Pelta or ArKittens - In previews, who do you think "won"?

By IceQube MkII, in Star Wars: Armada

Now I think we can say "We all have an Armada"!!!

On both side we have many choice and many way to create different fleet.

This game at this level is just awsome!!!

And for the topic, those two have really different purpose and I think they can't be compared one against the other. Unless you like to compare apple and orange ;)

You can only compare the impact of those release (upgrade, admirals,etc...). And for me I think both are winners for their fleet.

Pelta for sure. Weird arcs, and undesirable maneuver chart maxing at speed 3 means that the Arquitens is pretty wonky. It's a great support ship for a fleet style the Empire doesn't really field. I think they would be great alongside AF, or something. We'll see how useful they end up being.

Pelta for sure. Weird arcs, and undesirable maneuver chart maxing at speed 3 means that the Arquitens is pretty wonky. It's a great support ship for a fleet style the Empire doesn't really field. I think they would be great alongside AF, or something. We'll see how useful they end up being.

Agree that the maneuver chart looks somewhat challenging, but what exactly is weird about the arcs?

Pelta for sure. Weird arcs, and undesirable maneuver chart maxing at speed 3 means that the Arquitens is pretty wonky. It's a great support ship for a fleet style the Empire doesn't really field. I think they would be great alongside AF, or something. We'll see how useful they end up being.

Agree that the maneuver chart looks somewhat challenging, but what exactly is weird about the arcs?

The rear arc is flipping huge, and the best arcs - the side arcs, are a bit small.

Pelta for sure. Weird arcs, and undesirable maneuver chart maxing at speed 3 means that the Arquitens is pretty wonky. It's a great support ship for a fleet style the Empire doesn't really field. I think they would be great alongside AF, or something. We'll see how useful they end up being.

Agree that the maneuver chart looks somewhat challenging, but what exactly is weird about the arcs?

The rear arc is flipping huge, and the best arcs - the side arcs, are a bit small.

Disagree with this - rear arc is indeed large, but the side arcs aren't small, it's just got a very small front arc. It's very much still an Imperial ship, even with its broadside - you're still going to need to point this at the enemy, rather than flying parallel to them, which works with the rest of what the Imps are flying. Plus the manoeuvre chart can be easily compensated - add on Nav Team and a way of easily getting tokens, or engine techs, or take Jerry as your admiral, and you're fine. I think this is exactly what the Imps needed - a quality flanker that can work in close support to discourage your opponent from getting round behind an ISD or VSD, or strafe from distance whilst the main battle focuses on that big ship.

I'd say the Pelta is the odder of the two being released in this wave - a small base ship that's only speed 2 and mediocre dice compared to ships that are similarly priced. I'm still very excited to see it on the board, and think it will bring a lot, but I actually think both the Pelta and Arquitens are pretty even in what they bring with this wave. They're completely different ships, but both open up new possibilities for their respective fleets, whilst not being perfect.

I wouldn't call it "Clear"...

ISD-Is can drop as early as turn 2. This adds maybe a turn of survivability?

... Now, if it discarded face up or down cards... Then you're on to something.

But if a Brace Token over its life, prevents 3 or more damage, it was better to take ECMs :D

Oh, no doubt. ECMs could be better than the Reinforced Doors in some situations. Given the low hull rebel's have already, I'd be inclined to go with the Doors to go on a ramming spree, but I digress.

I think Minister Tua is the best card to come out thus far, and don't see that changing. She's cheap and allows you do beef your ships up without doing anything other than equipping the cards.

Also Dras, remember that a great deal of dmg done to ISD's in general lately is bomber plinks. RBD negates a bomber run by itself, and ECM wouldn't matter. Still situational, I know, but another aspect of cracking the ISD egg us rebel scum have to deal with is no muy Bueno.

The ARQ is steady, and apart from Tua handing a defensive upgrade to one ship and Jerjerrod enabling a few new lists, I don't feel as many new vistas of list building opening up as much as the Pelta. On the other hand, one can argue that the ARQ's profile is more needed in the Empire than the Pelta is needed for the Rebellion. If the Pelta is seasoning for a good list, the ARQ is bread and butter for a hole that needed patching in the Empire.

