Well I'm Adding Reinforced Blast Doors to Demolisher

By WhatsArmadaWithYou, in Star Wars: Armada

Hurray for new fun combos.

Ramming Speed!!!!

Glad 1 + Minister Tua + OrdExp + EngTech + RBD + APT + Demo (90 Points)

It's going to be fun moving last, double ramming, then firing, then activating first, clearing (at least) 2 damage, firing twice, then ramming some more (if necessary). Imperials may be too reliant on Demo and Rhymer but I'm not going to avoid the obvious advantage (esp when Rebs have some many advantages elsewhere currently).

Additionally:

Arq10s Light Cruiser (ALC) + Capt. Needa + RBD + TRC (68 Points)

And

CR90A + Medical Team + RBD + TRC (57 Points)

These flankers are going to be a nightmare chasing down and destroying. I feel like the question concerning RBD (Blast Doors, y'all) is going to be under what conditions is any other defensive retrofit more beneficial. For ships without Brace I currently don't see any better option.

Discuss!

Hurray for new fun combos.

Ramming Speed!!!!

Glad 1 + Minister Tua + OrdExp + EngTech + RBD + APT + Demo (90 Points)

It's going to be fun moving last, double ramming, then firing, then activating first, clearing (at least) 2 damage, firing twice, then ramming some more (if necessary). Imperials may be too reliant on Demo and Rhymer but I'm not going to avoid the obvious advantage (esp when Rebs have some many advantages elsewhere currently).

You mean:

Moving Last.

Shooting last and Double Ramming

Then Clearing 2 Damage

Then Watching your Opponent potentially clear 3 Damage as well.

Then Activating, to Fire Twice and Ramming some more...

Timing is Everything.

Blast Doors is as much anti Demolisher-Triple tap, as it is in the Favour of Demolisher... Potentially even more so...

Edited by Drasnighta

Demo already had strong officer options in Intel officer, Wulf, and skilled first officer. TUA/RBD is fine but I'm not sold that its a better choice for the points than intel officer. The more or less free double ram is kinda nice though. Worth giving it a sbot on the table.

As for using it on a cr90...most of the time i see cr90's die its because tbey can be one shot (consistently) by a surprisingly large number of ships in this game. Blast Doors dont help them much IMO. Obviously there are times when they would, but in general i think those points are probably better spent elsewhere.

Needa Arkittens is s fine place for them I think. Others have also mentioned MC-30's, and of course as the second retrofit on a mc80 home one assault variant.

Lota of talk also about the Motti-RBD 17 Hull ISD.

But you might as well bring it on Demo anyway, especially if it's anti-Demo and other ships are going to rock it. Carrying it on Demo neutralizes the benefit of the opponent's RBD.

That's where they're going for me... Upgraded Assaults... Where I get the best of all words...

... because I might also have a Pelta and a certian Shield Based Order...

...

Really, its only a 3 Ship activation list, but its dependant on just how cheap Z-95s happen to be...

I expect to not die... Just that's what I'll need to kill as well.

When I bring Demolisher, Demolisher is a Finisher, not an Opening Salvo... If I can soften up some defense tokens, or some shields, maybe a hull point - and make sure that, even with a terribad RNG, I can get demo in and through my opponent - that is what I do.

I'm never throwing Demo against a fresh target unless its an absolute last resort.

When I bring Demolisher, Demolisher is a Finisher, not an Opening Salvo... If I can soften up some defense tokens, or some shields, maybe a hull point - and make sure that, even with a terribad RNG, I can get demo in and through my opponent - that is what I do.

I'm never throwing Demo against a fresh target unless its an absolute last resort.

Or if its a corvette. I'll go one shot a corvette.

When I bring Demolisher, Demolisher is a Finisher, not an Opening Salvo... If I can soften up some defense tokens, or some shields, maybe a hull point - and make sure that, even with a terribad RNG, I can get demo in and through my opponent - that is what I do.

I'm never throwing Demo against a fresh target unless its an absolute last resort.

Or if its a corvette. I'll go one shot a corvette.

Y'see, I wouldn't bother one shotting a Corvette....

... Now, if I'm catching TWO vettes, that's worth Maneuvering for.

Fine by me.

I bring slicers, tractors and bright hope

I will say this, I like that Blast doors is competing with ECMs for being a good defensive card, depending on the ship. Guaranteeing brace or getting three more hull out of the ISD isn't an easy choice, and I like that one isn't necessarily better than the other.

Agreed. Defensive Retrofit variety ftw!

