Let's talk about Sith Holocrons, shall we?
Let's consider what this thing does:
- Zero cost
- 1/3 side specials
- Special swaps any blue upgrade in for free
- Allows activation of the new upgrade immediately (for a cost)
- Bypasses play restrictions
- Not discarded, back to hand, so...
- Can be used multiple times per turn
Someone was very, very high when they designed this card. HALF that would still be insanely good, but the ability to chain a free cost deployment for anywhere from 4-8 resources worth of abilities in a single turn... Wow.
Given that even if they decide to do so an errata for this miscarriage of game design is undoubtedly a long way off, how do you deal with it?
Unless I'm forgetting something, there are only two options: Disarm and Confiscation. Confiscation can mess with it as long as you time it well, and bounce the Holocron to their hand after they roll the special. Of course, they're just going to deploy it on their other character(s) then. Disarm is by far the best choice, assuming you can get the damage die out there fast enough. I actually did this against a Vader/Raider in a tourney today, he rolled the special, I rolled Jango and then Disarmed. He then dropped the second one he had in his opening hand.
So barring devoting your dice removal/reroll to it, how do you stop this thing? Is there anything to do? Or is your only hope, to paraphrase Han, "Lock the door, and hope they don't draw their Holocrons"?