Hello, all. I realize that Arkham Horror isn't strictly like the other LCGs that FFG has put out in the past, and is still relatively young so we might not have answers to what I'm about to ask. But I thought I would try anyways. Haha.
So, first of all, I know the standalone scenarios ("Curse of the Rougarou," and "Carnivale of Horrors"), when used in a campaign, cost the Investigators some EXP in order to embark on the adventure. Like, Curse of the Rougarou costs each participating investigator 1 EXP just to play the scenario as part of a larger campaign. I'm sure there is a reason for this, but I can't for the life of me figure out what it is. Can someone please explain to me why there is an EXP cost to play this scenarios in campaign play as opposed to just playing them normally?
Second question, also in regards to ongoing campaign play. Suppose my friends and I play through Night of the Zealot from start to finish, and we decide we want to continue playing the same characters (upgrades, trauma, and all) into The Dunwich Legacy. At what point do The Dunwich Legacy player cards "unlock?" Meaning, would we be able to use EXP earned from completing The Devourer Below to purchase new player cards from The Dunwich Legacy before actually embarking on any of the new scenarios? Or would we have to complete the first new scenario in order to have access to the new cards for upgrades? Same thing with Mythos Packs moving forward; can we use previously earned EXP to upgrade with new player cards before actually completing the scenario contained in an individual pack, or do they become available after the scenario completes?
Thanks in advance. ![]()