Hmmmm.... At first glance I liked the Reinforced Blast Doors but now I'm kind of turned off by it. Now mind you I am coming from a point of view that ECM's are far superior because it is not a One time effect and the ECM will prevent more than three damage in one turn alone in many cases. And I t is only 2 points more. That and the ECM's are a reaction effect and you do not wait until your ship's turn to use it. (I find once a ship is taking multiple hull damage you can't wait for your turn to react. But I am a Rebel player so my experience maybe different.)

Edited by Beatty

It will be the better upgrade for any ship with a double brace, IMO. Too bad I can't stick it on Yavaris. >.<

Hmmmm.... At first glance I liked the Reinforced Blast Doors but now I'm kind of turned off by it. Now mind you I am coming from a point of view that ECM's are far superior because it is not a One time effect and the ECM will prevent more than three damage in one turn alone in many cases. And I t is only 2 points more. That and the ECM's are a reaction effect and you do not wait until your ship's turn to use it. (I find once a ship is taking multiple hull damage you can't wait for your turn to react. But I am a Rebel player so my experience maybe different.)

It's not even wait till your ship's activation, it's wait till the beginning of the next ship phase, which can be a long wait.

ECM vs RBD is an interesting consideration, though. RFD becomes more useful the more hull a ship has, since that decreases the chance that you will miss an opportunity to use it. However, having more health (not just hull) also makes ECM more valuable. So it's a tough decision on the big ships (or go MC80 Assault and take both).

If I was adding a defensive fit to Demo it would be ECM, keeping that brace in the face of an ISD front arc and not getting one shooted is worth far more than removing the face down cards....

Basicly as I see it a rule of thumb would be.....any ship with a single Brace.... Protect it with ECM

Otherwise:

1)any ship without brace, RBDs are a sound choice

2)any ship with no brace and double defence tokens RBD are golden

3)any ship with two retrograde defence slots.....RBD are like the cherry on a Bakewell tart. ( three MC80 Assaults with projection experts, ECM and RBD......just because I can....... No I can't....blast)

Edited by Jondavies72

It will be the better upgrade for any ship with a double brace, IMO. Too bad I can't stick it on Yavaris. >.<

There is no ship in the game with double brace and a defensive retrofit slot (nor is it possible with Tua).

Anyone else think of a Motti Arquitens ram squad with RBDs?

Hmmmm.... At first glance I liked the Reinforced Blast Doors but now I'm kind of turned off by it. Now mind you I am coming from a point of view that ECM's are far superior because it is not a One time effect and the ECM will prevent more than three damage in one turn alone in many cases. And I t is only 2 points more. That and the ECM's are a reaction effect and you do not wait until your ship's turn to use it. (I find once a ship is taking multiple hull damage you can't wait for your turn to react. But I am a Rebel player so my experience maybe different.)

What about the ships with no brace?

Anyone else think of a Motti Arquitens ram squad with RBDs?

Not if I just fly around your straight maneuver... Even wih a Nav I don't see this being very effective unless you put ET on all of them.

Hmmmm.... At first glance I liked the Reinforced Blast Doors but now I'm kind of turned off by it. Now mind you I am coming from a point of view that ECM's are far superior because it is not a One time effect and the ECM will prevent more than three damage in one turn alone in many cases. And I t is only 2 points more. That and the ECM's are a reaction effect and you do not wait until your ship's turn to use it. (I find once a ship is taking multiple hull damage you can't wait for your turn to react. But I am a Rebel player so my experience maybe different.)

What about the ships with no brace?

Anyone else think of a Motti Arquitens ram squad with RBDs?

No, but I was considering it on CR90B's...

Swap out 2 MC30s for 3 of those.

If it ain't cheesy you ain't tryin:

Ramifications (391/400)

======================

CR90 Corvette B (39 + 18)

+ Reinforced Blast Doors (5)

+ SW-7 Ion Batteries (5)

+ Engine Techs (8)

CR90 Corvette B (39 + 18)

+ Reinforced Blast Doors (5)

+ SW-7 Ion Batteries (5)

+ Engine Techs (8)

CR90 Corvette B (39 + 18)

+ Reinforced Blast Doors (5)

+ SW-7 Ion Batteries (5)

+ Engine Techs (8)

CR90 Corvette B (39 + 18)

+ Reinforced Blast Doors (5)

+ SW-7 Ion Batteries (5)

+ Engine Techs (8)

CR90 Corvette B (39 + 18)

+ Reinforced Blast Doors (5)

+ SW-7 Ion Batteries (5)

+ Engine Techs (8)

CR90 Corvette B (39 + 18)

+ Reinforced Blast Doors (5)

+ SW-7 Ion Batteries (5)

+ Engine Techs (8)

GR-75 Medium Transports (18 + 31)

+ General Rieekan (30)

+ Quantum Storm (1)

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