How would you make Han Solo worth it?

By Jamborinio, in Star Wars: Armada

We've tried Han Solo several times and despite trying various things with him, he just feels way overpriced for what you get, which is a real shame for such an iconic ship. His anti-fighter armament is ok, but with only 2 blue, fishing for that accuracy to counter a scatter can be tough. His anti-ship again is ok, but with the black it's just crying out to be bomber... unfortunately he's just average at everything, yet good at nothing.

So, what would you do to 'fix' him?

For me, the simplest thing to do would be to make him BOMBER, much like the comparatively priced Boba Fett is. I can't believe the fighter that blew up a Death Star isn't a bomber lol.

Edited by Jambo75

Han Solo is priced appropriately, I think. He is 7 hull and speed 3, plus can activate back to back. Giving him bomber would make him a little too powerful for the points imho.

"Back to back"?

His power is that he gets to go first before any squadron.

I think if you really want to squeeze some value out of it, Adar Tallon is the way to go. IMO he's meant to be flown as a stand alone or as part of a small elite fighter force with some nasty tricks in the form of Adar and maybe a FCT or Yavaris or something.

"Back to back"?

His power is that he gets to go first before any squadron.

Just making sure we all read his card right. You may activate him at the start of the SHIP phase, as in, before either player moves a capital ship, Han can move and shoot. If he was your last squadron activated during the previous turn's squadron phase, he can indeed go back to back.

As for using him to his full potential, try adding Adar Tallon to your list. It's not always easy to pull this off, but if you use your last ship activation to use a squadron command on Han and have him shoot a target, and then Adar Tallon resets him, then Han can attack that target again during the squadron phase, and shoot it again at the beginning of the next round's ship phase. That's as many as three unanswerable attacks against a ship that Han can do. The triple tap.

Edited by pasewi

Han is fantastic and for the points he is worth it. What you can't do with him is throw him into a ball all on his own and expect him to survive. The last/first activation is great. He does better against generics rather than Imperial Aces though due to their scatter.
Keep him hitting squadrons on the edges and like Dash hunting down any hurt ships near the end of the game.

Edited by SmurfWedge

Han is fantastic and for the points he is worth it. What you can't do with him is throw him into a ball all on his own and expect him to survive. The last/first activation is great. He does better against generics rather than Imperial Aces though due to their scatter.

Keep him hitting squadrons on the edges and like Dash hunting down and hurt ships near the end of the game.

I'd challenge that assertion based solely on the fact that no competitive lists ever use Han. At 26 points he's a juicy early target, and in our games we've found the first Flight Controller activated fighters tends to see Han blown away.

Rieekan + Toryn Farr if you are concerned you aren't getting enough Acc.

Han Solo works well with Commander Sato, in all sorts of interesting combo ways.

Han Solo works well with Commander Sato, in all sorts of interesting combo ways.

I think he and Sato are going to work very well together.

He's great as others have said at harassing damaged ships and finishing off other squadrons. Especially non-rogue ones. You've got to use him strategically, either to pick off stragglers or as bait to eliminate other fighters who stray to close to flak.

Han Solo is amazing.

Marred only by the fact that he's hideously expensive. Given his slow speed, lack of bomber and few blue dice, I find him lacking.

Not a fighter I've ever played..........

Han is fantastic and for the points he is worth it. What you can't do with him is throw him into a ball all on his own and expect him to survive. The last/first activation is great. He does better against generics rather than Imperial Aces though due to their scatter.

Keep him hitting squadrons on the edges and like Dash hunting down and hurt ships near the end of the game.

I'd challenge that assertion based solely on the fact that no competitive lists ever use Han. At 26 points he's a juicy early target, and in our games we've found the first Flight Controller activated fighters tends to see Han blown away.

I saw him @ worlds and the Vancouver, Wa regional. I believe both 2nd place fleets had him. So he gets competitive play.

He puts a whooping on 3 and 4 hull generics. Yes, scatter can be a problem but outside of having 4 blues or bossk its always a problem. Attack with han on an exhausted scatter. His high damage average

Will nearly force them to burn it.

He is very good vs dbl brace or jan support. 1 acc does you no good. So getting 3 damage, which happens often for me in that dice setup, is braced to 2.

Rogue and a blk ship dice is great for superior positions too. Add his ability and he can get 2 shots and flee to safety. Making up his fleet cost.

Han is fantastic and for the points he is worth it. What you can't do with him is throw him into a ball all on his own and expect him to survive. The last/first activation is great. He does better against generics rather than Imperial Aces though due to their scatter.

Keep him hitting squadrons on the edges and like Dash hunting down and hurt ships near the end of the game.

I'd challenge that assertion based solely on the fact that no competitive lists ever use Han. At 26 points he's a juicy early target, and in our games we've found the first Flight Controller activated fighters tends to see Han blown away.

