I've been handed a very similar Nien Nunb build that I think may be slightly better...
Nien Nunb - Rage, R3-A2, Pattern Analyster, Experimental Interface, Black One (38)
The main advantage over the one you're using there is that tying your Boost into R7-T1 makes life a bit harder to get into range 1 and shed stress. The rest of it is very similar, you have to drop down to PS7 but you add stress-dealing into the Astromech slot.
- Perform a Tallon-Roll. That's a red move but you've got Pattern Analyser so don't take a stress token yet.
- Boost to get an enemy at Range 1.
- Use Experimental Interface to take a second action.
- Activate Rage for a Focus & Rerolls on your attack.
- Gain 2 stress from Rage. Discard them thanks to Nien Nunb's pilot ability.
- Gain 1 stress from Experimental Interface. Discard it.
- Check Pilot Stress - gain 1 stress from your T-Roll. Discard it.
- Shoot your opponent and use R3-A2.
- Gain 1 stress. Discard that too.
- Repeat from 1.
Fun times!
That's a great build for Nien too, agreed.
I prefer running him at PS9, just to maximise the chances of me personally using his abilities and upgrades more. (I'm not the best at flying, especially against opposing high PS). It's just that shade easier to fly, R7-T1 means you're opened up to getting in arc at R2, taking a focus, using EI to TL and boost into range 1 and remove the stress. Doubly so if it was a red manouver with PA. So in essence both builds do the same thing in a different way. (Both wind up stress free with a focus and re-rolls, minus the stress dished out with R3-A2).
EDIT: Also saving a point on your build could be important. I'll need to practice!
Edited by Procastination