Arquitens Preview

By connivingmole, in Star Wars: Armada

Re: the Tarquitens

Why not Ozzel? Use that Nav token to change speed by 1 AND add 1 yaw with the Nav Team. Seems reasonable to me.

Where will the Nav token come from? Using a Nav command would be better. Tarkin allows you to generate Nav tokens so you can still CF to get 4 reds.

Comms Net Gozantis and first turn token grabbing, mostly. It's that Ozzel allows for speed changing and a click of yaw on the tokens rather than just a click of yaw (or you can spend it straight up to change speed by 2 rather than just 1). That's pretty flexible (and much cheaper than Tarkin) and should free you up to Concentrate Fire most of the time otherwise.

Re: the Tarquitens

Why not Ozzel? Use that Nav token to change speed by 1 AND add 1 yaw with the Nav Team. Seems reasonable to me.

Where will the Nav token come from? Using a Nav command would be better. Tarkin allows you to generate Nav tokens so you can still CF to get 4 reds.

Comms Net Gozantis and first turn token grabbing, mostly. It's that Ozzel allows for speed changing and a click of yaw on the tokens rather than just a click of yaw (or you can spend it straight up to change speed by 2 rather than just 1). That's pretty flexible (and much cheaper than Tarkin) and should free you up to Concentrate Fire most of the time otherwise.

Oh yea I forgot Ozzel triggers off of Nav tokens. That is much better since dropping gives you 18 points to get a flotilla.

As I said, its only redemption is the name.

That's not to say that Tarkin doesn't have a place with Arquitens (they'll happily take just about any tokens he wants to give them, which is a definite point in their favor), but that particular build seems better with Ozzel.

In a more gunboat-ish fleet, they'd certainly love the Concentrate Fire tokens too.

The main issue, as always with Tarkin, is if you're planning on spamming the same kind of token pretty consistently then you've usually got another Imperial commander who gets a similar job done cheaper and/or better for the cost.
Spam Engineering: Why not Motti or Tagge?*

Spam Navigate: Why not Ozzel?

Spam Concentrate Fire: Why not Vader or Screed?

Spam Squadrons: Hooray, Tarkin remains generally unopposed at this role! (...so far)

Provided your fleet was flexible enough to want to do several different tokens fairly consistently throughout a match then he's got more of a place. Anyways, sorry for the diversion, back to Arquitens conversation...

*It should be noted that a fleet with an Interdoctor loves Tarkin spamming Engineering more than it loves Motti or Tagge coming along for the ride, as you can leverage those extra engineering points quite well. Wulff helps the Interdoctor specifically but perhaps you wanted another officer (Tua or Needa would get my vote if not Wulff) on the Interdoctor itself.

Edited by Snipafist

I found that for an Interdoctor I like having Wulff at the helm better to recur the engineering token than I like having Tarkin giving them out.

I found that for an Interdoctor I like having Wulff at the helm better to recur the engineering token than I like having Tarkin giving them out.

Which is okay if:

1) You've only got 1 Interdictor

2) You've got nothing better to do with that officer Slot.

3) Demolisher hasn't stolen him for Recurrent Navigates as it stands.

Edited by Drasnighta

I used to love Wulf on Demolisher. But with the prevalence of Tractor/Slicer flotillas he has been less reliable.

Since I often lose both my Nav command and my Nav token, I go with Skilled First Officer on Demo.

This frees Wulf up for other ships like the Interdictor.

I kind of like the idea with TRC Light Cruisers with Vader. Burn the contain for the reroll with CF, then use TRC to really up the firepower. Hopefully it ups the firepower like BCC does for bombers.

I found that Aresko makes a good Wulff substiute on an interdictor.

Re: the Tarquitens

Why not Ozzel? Use that Nav token to change speed by 1 AND add 1 yaw with the Nav Team. Seems reasonable to me.

Where will the Nav token come from? Using a Nav command would be better. Tarkin allows you to generate Nav tokens so you can still CF to get 4 reds.

Comms Net Gozantis and first turn token grabbing, mostly. It's that Ozzel allows for speed changing and a click of yaw on the tokens rather than just a click of yaw (or you can spend it straight up to change speed by 2 rather than just 1). That's pretty flexible (and much cheaper than Tarkin) and should free you up to Concentrate Fire most of the time otherwise.

Am I missing something? How is the token giving Yaw? I know the FAQ says that if you spend a token to change a yaw you can Ozzel to change speed by one. Nevertheless, where did they change the navigate token to make it able to give yaw?

EDIT: Saw the Nav Team part earlier. I thought I was freaking out!

Edited by ryanabt

Re: the Tarquitens

Why not Ozzel? Use that Nav token to change speed by 1 AND add 1 yaw with the Nav Team. Seems reasonable to me.