We'll have to see what fighters are being offered for both sides. The Rebels have access to generic snipe, but Morna Kee looks impressive, and I have high expectations for the TIE Defender and TIE Phantom.

A single pelta might add more to a rebel fleet than a single Arq would to an empirial one. But if you were ever looking for broadside empirial fleets then the Arq is giving a complete new type of fleet composition to you. Not sure yet how it will compete with other established builds, but I already like the idea of building a fleet of zooming arquittens, or have a pair of them running around a stable ISD as a centerpiece.

Imagine - broadsides for empirials. Its like telling me you invented a new color! Not sure how to explain that new style to any experienced officer onboard.. "but we are a triangle Sir, we fire from the pointy end!" Lots of people to force-choke for good ol' Vader.

Thinking about it, I think you're right. I think the highest I'd go for a Pelta is maybe two of the assault carrier versions with torpedoes. But ARQ? I'm thinking about owning three eventually, and I've already come up with a couple of list types that use three. The Pelta has more bang out of the pack individually for what a single ship can do, but the Empire has a lot to look forward to out of multiple ARQs. IMO, I think they're ideal flankers to allow Imperial VSDs and ISDs to charge into the enemy without worrying about being circled. Their only problem is that they can't lean on TRCs as much as the CR-90 can, but neither can Nebulons. ARQs aren't so allergic to being flanked, however.

A buddy of mine and I have both run these ships proxy. I didn't clear my ARQs out far enough to really make the best of them, though I think they're a good start. The Pelta though seems to be a replacement for the Assault Frigate, in the judgement of my opponent. While it's lacking in defense and offensive team options, it's got All Fighters Follow Me and the ability to take two officers (So, Raymus/Toryn, Adar Tallon / Toryn, or any combination you'd like), as well as being significantly cheaper with an offensive retrofit for the standard fighter enhancements.

Pelta for sure. Weird arcs, and undesirable maneuver chart maxing at speed 3 means that the Arquitens is pretty wonky. It's a great support ship for a fleet style the Empire doesn't really field. I think they would be great alongside AF, or something. We'll see how useful they end up being.

Agree that the maneuver chart looks somewhat challenging, but what exactly is weird about the arcs?

The rear arc is flipping huge, and the best arcs - the side arcs, are a bit small.

Disagree with this - rear arc is indeed large, but the side arcs aren't small, it's just got a very small front arc. It's very much still an Imperial ship, even with its broadside - you're still going to need to point this at the enemy, rather than flying parallel to them, which works with the rest of what the Imps are flying. Plus the manoeuvre chart can be easily compensated - add on Nav Team and a way of easily getting tokens, or engine techs, or take Jerry as your admiral, and you're fine. I think this is exactly what the Imps needed - a quality flanker that can work in close support to discourage your opponent from getting round behind an ISD or VSD, or strafe from distance whilst the main battle focuses on that big ship.

"The movement chart isn't bad if you just spend a ton of points to make it usable"

Exactly.

A ship that need some upgrades to be used at its full potential? That sounds awful! Who would use a ship like that?

FFGSWM06_M1.jpg

I'll just leave this here.

A ship that need some upgrades to be used at its full potential? That sounds awful! Who would use a ship like that?

And if the Thomas of Aquines cruiser gets the best title in the game, it too will be widely used.

FFGSWM06_M1.jpg

I'll just leave this here.

A ship that need some upgrades to be used at its full potential? That sounds awful! Who would use a ship like that?

FFGSWM06_M1.jpg

I'll just leave this here.

Thanks, that was the broader point I was trying to make in my initial post.

Of course we weren't talking about the ship overall needing upgrades to be used to its full potential - because that's a totally different topic than someone saying that the movement chart is good with heavy modifications.

I just saw some pictures of the squadrons and I'm completely sold on Decimators and Defenders. Can't wait to run a stupid amount of Decimators.

So the winner? Imperial squadrons 2.

Edited by FourDogsInaHorseSuit