Although we're all veteran CCG players, my friends and I haven't been playing Invasion for that long, so we're all still learning the nuances of the game. I've built an Empire deck that splashes Dwarves and I have enjoyed alot of success with it. The main cog that drives my deck is Pistoliers + Shrine to Taal. As soon as I have Shrine to Taal down with 3 or 4 developments and I start hopping the Pistoliers using its ability, the extra resources, card draw and of course offensive power during the battlefield phase is hard for my friends to handle. If Pistoliers are unavailable, any creature and two Temples of Shallyas (with some clever effect stacking) can net a similar result. With the amount of resources and card draw I've been able to generate, I'm able to win simply with overwhelming defenses with pumped up attackers, or get silly with multiple Will of the Electors/Forced Marches and Judgement of Verena.
It seems like the combo would be easy to defeat either by simply destroying the Shrine or preventing creatures from being in the same zone at the beginning of the turn, but it seems like the combo goes off quite frequently for me. I face a Dwarf deck, a Chaos/Dark Elves and an Orcs deck regularly and only the Orcs deck has had some success against me.
Anyone out there finding similar success or have found other tricks with the Shrine? Have you found other ways to defend against the Shrine? Look forward to hearing your thoughts.