Things to like about the Wave 5 Ships

By shmitty, in Star Wars: Armada

I am REALLY happy with both of the Wave 5 ships. The designers did a great job of adding some new ideas and enhancing some older, less used options.

  • Vader just loves the Arquitens. It's a small ship that works great with his ability.
  • Minister Tua really helps Imperial durability in a way that might get Imperial players to diversify their admiral choices further. (Wow does Motti show up frequently in the Regionals data)
  • The Pelta and Fleet Commands seem made for Garm and Ahsoka will be his constant companion
  • The Imps finally having a broadside ship opens up so many new tactics. I can imagine an Arquitens gunline with an ISD-1 trailer!!
  • Jerjerrod makes the big Imperial ships so much harder to outmaneuver (which was so easy before)
  • DTTs are amazing for Ackbar (or any other) Assault Frigates

It'll be really fun to see how the fleets change as we move into the 2nd half of regionals season.

Jonus combos with ships, so cool.

* Warlord by itself. Make doubles. Way more Viable to run Warlord/H9 combo now. I know I will be running at least Warlord with a Jonus/Intel ball if the VSD can combo and put some decent damage out.

* Arquitens, in of itself.

* Front arc on the Demo for that accuracy to smash floatillas without sensor team jank.

Other things I like.

* Minister Tau for no1 obviously.

* Jerry for your ISD, putting Montferrat on it and using the inside turns to control the speed 3 and with aggressive flank/follow. All whilst obstructing dice fired at you. Comms Net to follow to re-up your 1 damage.

* Jerries near 180 degree turn on a Demolisher with Engine Tech.

* MC80 Assault Cruiser/ECM/Reinforced Blast Door/Medical Team/Derlin or Walex for mega lols.

* Interdictor Combat Retrofit/ECM/Tau/Targeting Scrambler/Eng Team/Tagge or Motti as Battleship rather than just it's former support role due to no ECM. Can also be dropped out of Hyperspace...hmm.

* ISD I/Tau/ECM with minimal upgrads, maybe leading shots, as a massive (now tanky) sledge hammer.

* VSDs as Tau fighting ships, not just carriers.

Seperate catagoery:

The fundemental reassessment of both playstyle and individual ship choices for Imp fleets. Everything is changed.

Edited by Trizzo2

A good thing that the Light Cruiser comes with Engineering Teams. I don't have enough of those.

A good thing that the Light Cruiser comes with Engineering Teams. I don't have enough of those.

really? ahahah... geez, most popular card right here. :huh:

That was some Grade A sarcasm. I am eager to find out what greatness lies inside the unspoiled cards.

A good thing that the Light Cruiser comes with Engineering Teams. I don't have enough of those.

really? ahahah... geez, most popular card right here. :huh:

That was some Grade A sarcasm. I am eager to find out what greatness lies inside the unspoiled cards.

Sorry, guys, I just couldn't resist. :lol:

I don't have any thoughts on the Pelta, as I only do Empire, except to say that the Dark Side is happy with my feelings of envy over the Fleet Command upgrades.

Regarding the Arquitens, I keep reading about how cheaply priced it is. On the face of it, I'm not sure how cheap it is when you compare it to a Gladiator. The Reinforced Blast Doors with Minister Tua look really good, but I wonder if they're not somewhat wasted on the Light Cruiser. The officer slot is also a high price to pay.

Dammit, this thread is about how much I like this, not about how much I dislike it. I don't dislike it at all (aside from the Fleet Command envy already mentioned). I already have two Light Cruisers on pre-order, and I'm wondering if I don't need to add a third to the list. Nevertheless, I do think that Rebels won this wave.

A good thing that the Light Cruiser comes with Engineering Teams. I don't have enough of those.

really? ahahah... geez, most popular card right here. :huh:

That was some Grade A sarcasm. I am eager to find out what greatness lies inside the unspoiled cards.

Sorry, guys, I just couldn't resist. :lol:

I don't have any thoughts on the Pelta, as I only do Empire, except to say that the Dark Side is happy with my feelings of envy over the Fleet Command upgrades.

Regarding the Arquitens, I keep reading about how cheaply priced it is. On the face of it, I'm not sure how cheap it is when you compare it to a Gladiator. The Reinforced Blast Doors with Minister Tua look really good, but I wonder if they're not somewhat wasted on the Light Cruiser. The officer slot is also a high price to pay.

