Danger close! Triple GSD

By Destraa, in Star Wars: Armada Fleet Builds

Untested MSU setup centered around a trio of GSD, two named. Designed for blitzkrieg tactics, thoughts?

+++ Danger Close! (398pts) +++

++ Imperial Navy (Standard) (398pts) ++

+ Gladiator Star Destroyer (259pts) +

Gladiator II-Class Star Destroyer (96pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Intel Officer (7pts), Ordnance Experts (4pts), •Demolisher (10pts)]

Gladiator II-Class Star Destroyer (89pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Intel Officer (7pts), Ordnance Experts (4pts), •Insidious (3pts)]

Gladiator II-Class Star Destroyer (74pts) [Engine Techs (8pts), Ordnance Experts (4pts)]

+ Squadrons (57pts) +

TIE Fighter Squadron (8pts)

Rules: Swarm

TIE Fighter Squadron (8pts)

Rules: Swarm

TIE Fighter Squadron (8pts)

Rules: Swarm

TIE Interceptor Squadron (11pts)

Rules: Counter 2, Swarm

TIE Interceptor Squadron (11pts)

Rules: Counter 2, Swarm

TIE Interceptor Squadron (11pts)

Rules: Counter 2, Swarm

+ Objectives +

Assault Objective [Advanced Gunnery]

Defense Objective [Hyperspace Assault]

Navigation Objective [Dangerous Territory]

+ Gozanti-Class Flotilla (82pts) +

Gozanti-Class Cruisers (54pts) [Expanded Hangar Bay (5pts), •Admiral Screed (26pts)]

Rules: Flotillas

Gozanti-Class Cruisers (28pts) [Expanded Hangar Bay (5pts)]

Rules: Flotillas

Created with BattleScribe (http://www.battlescribe.net)

Since you've already only have a 2 point bid, I would drop Insidious and add APT's on the 3rd glad (or just drop the II's to a I and keep Insidious.) Also, it might be better to take opening salvo for your red objective. Sure, it would be nice to fire off two salvos from the side arc of Demo but adding an extra 2 black (3 if you CF) could be just the alpha strike you need to pop your first target. Other than that, godspeed and keep moving.

The only reason I didn't design to include a third set of APTs is the fact I don't own a third copy of it, and I strayed away from Opening Salvo to keep from giving away free points should any of the ships have a damage card at endgame.

If the Gozantis bank squadron tokens turn one then on turn 2 you can still send all 6 fighters into combat with only the flotillas squadron commands.

After turn 2 you will start loosing fighters and the survivors will be happily engaged in combats so you can drop both expanded hangars.

With the point savings get some Coms Nets and upgrade 2 fighters to interceptors for more punch and plenty of counter(2).

Edited by Mad Cat