Arquitens Preview

By connivingmole, in Star Wars: Armada

I like the Arquitens but in a vacuum comparison I much prefer the CR90. It's cheaper, has better defense tokens, has much better maneuverability, has 1 command (this is huge), has +1 speed. For 15 less points (Arq LC doesn't hold candle to the CR90A) the CR90 has 1 less hull. Same shields. I actually prefer the firepower dice on a CR90A to both Arquitens. I'm a little disappointed in the price of the Arquitens.

  • Why doesn't the Light Cruiser have a Support Team upgrade slot???
  • The maneuverability chart is going to kill this ship. Without a Nav command, it's a flying bathtub if not using JerJerrod, that can barely maintain a long range perimeter for sniping.

It's a decent long range sniper for the Empire, but man, the CR90 is much better in pretty much every category.

The interesting question is - how good an Interdictor with ECM will be?

Its already so expensive, but between ecms and targetting scramblers they could become unkillable. I mean not really but you know what I mean.

Yep. The only thing stopping me would be that there is only one Tua, and I'm hard pressed not to want her on a VSD or ISD I.

Well the Empire I feel needs a cheapish ship capable of flanking and guarding flanks. You could argue the Gladiator and Raider fill that void nicely but neither broadside quire as well as the Arquitens

I like the Arquitens but in a vacuum comparison I much prefer the CR90. It's cheaper, has better defense tokens, has much better maneuverability, has 1 command (this is huge), has +1 speed. For 15 less points (Arq LC doesn't hold candle to the CR90A) the CR90 has 1 less hull. Same shields. I actually prefer the firepower dice on a CR90A to both Arquitens. I'm a little disappointed in the price of the Arquitens.

  • Why doesn't the Light Cruiser have a Support Team upgrade slot???
  • The maneuverability chart is going to kill this ship. Without a Nav command, it's a flying bathtub if not using JerJerrod, that can barely maintain a long range perimeter for sniping.
It's a decent long range sniper for the Empire, but man, the CR90 is much better in pretty much every category.

Nav team isn't a bad choice for it. I don't see this thing going much faster than speed one anyway.

I like the Arquitens but in a vacuum comparison I much prefer the CR90. It's cheaper, has better defense tokens, has much better maneuverability, has 1 command (this is huge), has +1 speed. For 15 less points (Arq LC doesn't hold candle to the CR90A) the CR90 has 1 less hull. Same shields. I actually prefer the firepower dice on a CR90A to both Arquitens. I'm a little disappointed in the price of the Arquitens.

  • Why doesn't the Light Cruiser have a Support Team upgrade slot???
  • The maneuverability chart is going to kill this ship. Without a Nav command, it's a flying bathtub if not using JerJerrod, that can barely maintain a long range perimeter for sniping.
It's a decent long range sniper for the Empire, but man, the CR90 is much better in pretty much every category.

Nav team isn't a bad choice for it. I don't see this thing going much faster than speed one anyway.

Why aren't you on vassal, playing!? :P

I like the Arquitens but in a vacuum comparison I much prefer the CR90. It's cheaper, has better defense tokens, has much better maneuverability, has 1 command (this is huge), has +1 speed. For 15 less points (Arq LC doesn't hold candle to the CR90A) the CR90 has 1 less hull. Same shields. I actually prefer the firepower dice on a CR90A to both Arquitens. I'm a little disappointed in the price of the Arquitens.

  • Why doesn't the Light Cruiser have a Support Team upgrade slot???
  • The maneuverability chart is going to kill this ship. Without a Nav command, it's a flying bathtub if not using JerJerrod, that can barely maintain a long range perimeter for sniping.
It's a decent long range sniper for the Empire, but man, the CR90 is much better in pretty much every category.

Nav team isn't a bad choice for it. I don't see this thing going much faster than speed one anyway.

Isn't engine tech a better choice? Potential spd 4, double yaw on two last notches - overfly and u turn.

Engine Tech is usually the better choice by far.

Why does everyone keep saying the VSD needs fixed? It's a good ship if you fly them correctly. This certainly makes them more versatile which is great. But the old reliable VSD can hang as is.

I'm pretty sure Blast Doors are a trap on Motti ISDs unless you're specifically worried about Demolisher. ECM will give you more effective health almost always.

With this and the Liberty I'm pretty sure FFG has proven they're more interested in making "unique" movement charts rather than ones that make sense.

I'm very meh on this ship. The upgrades are amazing and I'm excited for them. But I don't think you will see more than 2 on the table unless you are playing Jerry. A lot of people want to run Motti or Vader, but that means this ship can only ever run Nav commands or it will get out of position very fast. Double arcing is meh as well, when you only get another die out the front.

Have you ever used a CR90? I don't see what's wrong with spamming Navigate the entire game. The CR90 has similar double arc power. Throw TRCs and Captain Needa on one of these and enjoy your flanker.

Ship = ok

Upgrade cards so far = FABULOUS!

I'm pretty sure Blast Doors are a trap on Motti ISDs unless you're specifically worried about Demolisher. ECM will give you more effective health almost always.

Well...I mean...

swm22_shipbuild.png

I'm pretty sure Blast Doors are a trap on Motti ISDs unless you're specifically worried about Demolisher. ECM will give you more effective health almost always.

It looks like your ISDs didn't encounter a heavy bombing run on them yet.

