Wow... I mean just... wow. I think your Force Leap (to conclusions) just went out to planetary scale range there.
So what you are saying is the developers actually intended:
1.) The control talent in the Bind tree was written to represent Force Push/Pull but the Hurl control talent in the Move Power was not, AND ...
2.) that damage from said upgrade is calculated by first looking in the rules for COLLISIONS ... (e.g. in the vehicle combat rules, not personal combat rules) AND...
3.) you must then extrapolate that critical hit (which can only be caused to vehicles btw) be converted to personal scale damage BY...
4.) considering it a FALL (even though the the target didn't actually fall), and this fall should be short range, because that is how close the obstacle was? Or would you further rule that if the target was at Long range, and pushed to Extreme range and hit a rock along the way they are incapacitated and take a +75 critical injury?
Do I have this correct? And do I further have it correct that you find, after making all of these leaps in logic, it is still more plausible the Developers intended the Bind control upgrade to be Force Push/Pull, despite the Move power having a control upgrade that SPECIFICALLY calls out the action required, the attack roll needed, and the damage done by said upgrade?
Oh, and finally... I am pretty sure the Bind Power was in fact published at the time of Sam's response, as the F&D Beta was released in September of 2014.
No, you don't have it fully correct. Falling damage table is simply the closest thing we have for collision damage regarding living targets and not vehicles. The Collision rules side bar in F&D only covers vehicles. That's why I said OR, not AND. As for your question regarding a target at long range being pushed to extreme range,The damage needs to be calculated by what range he was pushed from his own current position, not the user's. The target is only moving one range band, so, he's be moving only to within short or possibly medium range from his own current position, even if that is extreme range from the Force user's position. But, once again, that's only presuming he actually collided with an obstacle, not simply as a result of being pushed or pulled.
Yeah sorry... you'll have to forgive me, being a native Minnesotan I tend to speak in inference too much...
Go back and read what I wrote. If your take away is that I didn't quite articulate that that "Falling damage" is the closest thing we have to extrapolating collision damage at personal scale then I am not sure what more to say.
No developer is going to require the convoluted thinking you are using with the Bind Power to adjudicate a game mechanic (at least not one that wants to publish material and/or stay employed).