Where will the Nav token come from? Using a Nav command would be better. Tarkin allows you to generate Nav tokens so you can still CF to get 4 reds.

Comms Net Gozantis and first turn token grabbing, mostly. It's that Ozzel allows for speed changing and a click of yaw on the tokens rather than just a click of yaw (or you can spend it straight up to change speed by 2 rather than just 1). That's pretty flexible (and much cheaper than Tarkin) and should free you up to Concentrate Fire most of the time otherwise.

Am I missing something? How is the token giving Yaw? I know the FAQ says that if you spend a token to change a yaw you can Ozzel to change speed by one. Nevertheless, where did they change the navigate token to make it able to give yaw?

EDIT: Saw the Nav Team part earlier. I thought I was freaking out!

If you have Nav teams equipped. If you spend a token for Ozzel on a ship with Nav teams, you can both increase/decrease your speed, but also trigger nav teams.

Re: the Tarquitens

Why not Ozzel? Use that Nav token to change speed by 1 AND add 1 yaw with the Nav Team. Seems reasonable to me.

Where will the Nav token come from? Using a Nav command would be better. Tarkin allows you to generate Nav tokens so you can still CF to get 4 reds.

Comms Net Gozantis and first turn token grabbing, mostly. It's that Ozzel allows for speed changing and a click of yaw on the tokens rather than just a click of yaw (or you can spend it straight up to change speed by 2 rather than just 1). That's pretty flexible (and much cheaper than Tarkin) and should free you up to Concentrate Fire most of the time otherwise.

Am I missing something? How is the token giving Yaw? I know the FAQ says that if you spend a token to change a yaw you can Ozzel to change speed by one. Nevertheless, where did they change the navigate token to make it able to give yaw?

EDIT: Saw the Nav Team part earlier. I thought I was freaking out!

If you have Nav teams equipped. If you spend a token for Ozzel on a ship with Nav teams, you can both increase/decrease your speed, but also trigger nav teams.

No, you either resolve a nav team effect or you resolve the standard (ozzle) effect.

Re: the Tarquitens

Why not Ozzel? Use that Nav token to change speed by 1 AND add 1 yaw with the Nav Team. Seems reasonable to me.

Where will the Nav token come from? Using a Nav command would be better. Tarkin allows you to generate Nav tokens so you can still CF to get 4 reds.

Comms Net Gozantis and first turn token grabbing, mostly. It's that Ozzel allows for speed changing and a click of yaw on the tokens rather than just a click of yaw (or you can spend it straight up to change speed by 2 rather than just 1). That's pretty flexible (and much cheaper than Tarkin) and should free you up to Concentrate Fire most of the time otherwise.

Am I missing something? How is the token giving Yaw? I know the FAQ says that if you spend a token to change a yaw you can Ozzel to change speed by one. Nevertheless, where did they change the navigate token to make it able to give yaw?

EDIT: Saw the Nav Team part earlier. I thought I was freaking out!

If you have Nav teams equipped. If you spend a token for Ozzel on a ship with Nav teams, you can both increase/decrease your speed, but also trigger nav teams.

No, you either resolve a nav team effect or you resolve the standard (ozzle) effect.

No, when you resolve a Nav command for Nav Teams, you also trigger Ozzel.

Re: the Tarquitens

Why not Ozzel? Use that Nav token to change speed by 1 AND add 1 yaw with the Nav Team. Seems reasonable to me.

Where will the Nav token come from? Using a Nav command would be better. Tarkin allows you to generate Nav tokens so you can still CF to get 4 reds.

Comms Net Gozantis and first turn token grabbing, mostly. It's that Ozzel allows for speed changing and a click of yaw on the tokens rather than just a click of yaw (or you can spend it straight up to change speed by 2 rather than just 1). That's pretty flexible (and much cheaper than Tarkin) and should free you up to Concentrate Fire most of the time otherwise.

Am I missing something? How is the token giving Yaw? I know the FAQ says that if you spend a token to change a yaw you can Ozzel to change speed by one. Nevertheless, where did they change the navigate token to make it able to give yaw?

EDIT: Saw the Nav Team part earlier. I thought I was freaking out!

If you have Nav teams equipped. If you spend a token for Ozzel on a ship with Nav teams, you can both increase/decrease your speed, but also trigger nav teams.

No, you either resolve a nav team effect or you resolve the standard (ozzle) effect.

Its in the FAQ

Admiral Ozzel

A friendly ship equipped with Nav Team that resolves a NAV command using a NAV token to increase a yaw value may resolve Admiral Ozzel’s effect to change its speed by 1.

Honestly never thought that argument would pop up again.

I blame the fact that I seemingly can't seem to communicate in an English language that people understand, most days.

I blame the fact that I seemingly can't seem to communicate in an English language that people understand, most days.

No, your english must be really bad for people not to understand you.