Make the VSD great again!

By Gottmituns205, in Star Wars: Armada

Please tell me I'm not the only one waiting for Warlords to update so I can go all giddy over making wave 5 fleets with a solid VSD II at the core.

Minister Tua probably the single greatest card for the Empire right now:

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Translates to:

15401048_1358718507471570_86931869895831

Too bad she's unique :(

I'm not waiting.

I use FABs.

Too bad she's unique :(

If she wasn't it would be hilariously broken. It's blatantly obvious she's to upgrade a flag ship that needs some love....

She can't make the VSD great again because I've already put her on my ISD-I or interdictor.

Jerjerrod is the answer. VSD's have the hull and engineering points to manage one or two turns of the extra yaw at the sacrifice of hull. Let's be honest: you don't always need both clicks, but now you have the option to make those mini brutes actually work in lists without absolute fear of being outflanked.

I like the VSD, but as is, it's definitely limited. Now you have an option.

Tua is great, just not enough. She also means taking that ECM means letting go of Intel Officers....

...while facing Assault Frigates which are firing back at you while holding both upgrades. :T

Jerjerrod is the answer. VSD's have the hull and engineering points to manage one or two turns of the extra yaw at the sacrifice of hull. Let's be honest: you don't always need both clicks, but now you have the option to make those mini brutes actually work in lists without absolute fear of being outflanked.

I like the VSD, but as is, it's definitely limited. Now you have an option.

Don't see how tight turns will help against broadside lists that continually fly away from their targets while firing at long range... or fighters....

I like the implication that we are getting a future medium ship with Defensive Retro slot :P Hopefully it's not too far off!

Jerjerrod is the answer. VSD's have the hull and engineering points to manage one or two turns of the extra yaw at the sacrifice of hull. Let's be honest: you don't always need both clicks, but now you have the option to make those mini brutes actually work in lists without absolute fear of being outflanked.

I like the VSD, but as is, it's definitely limited. Now you have an option.

Don't see how tight turns will help against broadside lists that continually fly away from their targets while firing at long range... or fighters....

For me, the Vic has been an outstanding carrier despite flying like a brick. And with the extra turning ability, it should help keep the nose pointed in the right direction while doing it's job with squads.

I don't see how, other than the lack of speed 3 the VSD could navigate that differently from an ISD. Granted the large base ships seem to be taboo given the percentage of points lost if they go down.

To me, this is about giving life to what is more or less a scrap heap ship. Not making it the end all.

Jerjerrod is the answer. VSD's have the hull and engineering points to manage one or two turns of the extra yaw at the sacrifice of hull. Let's be honest: you don't always need both clicks, but now you have the option to make those mini brutes actually work in lists without absolute fear of being outflanked.

I like the VSD, but as is, it's definitely limited. Now you have an option.

Is it damage to hull, or can you lose those damage points on shields?

Jerjerrod is the answer. VSD's have the hull and engineering points to manage one or two turns of the extra yaw at the sacrifice of hull. Let's be honest: you don't always need both clicks, but now you have the option to make those mini brutes actually work in lists without absolute fear of being outflanked.

I like the VSD, but as is, it's definitely limited. Now you have an option.

Is it damage to hull, or can you lose those damage points on shields?

It is Damage.

It is not Damage Card.

Jerjerrod and Reinforced Blast Doors is real VSD star, for me. Might be time to revisit the 'dictor with a pair of VSDs after this wave lands.

Wow, this could be a fun HNN story. It'll be a while, given that I've got a power outage in my neighborhood.

Update: the text is written, but I'll need internet access on my laptop to create the image and upload it and the text to my blog.

In the meantime, I'm glad that Minister Tua will live on in our games.

Edited by Mikael Hasselstein

Jerjerrod is the answer. VSD's have the hull and engineering points to manage one or two turns of the extra yaw at the sacrifice of hull. Let's be honest: you don't always need both clicks, but now you have the option to make those mini brutes actually work in lists without absolute fear of being outflanked.

I like the VSD, but as is, it's definitely limited. Now you have an option.

Don't see how tight turns will help against broadside lists that continually fly away from their targets while firing at long range... or fighters....

For me, the Vic has been an outstanding carrier despite flying like a brick. And with the extra turning ability, it should help keep the nose pointed in the right direction while doing it's job with squads.

I don't see how, other than the lack of speed 3 the VSD could navigate that differently from an ISD. Granted the large base ships seem to be taboo given the percentage of points lost if they go down.

To me, this is about giving life to what is more or less a scrap heap ship. Not making it the end all.

I just feel Jerjerrod does more for other ships. He would also be great with missile-armed VSDs... the problem is, they have to weather fire getting to the target, and nothing from the ARQ pack can patch this problem except putting Tua in the officer slot for ECMs. And since you can't combine this with Needa for that ranged protection, neither solution is ideal to making missile/gun VSDs effective in the way I would like to see.

