How would you make Han Solo worth it?

By Jamborinio, in Star Wars: Armada

Well Hans super rouge is kind of funny as he is better used as against flanking bombers to catch those that may have broken from the screen. Thing is with Rhymer Ball and Escort balls you don't see too many bombers leaving the pack as they would either be exposed (to someone like Han) or they would not be as effective (by losing the range bonus from Rhymer). So when it comes to Assault based squadrons it is best to keep them all clumped up. Han can move and attack first but that just puts him in range of all other attacking ships and with snipe coming up that could be a suicide move.

It's all about the Timing.

At the end of the round move in and shoot.

Beginning of the next round, shoot and then MOVE AWAY.

Han can move in, shoot twice, then run away. It it the best thing ever? No, but it is pretty fun.

Edited by SirDave

Han Solo's ability declares that he shoots first for all the world to see. That's worth it.

Priceless.

If they contemplated any change to him…

I think he could swap in a scatter over his double brace.

If they contemplated any change to him…

I think he could swap in a scatter over his double brace.

Have fun never killing him... Brace &a Scatter on a 7 hull ship that can be braced another 2 times via Jan every round?

If they contemplated any change to him…

I think he could swap in a scatter over his double brace.

Have fun never killing him... Brace &a Scatter on a 7 hull ship that can be braced another 2 times via Jan every round?

So just have 4 squadrons do 3 damage each. With bracing, that's 8 damage.

That's not too hard in the current meta. I often play 6-8 Aggressors and one-round-kill Han or Dash.

So just have 4 squadrons do 3 damage each. With bracing, that's 8 damage.

That's not too hard in the current meta. I often play 6-8 Aggressors and one-round-kill Han or Dash.

Well, sure, if you want to throw 100 points at a 26pt model, go for it.

So just have 4 squadrons do 3 damage each. With bracing, that's 8 damage.

That's not too hard in the current meta. I often play 6-8 Aggressors and one-round-kill Han or Dash.

Well, sure, if you want to throw 100 points at a 26pt model, go for it.

Absolutely do! They can do more work in the next turn with Han dead and gone.

You see, I usually use my Han to bring 100 points of the swift-but-low-hull enemy into the KillZones of my Ships, where there isn't any of them left next turn :D

You see, I usually use my Han to bring 100 points of the swift-but-low-hull enemy into the KillZones of my Ships, where there isn't any of them left next turn :D

Is 5 hull considered low these days? Inflation sure takes a bite! Pew Pew! :)

You see, I usually use my Han to bring 100 points of the swift-but-low-hull enemy into the KillZones of my Ships, where there isn't any of them left next turn :D

Is 5 hull considered low these days? Inflation sure takes a bite! Pew Pew! :)

to continue that line... 3 speed is considered swift?

Well, when you are B-wing obsessed, maybe... :rolleyes:

Edited by SirDave

6-8 Aggressors is, honestly - just as ludicrous to consider as any other 8x R&V Sets...

What is far more common in the '100 points' category of 'jump on Han until he dies', is typically a mix of Interceptors and named TIE Fighters...

So my point still stands.

Most of the Imperials who are willing to dedicate 100 points to anti squadron squadrons are doing so with those tools at hand...

Honestly, I'd never account for something as outrageous as 8 Aggressors.

Because, to me, it is outrageous.

6-8 Aggressors is, honestly - just as ludicrous to consider as any other 8x R&V Sets...

What is far more common in the '100 points' category of 'jump on Han until he dies', is typically a mix of Interceptors and named TIE Fighters...

So my point still stands.

Most of the Imperials who are willing to dedicate 100 points to anti squadron squadrons are doing so with those tools at hand...

Honestly, I'd never account for something as outrageous as 8 Aggressors.

Because, to me, it is outrageous.

I'm not sure what point you are trying to make. If someone brings 8 Aggressors, how is that fundamentally different than 8 YT-2400s? You don't bring either to kill ships because they kill squads, and are good at it. But Rogue and a black anti-ship is really good so they can function in both ways.

Being able to table your opponent is quite difficult now that flotillas are a thing. Killing Han, or any ace, is always good in the beginning of the game. You still have 3-4 more turns to go, and killing Han nets you 26 points and takes away the squad initiative. The best way to win the squadron game is to kill squads.

Or am I missing something?

6-8 Aggressors is, honestly - just as ludicrous to consider as any other 8x R&V Sets...

What is far more common in the '100 points' category of 'jump on Han until he dies', is typically a mix of Interceptors and named TIE Fighters...

So my point still stands.

Most of the Imperials who are willing to dedicate 100 points to anti squadron squadrons are doing so with those tools at hand...

Honestly, I'd never account for something as outrageous as 8 Aggressors.

Because, to me, it is outrageous.

I'm not sure what point you are trying to make. If someone brings 8 Aggressors, how is that fundamentally different than 8 YT-2400s? You don't bring either to kill ships because they kill squads, and are good at it. But Rogue and a black anti-ship is really good so they can function in both ways.

Being able to table your opponent is quite difficult now that flotillas are a thing. Killing Han, or any ace, is always good in the beginning of the game. You still have 3-4 more turns to go, and killing Han nets you 26 points and takes away the squad initiative. The best way to win the squadron game is to kill squads.

