Being the GM for a group of five, I recently got the Game Master's Kit to upgrade from the old Dark Heresy screen. Having to prepare a new adventure, though, after a successful run of Into the Maw, I read through the pre-made adventure that came with the kit, Whispers on the Storm. Although I intended to come up with something entirely original, this adventured unexpectedly caught my attention with its potential, and I find myself wishing to run it next. Unlike the barren, straightforward Magoros System of Into the Maw, there's plenty of stuff in the Svard System for the Explorers to get caught up in, each location having the potential to take up an entire session. I also find the adversary to be a unique and interesting threat with a truly imposing 'final boss' in the form of the battleship-sized Whisperer. The format of the adventure even seems to be generalized enough, along with plenty of additional side hooks, to implement original content.
With that said, what I'm looking for here are reviews, reports, and advice on running Whispers on the Storm, whether you've just read it or actually played through it. I wish to make the experience the best it can be for my players, so discussing the adventure with fellow GMs and experienced players ought to help with that. I know there hasn't been much time for groups to actually play through the whole thing yet, but hopefully, content here will grow over time. Anyone got any input?