I think without Jerjerrod VSDs with Tua can see a new lease on life. The place I see Jerjerrod helping VSDs is if you already have ships that need that hairpin turn and want something with a heavier explosive punch. VSD-I armed with Expanded Launchers and Ordnance Experts provides that... as long as you can use GSDs or RDRs to herd your targets closer to that death funnel. Jerjerrod can help there, making an opponent choose between double-arc APT blasts with Ordnance experts or a eight-dice wall of death. It's even better if you can sneak Jonus in there.

Edited by Norsehound

The Victory Class Star Destroyer is obsolete just like other relics of the clone wars. It has no place in the Glorious Imperial Navy. We must concentrate all our efforts into making the Imperial Class Star Destroyer the most fearsome ship in the Galaxy. :P

Edited by Marinealver

Tua is a huge boost for the Victory class, but it's still a ship that needs to formation fly and I wouldn't bring it to the table without a maxed out squadron compliment. It works better with a late engagement, meaning it's usually going speed 1 for most of the game. Jerjerrod is useful, but he won't change the Victory's role of fleet anchor. Even at speed two with Jerry, the Vic is easily out manoeuvred and caught out of position. That said its still my favourite ship. I think an argument can be made that the imperial classes are obsolete, they are too expensive when compared to the Victory, the large base often becomes a liability, if destroyed they give up a ton of points, it's hard to have activation advantage and a full squad compliment if you take an ISD.

with Jerry, navigation order, you can turn 90ยบ, I think be outmanoeuvred would a lot of more difficult, for me the problem is resist bombers for both Vics or long range ships like MC's for the V1, also you need enginearing tokens to repair.

I think this waves gives more flexibility to Vics and it helps to see again more often, but no ship is invencible thats why I love this game.

The Victory Class Star Destroyer is obsolete just like other relics of the clone wars. It has no place in the Glorious Imperial Navy. We must concentrate all our efforts into making the Imperial Class Star Destroyer the most fearsome ship in the Galaxy. :P

I certainly agree with the concluding sentiment.

Yet, we must obey the Emperor's policy that 'to the loyal go the spoils'. By and large, the Emperor's most loyal and politically influential servants are appointed as Moffs in plum positions in the Core Worlds. Since this is also where the Emperor's most loyal, wealthy and worthy subjects reside, these also then deserve to have the finest and state-of-the-art military hardware protecting them.

It is not only because they are mostly made up of aliens and malcontents from the Outer Rim that the Rebellion congregates there. It is because that is where the old relics have not yet been replaced.

If you find yourself battling Rebels, then it is probably that the Emperor has found your loyalty to be questionable, and This is why you have been stationed on the Outer Rim.

Perhaps you can demonstrate your loyalty by making do with the relics you are given.

Update:

Defensive Refit Program Announced on Lothal Edited by Mikael Hasselstein

Does anyone else think Tua's wording is a bit odd? The only ship her wording applies to is the Arq and ISD-II, and there are not meduim ships for Imps that have a DR.

So either FFG really doesn't want to DR on the ISD, or we may be getting more medium/large ships that have a DR already installed. Same for small ships. There may be more small ships that come with a DR, and now you can add another.

While her wording works with what we ahve right now, it seems FFG is making the cards so they do not have to go back and errata them later.

Why is future-proofing odd?

It is foreshadowing new ships and what slots they come with.

Otherwise, why not just write the card allowing any ship to gain a DR? Because the only ship to benefit from that would be an ISD II, since the current wording allows Arq to have to as well.

It is foreshadowing new ships and what slots they come with.

Otherwise, why not just write the card allowing any ship to gain a DR? Because the only ship to benefit from that would be an ISD II, since the current wording allows Arq to have to as well.

They probably don't want the ISD II getting it, because reasons.

For that matter, they probably already designed some have other medium/large-base Imperial ships that will have a Defensive Retrofits. These might be OP with two Defensive Retrofits.

It is foreshadowing new ships and what slots they come with.

Otherwise, why not just write the card allowing any ship to gain a DR? Because the only ship to benefit from that would be an ISD II, since the current wording allows Arq to have to as well.

FFG have learned a few things from X-wing in terms of what happens if their card text isn't very specific; things down the line get either overpowered, or very complicated. Being so deliberate with the text means they won't have to worry as much about offensively strong ships being able to double DR into being overtly tanky to boot, which frees up the design space considerably. It may not have been an issue for several waves, but it almost certainly would at some stage.

Does anyone else think Tua's wording is a bit odd? The only ship her wording applies to is the Arq and ISD-II, and there are not meduim ships for Imps that have a DR.

So either FFG really doesn't want to DR on the ISD, or we may be getting more medium/large ships that have a DR already installed. Same for small ships. There may be more small ships that come with a DR, and now you can add another.

While her wording works with what we ahve right now, it seems FFG is making the cards so they do not have to go back and errata them later.

Can You Imagine how tough it'd be to kill an ISD with two defensive retrofits?