I'm very meh on this ship. The upgrades are amazing and I'm excited for them. But I don't think you will see more than 2 on the table unless you are playing Jerry. A lot of people want to run Motti or Vader, but that means this ship can only ever run Nav commands or it will get out of position very fast. Double arcing is meh as well, when you only get another die out the front.

Have you ever used a CR90? I don't see what's wrong with spamming Navigate the entire game. The CR90 has similar double arc power. Throw TRCs and Captain Needa on one of these and enjoy your flanker.

The difference is a Nav command on a CR90 vastly expands the possibilities for its maneuver. Flying speed 2 or 3 with the Arq and a Nav command isn't that great. And a TRC90 can throw in a CF because it has the extra maneuverability that the Arq does not. So you are locked into Nav commands the entire game and throwing 3 dice out the side. If you run Vader and a CF, sure, you get 4 dice and a reroll. But you are also flying straight ahead. This ship will be very easy to kill because all it can do is fly straight.

I like the Arquitens but in a vacuum comparison I much prefer the CR90. It's cheaper, has better defense tokens, has much better maneuverability, has 1 command (this is huge), has +1 speed. For 15 less points (Arq LC doesn't hold candle to the CR90A) the CR90 has 1 less hull. Same shields. I actually prefer the firepower dice on a CR90A to both Arquitens. I'm a little disappointed in the price of the Arquitens.

  • Why doesn't the Light Cruiser have a Support Team upgrade slot???
  • The maneuverability chart is going to kill this ship. Without a Nav command, it's a flying bathtub if not using JerJerrod, that can barely maintain a long range perimeter for sniping.
It's a decent long range sniper for the Empire, but man, the CR90 is much better in pretty much every category.

Nav team isn't a bad choice for it. I don't see this thing going much faster than speed one anyway.

Isn't engine tech a better choice? Potential spd 4, double yaw on two last notches - overfly and u turn.

Engine Tech is usually the better choice by far.

That's an additional 13 points just to get the ship to have good maneuvering. ET is amazing on Demo because it amplifies its potential. ET on the Arq is making up for its deficit.

I will admit however ET on an Arq is an excellent option to get it into position.

I just realized the Arquitens has a pretty big butt (rear arc)

The light cruiser Arquitens doesn't even have a Support Team upgrade slot, unless it's a misprint, which I'm hoping for.

I just realized the Arquitens has a pretty big butt (rear arc)

Which means it's side arc is smaller than I'd like.

Am I ready Reinforced Blast Doors correctly?

At this point I should probably just lower the MC80 sitting at my desk to my pants region and sit this way for the rest of the day.

Edited by HERO

The light cruiser Arquitens doesn't even have a Support Team upgrade slot, unless it's a misprint, which I'm hoping for.

The command one does

Ohhhh that's what you said....

Edited by Card Knight

I like the Arquitens but in a vacuum comparison I much prefer the CR90. It's cheaper, has better defense tokens, has much better maneuverability, has 1 command (this is huge), has +1 speed. For 15 less points (Arq LC doesn't hold candle to the CR90A) the CR90 has 1 less hull. Same shields. I actually prefer the firepower dice on a CR90A to both Arquitens. I'm a little disappointed in the price of the Arquitens.

  • Why doesn't the Light Cruiser have a Support Team upgrade slot???
  • The maneuverability chart is going to kill this ship. Without a Nav command, it's a flying bathtub if not using JerJerrod, that can barely maintain a long range perimeter for sniping.
It's a decent long range sniper for the Empire, but man, the CR90 is much better in pretty much every category.

Nav team isn't a bad choice for it. I don't see this thing going much faster than speed one anyway.

Isn't engine tech a better choice? Potential spd 4, double yaw on two last notches - overfly and u turn.

Engine Tech is usually the better choice by far.

That's an additional 13 points just to get the ship to have good maneuvering. ET is amazing on Demo because it amplifies its potential. ET on the Arq is making up for its deficit.

I will admit however ET on an Arq is an excellent option to get it into position.

I see going with just a TRC carrier and Skilled FO, spam Navs till your in position, used skill to fish a CF and then re do your stack the next turn, on the ALC that's 62 points. good cheep LR utility. At speed 2 you have a single click-double click, that's some good turning to get your sides where you want them.

Edited by Mattorium

Edit: nevermind forgot Ozzel's text

Edited by Card Knight

The light cruiser Arquitens doesn't even have a Support Team upgrade slot, unless it's a misprint, which I'm hoping for.

I doubt it. I think its intended that way to give you a lower buy in on the light version.

We shouldn't compare this ship to the cr90..I think that's still the Raider's job. This is the imperial nebulon.

It's nicely similar yet different.

TBH I'm not very impressed with the Arquitens. Speed is nothing special (I was expecting 4), and maneuverability is just bad. Two ticks on the last node but no room for slight course changes, that's just lame. The Command variant costs more than a Glad I and it has less firepower... And it has no brace defense token either. On the other hand at least it can evade attacks from long range.

What makes this expansion great though are the upgrade cards. Dual Turbos, Enhanced Blasts and Jerry are all hyper awesome. I think the first two will become some of the most popular cards while Jerry may become my favorite Imp officer. two clicks on the first yaw on my ISD or VSD1 for one damage card (especially with blast doors)? Yes please!

I'm loving all the hate for this ship. Gonna make it so much fun to use. Time to finalize my Imperial build featuring the Island of Misfit toys...