first should be to get away from what is going to get you, and to give him his shot before he goes away. Otherwise, use him to finish fights, not initiate them.

I love it, in theory, but then if the imperials activate first and send 4 Ties or Interceptors boosted with flight controllers and/or howlrunner then you're probably looking at a dead Han regardless of best laid plans.

Well let’s look at what just happened to make that happen.

You seem to be saying that you need a ISD1, 4 Ties or Interceptors, perhaps Howlrunner, and Flight controllers, and devote a Dial order to, and Bid well enough to get First Player, to kill a 26 point Han.

And you feel the Rebel player got the bad end here?

I don’t think I can agree. Sounds like a bargain for the Rebel player.

Just sounds like a regular Imperial list to me.

As an Imperial Player, I always imagined if I swapped to the other side, the Falcon would be on the table a lot in my games. The guidelines I’ve noticed with Han to make him effective seem to be..

Double Tap. Han going last, then first allows you to drop 2 black and 2 blue on a ship, or 4 black and 4 blue on a fighter. You want to maximize this.

Don’t fly alone. Han needs to go last to double tap. Something like Han, Dash, yt2400, Hera/Ghost, 2x Xwings, Rogue Squadron gives you 3 full fighter activations before he has to activate, giving you the chance to go last. Its just like bidding to go 1 st . That happens in the build phase.

Grit is his fail safe. Ideally, Han could swoop in on a Bwing (for example), fire last, do 0-4 damage, fire again, doing 0-4 damage, and in that barrage kill the Bwing. But what if he doesn’t? That is where Grit comes to play. Don’t stay, get out of there.

Han should be parked on a asteroid. In the middle of it. Where he can double tap out of it safely.

Just because he can go first, he almost never should unless it gives you something tangible. Using a rule to use the rule is dumb. Most of the time going first should be to get away from what is going to get you, and to give him his shot before he goes away. Otherwise, use him to finish fights, not initiate them.

I love it, in theory, but then if the imperials activate first and send 4 Ties or Interceptors boosted with flight controllers and/or howlrunner then you're probably looking at a dead Han regardless of best laid plans.
Well let’s look at what just happened to make that happen.

You seem to be saying that you need a ISD1, 4 Ties or Interceptors, perhaps Howlrunner, and Flight controllers, and devote a Dial order to, and Bid well enough to get First Player, to kill a 26 point Han.

And you feel the Rebel player got the bad end here?

I don’t think I can agree. Sounds like a bargain for the Rebel player.

Just sounds like a regular Imperial list to me.

Yes, but now you have moved all of your fighters after Han, and their Bombers move in and crush your un-screened ISD. Then, next turn after you come back to engage the bombers, they move in Jan and bomb again... or you go to kill Jan and they still get to Bomb again because you are busy over there. Totally worth the Han loss, basically paid for you to give them a free turn of bombing and now the ISD is dead. Unless they are just bad at squadron play and then you crush them, but you were probably going to crush them anyway as they are bad at squadron play and invested points into it.

Personally, I just ignore Han because destroying your 60+ point ship and INTEL squadron with my ISD+Squadron activation is generally way more effective in the overall game than killing 1 stupid scoundrel.

But I still like playing Han or Luke, because: 1) iconic & 2) they are targets that generally draw fire like a board-wide ESCORT-by-choice ability, leaving all my other stuff free to roam.

Edited by SirDave

Does All Fighters, Follow Me! work with Han?

Does All Fighters, Follow Me! work with Han?

If you activate him with a ship, yes. If you use Rogue or his special ability, no.

Does All Fighters, Follow Me! work with Han?

If you activate him with a ship, yes. If you use Rogue or his special ability, no.

Where else do commands come from besides ships?

Does All Fighters, Follow Me! work with Han?

If you activate him with a ship, yes. If you use Rogue or his special ability, no.

Where else do commands come from besides ships?

Where-ever Han keeps them in that Specially Modified Freighter of his.

Does All Fighters, Follow Me! work with Han?

If you activate him with a ship, yes. If you use Rogue or his special ability, no.

Where else do commands come from besides ships?

Where-ever Han keeps them in that Specially Modified Freighter of his.

Lando Calrissian : We're on our way, Red group, Gold group, all fighters follow me . Ha ha ha, I told you they'd do it!....is literally a quote about how Han can do things, spoken by a character flying the ship we are talking about.

Does All Fighters, Follow Me! work with Han?

If you activate him with a ship, yes. If you use Rogue or his special ability, no.

Where else do commands come from besides ships?

Where-ever Han keeps them in that Specially Modified Freighter of his.

Lando Calrissian : We're on our way, Red group, Gold group, all fighters follow me . Ha ha ha, I told you they'd do it!....is literally a quote about how Han can do things, spoken by a character flying the ship we are talking about.

The only problem is, if you assume that Han Solo can use All Fighters Follow Me during his special ability, because its "just as if" he's activated by a ship, is the follow on that you could effectively be nominating a ship on the friendly side to be the one ordering him...

Which would mean you could attempt to claim to be able to have Han Solo activate first, and double tap , because Yavaris is somewhere on the friendly side, and, y'know, he's activated just like a ship activates him, and that's how Yavaris would activate him..........

Edited by Drasnighta

Does All Fighters, Follow Me! work with Han?

If you activate him with a ship, yes. If you use Rogue or his special ability, no.

Where else do commands come from besides ships?

Where-ever Han keeps them in that Specially Modified Freighter of his.

Lando Calrissian : We're on our way, Red group, Gold group, all fighters follow me . Ha ha ha, I told you they'd do it!....is literally a quote about how Han can do things, spoken by a character flying the ship we are talking about.

The only problem is, if you assume that Han Solo can use All Fighters Follow Me during his special ability, because its "just as if" he's activated by a ship, is the follow on that you could effectively be nominating a ship on the friendly side to be the one ordering him...

Which would mean you could attempt to claim to be able to have Han Solo activate first, and double tap , because Yavaris is somewhere on the friendly side, and, y'know, he's activated just like a ship activates him, and that's how Yavaris would activate him..........

I just don't see any other source of generating a command other then from a ship. The word "ship" is in just about every rule about Commands.

I think the intention of Han's ability is that he goes first and he doesn't need anybody to tell him what to do. He's his own "ship" in a way, a squadron with a Squadron rating of 1 that only works on himself.

I just don't see any other source of generating a command other then from a ship. The word "ship" is in just about every rule about Commands.

I think the intention of Han's ability is that he goes first and he doesn't need anybody to tell him what to do. He's his own "ship" in a way, a squadron with a Squadron rating of 1 that only works on himself.

But as he is not a ship, he cannot use All Fighters Follow Me on himself.

Edited by Drasnighta

I just don't see any other source of generating a command other then from a ship. The word "ship" is in just about every rule about Commands.

I think the intention of Han's ability is that he goes first and he doesn't need anybody to tell him what to do. He's his own "ship" in a way, a squadron with a Squadron rating of 1 that only works on himself.

But as he is not a ship, he cannot use All Fighters Follow Me on himself.

Fastest hunk of junk in the galaxy my butt. A thematic missed opportunity here.