Dammit, this thread is about how much I like this, not about how much I dislike it. I don't dislike it at all (aside from the Fleet Command envy already mentioned). I already have two Light Cruisers on pre-order, and I'm wondering if I don't need to add a third to the list. Nevertheless, I do think that Rebels won this wave.

I disagree, respectfully. Empire got way more exlusive awesomesauce than the rebs, throwing much-needed patches on holes.

Broadside TRC is great. Not even a gladiator can do static damage like that. it is just fast enough to keep up, and broadside is way easier to keep things in arc than a front-sider.

Minister Tua offers so much versatility to the imperial fleet. YOU CAN NOW PUT ECMS ON ANYTHING, EVEN FLOTILLAS.

I don't have any thoughts on the Pelta, as I only do Empire, except to say that the Dark Side is happy with my feelings of envy over the Fleet Command upgrades.

Regarding the Arquitens, I keep reading about how cheaply priced it is. On the face of it, I'm not sure how cheap it is when you compare it to a Gladiator. The Reinforced Blast Doors with Minister Tua look really good, but I wonder if they're not somewhat wasted on the Light Cruiser. The officer slot is also a high price to pay.

Dammit, this thread is about how much I like this, not about how much I dislike it. I don't dislike it at all (aside from the Fleet Command envy already mentioned). I already have two Light Cruisers on pre-order, and I'm wondering if I don't need to add a third to the list. Nevertheless, I do think that Rebels won this wave.

I disagree, respectfully. Empire got way more exlusive awesomesauce than the rebs, throwing much-needed patches on holes.

Broadside TRC is great. Not even a gladiator can do static damage like that. it is just fast enough to keep up, and broadside is way easier to keep things in arc than a front-sider.

Minister Tua offers so much versatility to the imperial fleet. YOU CAN NOW PUT ECMS ON ANYTHING, EVEN FLOTILLAS.

That's fine. I'm still making up my mind about this - though you're making me happier about it.

I have been thinking of it as a corollary to the CR90 - a light fast ship. But, that was mistaken. It's the opposite of a Neb-B, in a bizarre way. It's not that fast, can do considerable damage at distance, and it doesn't 'fit' well with the rest of the faction's fleet.

Yes, Minister Tua does allow you to put ECMs on flotillas, which makes them nigh-untouchable. But, still that's still costing you 9 points and an officer slot. For an untouchable ship, that's certainly cool, but we're not talking about a ship that can really do an awful lot in terms of putting out damage.

Sure, but that's one of your options. Now you can throw ECMs on a flotilla and have Motti be such a pain in the rear to kill, it almost isn't worth it, for what, 60 points? The ability to put ECM on any single Imp ship is pretty great. Like the Interdictor, which suddenly becomes even more survivable.

I mean, the Pelta is cool, but the thing I don't like about how cool its upgrades are is the janky stuff still has to go on a Pelta, which is slow and mediocre dice wise. Decent carrier, though.

I'm saying the Imps won the wave because the ship and exclusive upgrades open up way more options than the rebel ship and exclusive rebel upgrades do. Which is good, because I think the Imps could definitely use a more varied field.

* VSDs as Tau fighting ships, not just carriers.

What is this? 40k?? :P :P :D

Pelta is cool but falls in with the interdictor. It has a lot of cool tricks and will keep getting better as more dhips are released. Objectives too.

Tua is fantastic. 9 pts to ensure my floatilla with my commander is super safe is worth it to me. However, i would put it on any other ship first. I feel like i havent used a brace token in ages. Now i can use my fancy ones from regionals.

Arq and Moffy J allow imps to fly more "freely". I think we will start to see games spread out across the allotted 6 feet. Instead of usually only using a 3x3 portion of the map.

Imperial players should be super excited for this ship expansion and we havent seen titles yet!!!

Also, imps win every wave!

Just not worlds

A good thing that the Light Cruiser comes with Engineering Teams. I don't have enough of those.

really? ahahah... geez, most popular card right here. :huh:

That was some Grade A sarcasm. I am eager to find out what greatness lies inside the unspoiled cards.

Sorry, guys, I just couldn't resist. :lol:

I don't have any thoughts on the Pelta, as I only do Empire, except to say that the Dark Side is happy with my feelings of envy over the Fleet Command upgrades.