Or am I missing something?

The point I was making was:

If your mission is to aggressively jump on and kill Han Solo. Then it is my job to make Han die in such a way as to score me bigger.

Han isn't going off into the Sunset alone at that point - he's staying where I can leverage Anti-Squadron fire from ships, to punish his loss... Or at the very least, dissuade you from taking said initiative in the combat game.

Then, my follow up was the fact that I'm not used to seeing 8x Aggressors, or 8x YT2400s, or anything like that...

What I ususally see are:

TIE Interceptors

Howlrunner

Mauler

or some combination of the above... These are, as I described in my initial post, generally swift, low hull ... And their Speed can bring them very quickly out of position, into a place where I can counter-attack and reduce the overall effect of my loss...

That is all ...

My further point was, if my opponent has invested the money in 8x Aggressors (or 8x YTs), then more power to him... Its still my job to find a way to punish you for that choice, and that choice may be baiting you out with an easy kill and then counter-punching.

Gotcha. It's hard to follow sometimes with all the disjointed statements everyone makes and no quoting to follow everything through :P

As I said in Arquitens Preview... I'm blaming the fact that my English seems to be getting unintelligible for most of the world...

As I said in Arquitens Preview... I'm blaming the fact that my English seems to be getting unintelligible for most of the world...

If you are trying to fit into Canada, I blame it on all the alcohol you should be drinking to get through the miserable winter. Slurred speech is always fun.

IMO Han works best in an alpha strike list when you have the points, but are short a squadron command because he gose first then you alpha strike with the rest of your squadrons.

Han Solo's ability declares that he shoots first for all the world to see. That's worth it.

Priceless.

I never liked "Han shot first." I prefer the original version of "Han murders some guy in cold blood"

Han Solo is awesome as 2nd Player due to his ability.

Edited by Trizzo2

this has happened every time I have seen Han on the table.

Han moves 3 not close enough to attack anything( way to slow) 4 Tie fighters get activated attack and more then half kill or kill him, he dies as more fighters attack from other activation's or next turn he dies after killing a Tie fighter ;) 5 times I have seen this happen. I've not seen him on the table since. granted he did tie up some Ties for a turn. :D

Edited by ouzel

Han is expensive, but he is also a nightmare.

Yavaris : He fires twice

Adar untaps him : he shoots again (Rogue)

next round

he goes first and shoots a 4th time.

That is 2 blue, 2 black 4 times

or 1 blue 1 black 4 times

or any combo of the 2, 4 times.

Which is why Han solo does not get Bomber, even without it that is a flat 75% chance per black dice to deal 1 damage, which means its not impossible to see 6-8 damage on a ship, just from Han Solo, before it can do anything about it. ( Add in Torryn and it can get even uglier.)

So it is no surprise that Han Solo has a kill on sight order from Imperial Admirals.

Edited by TheEasternKing

It's not surprising to me that when people use Han Solo like he's Dash Rendar (diving him into the middle of a bunch of mooks to engage them and cause some damage before he's finally popped), they find that Dash Rendar is a better Dash Rendar.

Han likes operating around the edges so he can keep using Grit, Rogue, and his "shoots first" optional ability to keep causing serious damage to enemy squadrons, or if those are not present, harassing ships. You need other mainline squadrons to pin down the enemy so Han can do his thing. This presents some problems for an opponent: Han is being a squirrely little jerk on the periphery but it's difficult to really gang up on him while most of your fighters are engaging Han's buddy X-Wings/YT-2400s/A-Wings/Dash Rendar/whatever. If you're going to go after him you need to gang up on him because a half-hearted attempt to destroy Han is going to encounter serious problems from Grit, 7 hull, and 2 Brace tokens. Therefore, it's tempting to simply ignore him for the time being. Han is happy to exploit this conundrum by using his bag of tricks and decent attack dice to keep picking on targets of opportunity and then using his special rules to keep getting away to do it again. Even if you chew through the regular Rebel squadron mooks by turn 4 or so, you may not have enough squadrons remaining to meaningfully stop Han from just messing with you. All that is wasted if you just throw him into the middle of it like he's Dash Rendar, though.

This isn't to say Han's amazeballs good. He's definitely expensive and not an auto-include. I've seen him used well with Rieekan, however, as well as the occasional fleet where a mob of YT-2400s needs a named buddy. I think he's got a lot of potential with Sato come wave 5 as well.

Edited by Snipafist

this has happened every time I have seen Han on the table.

Han moves 3 not close enough to attack anything( way to slow) 4 Tie fighters get activated attack and more then half kill or kill him, he dies as more fighters attack from other activation's or next turn he dies after killing a Tie fighter ;) 5 times I have seen this happen. I've not seen him on the table since. granted he did tie up some Ties for a turn. :D

Hah! This is exactly my experience. He's 26 points and therefore an attractive target to fast moving TIEs or Ints.

Your a winner any time you can drop Solo on game table, you legally now get to quote Han Solo for the next two hours!!!!!!

Your a winner any time you can drop Solo on game table, you legally now get to quote Han Solo for the next two hours!!!!!!

I know.