I just won the Northeast UK Regionals with Han in a field of 26 players. As Smurfwedge says, he's invaluable around the edges and in each of the superior position games netted 3-4 tokens, well worth his investment. (actually it was Smurfwedge's list I was flying)

In short:

Use him right, he is amazing

Use him wrong, he sucks

;)

Han is fantastic and for the points he is worth it. What you can't do with him is throw him into a ball all on his own and expect him to survive. The last/first activation is great. He does better against generics rather than Imperial Aces though due to their scatter.

Keep him hitting squadrons on the edges and like Dash hunting down and hurt ships near the end of the game.

I'd challenge that assertion based solely on the fact that no competitive lists ever use Han. At 26 points he's a juicy early target, and in our games we've found the first Flight Controller activated fighters tends to see Han blown away.

I just won the Northeast UK Regionals with Han in a field of 26 players. As Smurfwedge says, he's invaluable around the edges and in each of the superior position games netted 3-4 tokens, well worth his investment. (actually it was Smurfwedge's list I was flying)

What list was that? Im always interested in seeing how people use Han.

Even if he's good, I have a hard time justifying taking him over 2 X Wings, or a generic YT 2400 and 10 points

He's worked pretty well for me so far, I tend to use him with X-Wing squadrons as they're the same speed and he can benefit from their escort ability. I think he's quite a finesse unit as his early activation coupled with Grit and Rogue makes him hard for generic squadrons to pin down (especially if they lack carrier support).

My fix for Han is to take Dash instead. (Couldn't resist) but he is good for stopping a Potential bomber attack before they get a Squadron command, that's about it. He's an expensive one-trick-pony but if your meta has a lot of early bombers he might be worth it, otherwise I'd go with Dash instead.

I have had great value out of Solo at tournaments.. Activate last and take out that damaged squadron at the edge of the furball while keeping out of the center - Activate first and shoot again.. run away.. Late game when the squadron game is over: Harass ships with the blue-black combo.. Won the Copenhagen regionals with him in the list..

Edited by GilmoreDK

Han Solo's ability declares that he shoots first for all the world to see. That's worth it.

My fix for Han is to take Dash instead. (Couldn't resist) but he is good for stopping a Potential bomber attack before they get a Squadron command, that's about it. He's an expensive one-trick-pony but if your meta has a lot of early bombers he might be worth it, otherwise I'd go with Dash instead.

In my Rieekan Aces list I take both

Han is fantastic and for the points he is worth it. What you can't do with him is throw him into a ball all on his own and expect him to survive. The last/first activation is great. He does better against generics rather than Imperial Aces though due to their scatter.

Keep him hitting squadrons on the edges and like Dash hunting down and hurt ships near the end of the game.

I'd challenge that assertion based solely on the fact that no competitive lists ever use Han. At 26 points he's a juicy early target, and in our games we've found the first Flight Controller activated fighters tends to see Han blown away.

I just won the Northeast UK Regionals with Han in a field of 26 players. As Smurfwedge says, he's invaluable around the edges and in each of the superior position games netted 3-4 tokens, well worth his investment. (actually it was Smurfwedge's list I was flying)

What list was that? Im always interested in seeing how people use Han.

Faction: Rebel Alliance

Points: 400/400

Commander: General Rieekan

Assault Objective: Most Wanted

Defense Objective: Fleet Ambush

Navigation Objective: Superior Positions

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

= 65 total ship cost

[ flagship ] MC80 Command Cruiser (106 points)

- General Rieekan ( 30 points)

- Defiance ( 5 points)

- Adar Tallon ( 10 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

= 162 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Bomber Command Center ( 8 points)

= 28 total ship cost

GR-75 Medium Transports (18 points)

- Comms Net ( 2 points)

= 20 total ship cost

1 Luke Skywalker ( 20 points)

1 Wedge Antilles ( 19 points)

1 "Dutch" Vander ( 16 points)

1 Han Solo ( 26 points)

1 Dash Rendar ( 24 points)

1 Keyan Farlander ( 20 points)

Edited by SmurfWedge

Well Hans super rouge is kind of funny as he is better used as against flanking bombers to catch those that may have broken from the screen. Thing is with Rhymer Ball and Escort balls you don't see too many bombers leaving the pack as they would either be exposed (to someone like Han) or they would not be as effective (by losing the range bonus from Rhymer). So when it comes to Assault based squadrons it is best to keep them all clumped up. Han can move and attack first but that just puts him in range of all other attacking ships and with snipe coming up that could be a suicide move.

My fix for Han is to take Dash instead. (Couldn't resist) but he is good for stopping a Potential bomber attack before they get a Squadron command, that's about it. He's an expensive one-trick-pony but if your meta has a lot of early bombers he might be worth it, otherwise I'd go with Dash instead.

This. Dash is better, and cheaper.