Regarding the Arquitens, I keep reading about how cheaply priced it is. On the face of it, I'm not sure how cheap it is when you compare it to a Gladiator. The Reinforced Blast Doors with Minister Tua look really good, but I wonder if they're not somewhat wasted on the Light Cruiser. The officer slot is also a high price to pay.

Dammit, this thread is about how much I like this, not about how much I dislike it. I don't dislike it at all (aside from the Fleet Command envy already mentioned). I already have two Light Cruisers on pre-order, and I'm wondering if I don't need to add a third to the list. Nevertheless, I do think that Rebels won this wave.

I disagree, respectfully. Empire got way more exlusive awesomesauce than the rebs, throwing much-needed patches on holes.

Broadside TRC is great. Not even a gladiator can do static damage like that. it is just fast enough to keep up, and broadside is way easier to keep things in arc than a front-sider.

Minister Tua offers so much versatility to the imperial fleet. YOU CAN NOW PUT ECMS ON ANYTHING, EVEN FLOTILLAS.

As if putting your admiral on a flotilla wasn't popular enough already!!

* VSDs as Tau fighting ships, not just carriers.

What is this? 40k?? :P :P :D

When your Floatilla/Interdictor blanks that acc I expect to hear "for the greater good!"

Can't an ECM flotilla simply be countered with an IO?

Can't an ECM flotilla simply be countered with an IO?

Insomuch as a Regular, Non-ECM Flotilla can be countered with an Intel Officer, as well.

But, y'know, Officer Slot....

That has some competition after all.

Can't an ECM flotilla simply be countered with an IO?

Yes. But it's pretty much the same outcome as current situation anyway, what Tau does is let you surivive an extra shot or a shot that would kill you. Right now if your Goz eats an acc you die, you get Intel Offed you scatter or die and then you die, get focused (spend>burn) you die. But what you're doing is making them waste time on a somewhat low value ship. However if you add Tau/ECM/Slicer/good upgrade your cheaper goz is now very expensive compared to its base cost. However if you can survive that shot that would have killed you might live for the rest of game. If you dodge a massive front arc, say an ISDs, they might not get another shot on for the rest of the game. That's what makes it potentially worthwhile.

I would never put ECM on a Floatilla that is my Admiral boat. I could consider it on my Slicer Tool/Suppressor Goz but a much bigger/effective fighting ship might want Tau too, so it's a tough choice. Quantum Storm/Bright Hope are fantastic because they can improve your survivability but unlike Tau/ECM they do it cheaply and constantly. And there is no oppurtunity cost in doing so.

Tagge gets around Intel Officer hard. Which is why Tau is so good for increasing Imp options. Tagge is fantastic with ECM ships, ECM/returning it cancels more damage that Motti provides. The best 2 ISD II list i've made was with Tagge. Now Tagge has much cheaper options. You've got ships that can use tokens/ECM at every size level for both defense (burn a token/get it back) or offense (arquitens w/ TRC)

Edited by Trizzo2

A simple thing, but I like the differences between the "basic" and "command" variants. Heaps better than them simply saying the expensive version changes to blue dice.

Jonus combos with ships, so cool.

* Warlord by itself. Make doubles. Way more Viable to run Warlord/H9 combo now. I know I will be running at least Warlord with a Jonus/Intel ball if the VSD can combo and put some decent damage out.

* Arquitens, in of itself.

* Front arc on the Demo for that accuracy to smash floatillas without sensor team jank.

Other things I like.

* Minister Tau for no1 obviously.

* Jerry for your ISD, putting Montferrat on it and using the inside turns to control the speed 3 and with aggressive flank/follow. All whilst obstructing dice fired at you. Comms Net to follow to re-up your 1 damage.

* Jerries near 180 degree turn on a Demolisher with Engine Tech.

* MC80 Assault Cruiser/ECM/Reinforced Blast Door/Medical Team/Derlin or Walex for mega lols.

* Interdictor Combat Retrofit/ECM/Tau/Targeting Scrambler/Eng Team/Tagge or Motti as Battleship rather than just it's former support role due to no ECM. Can also be dropped out of Hyperspace...hmm.

* ISD I/Tau/ECM with minimal upgrads, maybe leading shots, as a massive (now tanky) sledge hammer.

* VSDs as Tau fighting ships, not just carriers.

Seperate catagoery:

The fundemental reassessment of both playstyle and individual ship choices for Imp fleets. Everything is changed.

Ohh, ohh guys! The only thing that excites me more than the good old ISDs are the Interdictor!

