After having played a few games with the interdictor i somewhat feel like it is seriously overpriced. It is quiet neat to mess around with obstacles or speed and I love the concept behind the ship but I think it is not worth the huge point investment considering its low firepower. Is my initial impression correct that the interdictor is not viable in a competitive setting?
Interdictor: is it really viable?
The pre-battle changes an Interdictor can impose are too easy to overcome during the 1st turn IMO.
If the ship costs 90 points without any upgrades, it should fight like a 90-point ship.
How is this posted twice with different titles?
Edit: I guess the questions are slightly different...
Edited by UndeadguyWhy is this posted twice with different titles?
This one was posted yesterday, but as the poster had just joined - the topic had to be admin approved before being made visible.
At which point, the poster had seemingly been approved in the meantime, and put it up a second time, to be visible immediately...
Why is this posted twice with different titles?
This one was posted yesterday, but as the poster had just joined - the topic had to be admin approved before being made visible.
At which point, the poster had seemingly been approved in the meantime, and put it up a second time, to be visible immediately...
Gotcha. I forgot about the wait time. I figured it was another system glitch where things get duplicated, like quotes going back in time or triple posts with the same time stamp.
Of course, that may not be the case at all, and it may simply have been asked a few times in a few different ways, due to unsatisfactory answers....
I mean, who knows. I'm guessing. Most of the time without standing.
EDIT:
**** it, I posted in the less-popular mirror thread.
I'll go post what I said in the main thread now.
Edited by Mikael HasselsteinWhy is this posted twice with different titles?
This one was posted yesterday, but as the poster had just joined - the topic had to be admin approved before being made visible.
At which point, the poster had seemingly been approved in the meantime, and put it up a second time, to be visible immediately...
This is exactly what happened, sorry .
As it stands, the Interdictor isn't a combat ship. Never was meant to be one, either in Legends or Canon. Yes, it's pricy at 90 and 93 points for the base models. The supression refit has some nice gimmicks it can do, but makes it a costly support. The combat refit would be a better model if it had swapped the second experimental refit slot for something else, like a second ion cannon upgrade or a turbolaser upgrade, but the switches in dice don't feel like it really adjusts it role towards combat any. If the combat refit had its dice setup like the AFMII, I'd feel like it's a combat refit then, even if it didn't have a replacement for the second experimental upgrade still. Point for point, I think the Victory is still a better supporting ship.
The problem with the Interdictor in my opinion is that you pay a huge point tax for features which dont really matter in the current state of game. The overall tankiness surely affect its price a lot, but you dont get any real milage from being a brick in this game, so tankiness on its own is not a big benefit, its just a platform on which armament or abilities are added to gain value.
Now armament on a combat refit is quite lackluster for the pricetag, even more for the support version. Sure you can double-arc to punch as hard as other unupgraded ships 10-15 points cheaper than yours, but that is hardly ever efficient.
That would mean that abilities need to be the interdictors selling point, and while they are a gimmicky feature with some value in the right hands and circumstances I feel their use is a bit too narrow to justify buying a 90/93 point platform for it that does nothing except refusing to die.
Edited by HesekielI find the interdictor is great. There are two builds that I use - target scrambler and G8s, Or target scrambler and Grav shift.
The scrambler/G8 combo is great with an ISD2. Basically the ISD uses the interdictor as a pivot point with the scramblers and G8s ensuring it gets plenty of kill shots.
The grav shift version is better if you want to be more tactical and play around with objectives.
I like putting high cap ion turbines on it and spamming concentrate fire. Its broadside ability and target scramblers can be a game changer when facing admo, demo or other fast flanking things that are very "Meta" right now...
I've won a tournament with the Interdictor. It was naked except for my Admiral and it's two grav upgrades, only playing a role during setup. I'm not sure I would play it again, but I had a lot of fun playing around with the meta-game (not the meta) of setup.
I flew it together with a Gladiator, a Gozanti and a ton of squadrons.
Yes. Everything in wave 5 will help it. Also, those new objectives in the campaign will really make it better.