Do you remember how desperate things were trying to blow them up or protect them in the PC Games?

A good thing that the Light Cruiser comes with Engineering Teams. I don't have enough of those.

really? ahahah... geez, most popular card right here. :huh:

That was some Grade A sarcasm. I am eager to find out what greatness lies inside the unspoiled cards.

Sorry, guys, I just couldn't resist. :lol:

I don't have any thoughts on the Pelta, as I only do Empire, except to say that the Dark Side is happy with my feelings of envy over the Fleet Command upgrades.

Regarding the Arquitens, I keep reading about how cheaply priced it is. On the face of it, I'm not sure how cheap it is when you compare it to a Gladiator. The Reinforced Blast Doors with Minister Tua look really good, but I wonder if they're not somewhat wasted on the Light Cruiser. The officer slot is also a high price to pay.

Dammit, this thread is about how much I like this, not about how much I dislike it. I don't dislike it at all (aside from the Fleet Command envy already mentioned). I already have two Light Cruisers on pre-order, and I'm wondering if I don't need to add a third to the list. Nevertheless, I do think that Rebels won this wave.

Hrm...Lord Hasselstein. Are you certain that your "thoughts are clear on this matter"? ;)

For the head of Imperial Propaganda on our forums...this is a disturbing train of thought you have... :lol:

Hey hey but EVERYONE - I think we've all missed something important here that needs to be addressed!

Just HOW do we pronounce the good Minister's name?

I've seen Tao (Tau) and Tooah, Twah (Tua) really! :lol:

My loyalty never wavers!

I merely muse on the most effective means of crushing the Rebellion.

And, her excellency, Minister Tua is pronounced 'Tooah', as per your second guess.

How good is Vader arquitens going to be I wonder. .. I'm thinking light cruiser,ea, io. ..that right there is 71 points. .. cf gives 5 rerollable reds... not sure how good that is. .. I also miss gunnery teams here. .. double arc adding a red is not appealing. .. so maybe light cruiser, spinal, io... I dunno. And how many of these we want in our list. .. probably just 2... plus a guneryteams spinal vsd or something plus flotilla with mixed bomber wing. .. should be fairly decent. .. limitations of red dice are real though. .. evades. .. mothma evades!!! Variance even with reroll ... is this truly the Vader ship?!?

Have to put it on table to see

And, her excellency, Minister Tua

Yeah, absolute shame she decided to Defect rather than explain to Governor Tarkin why there were still Rebels on Lothal...

And, her excellency, Minister Tua

Yeah, absolute shame she decided to Defect rather than explain to Governor Tarkin why there were still Rebels on Lothal...

I'm confident that she was leading the Lothal malcontents into a trap, but that there was an unfortunate accident with the shuttle.

How good is Vader arquitens going to be I wonder. .. I'm thinking light cruiser,ea, io. ..that right there is 71 points. .. cf gives 5 rerollable reds... not sure how good that is. .. I also miss gunnery teams here. .. double arc adding a red is not appealing. .. so maybe light cruiser, spinal, io... I dunno. And how many of these we want in our list. .. probably just 2... plus a guneryteams spinal vsd or something plus flotilla with mixed bomber wing. .. should be fairly decent. .. limitations of red dice are real though. .. evades. .. mothma evades!!! Variance even with reroll ... is this truly the Vader ship?!?

Have to put it on table to see

The inability to take Gunnery Teams has me leaning towards Slaved Turrets for the Arq over EA. It's forward and rear are weak enough that you only lose one die at worst. They are the long range fire support the Imps just haven't had.

How good is Vader arquitens going to be I wonder. .. I'm thinking light cruiser,ea, io. ..that right there is 71 points. .. cf gives 5 rerollable reds... not sure how good that is. .. I also miss gunnery teams here. .. double arc adding a red is not appealing. .. so maybe light cruiser, spinal, io... I dunno. And how many of these we want in our list. .. probably just 2... plus a guneryteams spinal vsd or something plus flotilla with mixed bomber wing. .. should be fairly decent. .. limitations of red dice are real though. .. evades. .. mothma evades!!! Variance even with reroll ... is this truly the Vader ship?!?

Have to put it on table to see

The inability to take Gunnery Teams has me leaning towards Slaved Turrets for the Arq over EA. It's forward and rear are weak enough that you only lose one die at worst. They are the long range fire support the Imps just haven't had.

What about DTT?